Fallout 4
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Wenderer

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Wenderer

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437 comments

  1. HDMFanatic
    HDMFanatic
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    This tool helped me make my first ever FOMOD! (Ironically not for a Fallout mod but for a Skyrim mod coming soon). I do have a question though: what exactly causes the Category part of the FOMOD to make MO2 fail to parse it? I ultimately decided my mod doesn't need the category in the FOMOD because of the existence of meta.ini files that ship with basically all mod manager downloads from Nexus. Perhaps if I disabled MO2's internal FOMOD installer it wouldn't have a problem?
  2. AlaxoucheModding
    AlaxoucheModding
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    hey! thanks a lot for your amazing tool! Do you think it would be possible to get a quick simple darkmode for the tool? I work with some people on my mods and projects and i know some can't use your tool for long due to being epileptic. Having a dark mode would help a lot. 
    Thanks!!
    1. Wenderer
      Wenderer
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      Sorry to hear that. But I don't have quick solution. Though I know Windows has high contrast mode wich makes everything kinda black-ish, maybe they can turn it on hile orking шер the program.
  3. Shesurus
    Shesurus
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    I'm trying to add images to the Fomod, both the main page and for patches, but I continue getting "JPEG error #53." I am trying to select jpg images from the fomod folder of the root directory. What am I doing wrong?
    1. Wenderer
      Wenderer
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      Maybe something wrong with compression? Try to save the file with different program, or in another format.
  4. TMushS
    TMushS
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    Good evening,  

    Great mod, just started doing some fomods and so far working great for what I had already done.  
    My question is my next mod,  I need to have some options where you can select or not depending on a certain SKSE plugin.  (which doesn't use esm, esp etc. they use dll files which is under "data/SKSE/Plugins/nameofplugin.dll".)

    I tried using the name SKSE/Plugins/nameofplugin.dll as well as SKSE\Plugins\nameofplugin.dll   and neither of them are detected. 

    It occurred to me that paths don't work when checking for other mod dependencies, that it would only work if the file itself is in the Data folder, not a subfolder.  Is that correct?

    edit: using Skyrim which works the same as Fallout 4.
    1. TMushS
      TMushS
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      Update - I copied a dll file to the main data folder of the mod.   Still didn't work.  I'm guessing it has to do with the fact it's not an esl,esm, or esp file.  
      Going to check again. 
    2. TMushS
      TMushS
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      update 2 - Yup, that was it.  The conditions don't work on dll file checks nor do they work on subfolders.  I ended up renaming it to an .esm extension temporarily and the fomod picked up the changes, without issues, when the esm was in the data folder.   
      When I moved it to the skse\plugins folder, regardless that it was an esm; it didn't see it. 

      Would there support to include other files and subfolders in them or is it not even possible?

      Happy Modding,

      -Mush-
    3. Wenderer
      Wenderer
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      Fomod is merely a glorified config file. All the checks are made by the mod manager that reads fomod config. So if mod manager reads only Data folder, or only esp/esm/esl then there is no workaround.
  5. kanaky
    kanaky
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    Thank you for this fomod creator, I need your advice..I'm trying to upload an image for the fomod header but I'm getting this message..(File is out of root directory) and yet the file is in the root directory that I defined... any idea what I could do?

    Edit: I've managed to load the image but it doesn't appear in the fomod during installation, so there must be a format and a resolution to respect. Can you tell me what they are?
    1. Wenderer
      Wenderer
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      IDK what resolution it should have, I never tryied it myself :P But I suppose it should be something like a strip. Also the image should be in the "fomod" catalog of the root directory.
  6. ghost7jade
    ghost7jade
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    This is awesome, thank you for this!  
    Does anyone know of a Fomod utility that will just execute the fomod menus and plop the selected files in a temp directory?  Like a Fomod debugger with a test-run button.
    Thanks!
    1. SlyAceZeta
      SlyAceZeta
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      The problem is that each client that reads fomod files handles them differently. Any utility that reads them would need to emulate, for example, how Vortex reads them, how MO2 reads them, etc.
  7. Infamous95
    Infamous95
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    Im getting an error trying to install my FOMOD and was hoping someone can help me out. Getting it on NMM and Vortex.

    "The type attribute is invalid - the value selectany is invalid according to its datatype String - The enumeration constraint failed"

  8. dizietemblesssma
    dizietemblesssma
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    I recently wanted to add a "Select All" option to a fomod of mine. I added a group called 'Select All' to a step in the FCT, I made checking that option set a flag SELECTALL and then added that flag as a dependency for the plugins in the other group on that page with the plugin type dependency being 'recommended'.
    However when the fomod installs I can check the 'Select ALL' option but the plugins in the other group do not alter the checked status, UNLESS... I advance to the next step and then go back, then I see the plugins in the original group are checked!
    Is there a way to get the SELECT ALL option to 'refresh' the step?  I don't mind manually editing the xml f necessary.

    diziet

    edit: I think I got this, you need to make the plugins in the group that will be checked when checking the 'SelectAll' group look like this:
    https://i.imgur.com/s3AwGgC.png
    unselecting the 'SelectAll' group still leaves the plugins checked however
    1. Wenderer
      Wenderer
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      I think this sort of behavior depends on particular mod manager implementation, and may vary from one to another. Xml don't have executable code, it's basically glorified config file. I'd recommend to move dependent plugins to another step, after one with "select all" group, so when user gets it it's always up to date with flags on any mod manager.
    2. dizietemblesssma
      dizietemblesssma
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      I see, yes I might do that. A lot of people use MO2 which might not do what my Vortex does as described in my edit above.
      Thanks for the reply.

      diziet
  9. jinjishu
    jinjishu
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    Is this the version people are using to make unofficial FOMOD packages for Starfield? 
    1. MindDoser
      MindDoser
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      Trying myself to do Starfield fomods, but problem is, it keeps adding wrong Source/Destination Paths all the time, no matter what. Only way to make it work with SF, it's to edit path manually (bottom of Group and Files) and add "Data\Textures"  at destination fields. First time i see such errors, and been using it for years with TESV/FO4 without problems. 
  10. ClearanceClarence
    ClearanceClarence
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    Any chance to get access to the source code (from Github) to make some personal changes ?
    1. Wenderer
      Wenderer
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      Sources are here, in miscelanious files.