This page was last updated on 13 March 2025, 12:12AM
Changelogs
Version 1.7
- File and folder selection now support multiselection.
- Auto-correction of destinatination path now recognize *.esl and *.ba2 files, and 'MCM' folder.
- Added Spanish translation.
- Fixed bug on window minimizing.
Version 1.6.2
- Fixed bug that crashed program when adding plugin dependencies.
Version 1.6.1
- Fixed bug where files priorities in conditional installations didn't save.
- Fixed bug which caused ghosting items in required installations table when merged two FOMODs.
- Added Chinese translations by ThekingdomSCH and 332671403. Complex and simplified. Four in total. Choose any. FOMOD CT now more Chinese as never before.
- Updated mods category list.
- Updated ReadMe file with redacted by Valyn81 version.
Version 1.6
- Added mod header image feature.
- Added file/folder priorities feature.
- Added ability to change plugin group type from context menu.
- Added ability to change file/folder priority from context menu.
- Added limited UTF-8 support. XML files in this encoding may be opened, however non-english symbols may be interpreted incorectly. Saving will still be in UTF-16.
- Mods now can be created with zero steps count. By default when new mod created it has one step, but this step may be deleted. In this case required and/or conditional installations fiels must be filled.
- Mod/plugin description fields should behave less bizzare. Symbols '<' '>' '&' (new) and new line symbols will be replaced inside programm memory and replacements will not be seen untill plugin re-selected.
- Re-sorted tab order. Tabbing between controls now should have common sense.
- Updated readme file.
Version 1.5.6
- Added auto paste codes for new lines and < > for < > symbols.
- Fixed error in case executable was launched without any featured files like language file, config and splash screen image.
- Fixed bug where puting '?' symbol in gpoup/plugin name cause error on reopening fomod.
- Fixed bug where required installation file list wasn't cleared when creating new fomod or (re)opening.
- Fixed bug where an error occurred when deleting file from conditional installations.
Version 1.5.5
- Fixed bug where you can't change step name.
Version 1.5.4
- Fixed rare bug caused false positive check 'out of root directory' when added file to mod that was opened through 'Recent' of 'Open file' menu.
Version 1.5.3
- Added operator choice in step visibility conditions tab.
- Fixed bug causing crash when remove file from list on some machines.
Version 1.5.2
- Fixed bug: mod information didn't saved if edited.
Version 1.5.1
- Fixed bug when destination path not cuted automaticaly.
- Fixed bug when application started between screens on multi monitor systems.
Version 1.5
- Added splash screen, because reasons.
- Added multi language support and language files.
- Added settings window.
- Added list of recently opened/saved fomods.
- Added drop down list of mod category.
- Fixed bug with messed up visibility conditions.
- Fixed bug with error when adding plugin dependency.
Version 1.4
- Added required instalations support.
- Added conditional instalations support.
- Menu 'FOMOD->Open' renamed to 'FOMOD-Open folder'.
- Added 'Open file' menu option. Work almost same way as "Open folder' but allow you to specify files instead of folder.
- Added Merge FOMOD. Allow you to merge two fomods.
- Improved stability when opening fomods.
- Improved stability when opening image file.
- Interface now should look better on screens with high resolution.
- Added scroll bars for mod description and plugin description fields.
- Added file lists auto-scrolling.
- Fixed bug when select file in list on Windows 10.
Version 1.3
- Added plugin dependencies support.
- Added popup tooltips for group/plugin/file lists.
- Added context menu for group/plugin/file lists.
- Added save confirmation splash screen saying that ererything is OK, or not everything is OK, or saying that everything is wrong, or saying nothing if things go realy bad.
- Fixed bug where program failed to load plugin if it image path incorrect.
- Fixed bug where mod info field not cleaned on FOMOD->New command.
- Fixed miscellaneous small bugs.
- Slightly rearranged interface to fit new stuff.
Version 1.2
- Unicode text save/load files. Uses UTF-16 (UCS-2) Little Endian encoding. Read more about save/open in ReadMe.
- .xml file reading improvements. Should read correct if xml tags splitted in several lines.
- Mod description and plugin description fields can contain multiline text. However it doesn't mean that in NMM (or any other fomod installers) your description will be multilined. Use some special codes or BB codes to do so.
- Script thing reworked, now it creates .bat file. Read more about it in ReadMe.
- Automatic folders detecting in destination path, like 'textures', 'meshes', 'sound' etc.
- Editable plugin names, editable group names.
- Updated in-program ReadMe.
- Coded 'Exit' menu. Yeah, in version 1.1 i forgot to add any code to it.
Version 1.1
- Removed "Done" button, instead of it there "FOMOD->Save" menu.
- Added Open function. For opening fomod you must specify root catalog where 'fomod' folder and .xml files is.
- New function: script commands before and after save. In fact it's a windows console commands with some macro. May be usefull for auto packing in archive.
- Fixed memory leaks.
- Added 'SelectAll' plugin group.