I was testing the mod alongside the SIG MCX Spear rifle & was searching for its uniques, & when i killed some gunners they had 5k caps each one of them. Made a test by disabling both mods & trying each one separately, & the bug appeared when this mod was active. Tinkered a bit with the load order, & in my current test run, following exactly the same steps when i met the bug, everything is cool, no thousand of caps on each enemy. That happened before when i was checking the ghoul meat cut content mod, somehow now that mod works fine now too.
Is this a known vanilla thing (never had this issue before though, 3k hours playing time) or it might be a mod conflict?
This mod only creates a key and a note, places them in the world, and locks the hatch. I'm not sure what would be causing your issue. I would look in FO4edit and see if there is a conflict in your load order.
Yeah, found the culprit, nothing to do with your mod, it was the perfectly bent screwdriver, has a bullet misc item that was causing it. Sorry for the confusion
7 comments
Made a test by disabling both mods & trying each one separately, & the bug appeared when this mod was active.
Tinkered a bit with the load order, & in my current test run, following exactly the same steps when i met the bug, everything is cool, no thousand of caps on each enemy.
That happened before when i was checking the ghoul meat cut content mod, somehow now that mod works fine now too.
Is this a known vanilla thing (never had this issue before though, 3k hours playing time) or it might be a mod conflict?
Anyway, great touch to an already great mod
Sorry for the confusion