This tool helped me make my first ever FOMOD! (Ironically not for a Fallout mod but for a Skyrim mod coming soon). I do have a question though: what exactly causes the Category part of the FOMOD to make MO2 fail to parse it? I ultimately decided my mod doesn't need the category in the FOMOD because of the existence of meta.ini files that ship with basically all mod manager downloads from Nexus. Perhaps if I disabled MO2's internal FOMOD installer it wouldn't have a problem?
hey! thanks a lot for your amazing tool! Do you think it would be possible to get a quick simple darkmode for the tool? I work with some people on my mods and projects and i know some can't use your tool for long due to being epileptic. Having a dark mode would help a lot. Thanks!!
Sorry to hear that. But I don't have quick solution. Though I know Windows has high contrast mode wich makes everything kinda black-ish, maybe they can turn it on hile orking шер the program.
I'm trying to add images to the Fomod, both the main page and for patches, but I continue getting "JPEG error #53." I am trying to select jpg images from the fomod folder of the root directory. What am I doing wrong?
Great mod, just started doing some fomods and so far working great for what I had already done. My question is my next mod, I need to have some options where you can select or not depending on a certain SKSE plugin. (which doesn't use esm, esp etc. they use dll files which is under "data/SKSE/Plugins/nameofplugin.dll".)
I tried using the name SKSE/Plugins/nameofplugin.dll as well as SKSE\Plugins\nameofplugin.dll and neither of them are detected.
It occurred to me that paths don't work when checking for other mod dependencies, that it would only work if the file itself is in the Data folder, not a subfolder. Is that correct?
edit: using Skyrim which works the same as Fallout 4.
Update - I copied a dll file to the main data folder of the mod. Still didn't work. I'm guessing it has to do with the fact it's not an esl,esm, or esp file. Going to check again.
update 2 - Yup, that was it. The conditions don't work on dll file checks nor do they work on subfolders. I ended up renaming it to an .esm extension temporarily and the fomod picked up the changes, without issues, when the esm was in the data folder. When I moved it to the skse\plugins folder, regardless that it was an esm; it didn't see it.
Would there support to include other files and subfolders in them or is it not even possible?
Fomod is merely a glorified config file. All the checks are made by the mod manager that reads fomod config. So if mod manager reads only Data folder, or only esp/esm/esl then there is no workaround.
Thank you for this fomod creator, I need your advice..I'm trying to upload an image for the fomod header but I'm getting this message..(File is out of root directory) and yet the file is in the root directory that I defined... any idea what I could do?
Edit: I've managed to load the image but it doesn't appear in the fomod during installation, so there must be a format and a resolution to respect. Can you tell me what they are?
IDK what resolution it should have, I never tryied it myself :P But I suppose it should be something like a strip. Also the image should be in the "fomod" catalog of the root directory.
This is awesome, thank you for this! Does anyone know of a Fomod utility that will just execute the fomod menus and plop the selected files in a temp directory? Like a Fomod debugger with a test-run button. Thanks!
The problem is that each client that reads fomod files handles them differently. Any utility that reads them would need to emulate, for example, how Vortex reads them, how MO2 reads them, etc.
I recently wanted to add a "Select All" option to a fomod of mine. I added a group called 'Select All' to a step in the FCT, I made checking that option set a flag SELECTALL and then added that flag as a dependency for the plugins in the other group on that page with the plugin type dependency being 'recommended'. However when the fomod installs I can check the 'Select ALL' option but the plugins in the other group do not alter the checked status, UNLESS... I advance to the next step and then go back, then I see the plugins in the original group are checked! Is there a way to get the SELECT ALL option to 'refresh' the step? I don't mind manually editing the xml f necessary.
diziet
edit: I think I got this, you need to make the plugins in the group that will be checked when checking the 'SelectAll' group look like this: https://i.imgur.com/s3AwGgC.png unselecting the 'SelectAll' group still leaves the plugins checked however
I think this sort of behavior depends on particular mod manager implementation, and may vary from one to another. Xml don't have executable code, it's basically glorified config file. I'd recommend to move dependent plugins to another step, after one with "select all" group, so when user gets it it's always up to date with flags on any mod manager.
Trying myself to do Starfield fomods, but problem is, it keeps adding wrong Source/Destination Paths all the time, no matter what. Only way to make it work with SF, it's to edit path manually (bottom of Group and Files) and add "Data\Textures" at destination fields. First time i see such errors, and been using it for years with TESV/FO4 without problems.
437 comments
Thanks!!
Great mod, just started doing some fomods and so far working great for what I had already done.
My question is my next mod, I need to have some options where you can select or not depending on a certain SKSE plugin. (which doesn't use esm, esp etc. they use dll files which is under "data/SKSE/Plugins/nameofplugin.dll".)
I tried using the name SKSE/Plugins/nameofplugin.dll as well as SKSE\Plugins\nameofplugin.dll and neither of them are detected.
It occurred to me that paths don't work when checking for other mod dependencies, that it would only work if the file itself is in the Data folder, not a subfolder. Is that correct?
edit: using Skyrim which works the same as Fallout 4.
Going to check again.
When I moved it to the skse\plugins folder, regardless that it was an esm; it didn't see it.
Would there support to include other files and subfolders in them or is it not even possible?
Happy Modding,
-Mush-
Edit: I've managed to load the image but it doesn't appear in the fomod during installation, so there must be a format and a resolution to respect. Can you tell me what they are?
Does anyone know of a Fomod utility that will just execute the fomod menus and plop the selected files in a temp directory? Like a Fomod debugger with a test-run button.
Thanks!
"The type attribute is invalid - the value selectany is invalid according to its datatype String - The enumeration constraint failed"
However when the fomod installs I can check the 'Select ALL' option but the plugins in the other group do not alter the checked status, UNLESS... I advance to the next step and then go back, then I see the plugins in the original group are checked!
Is there a way to get the SELECT ALL option to 'refresh' the step? I don't mind manually editing the xml f necessary.
diziet
edit: I think I got this, you need to make the plugins in the group that will be checked when checking the 'SelectAll' group look like this:
https://i.imgur.com/s3AwGgC.png
unselecting the 'SelectAll' group still leaves the plugins checked however
Thanks for the reply.
diziet