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Skizzlok

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Skizzlok

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7 comments

  1. RAYMONDLAST41
    RAYMONDLAST41
    • member
    • 0 kudos
    where the hell is the seller ?
    1. streetyson
      streetyson
      • member
      • 146 kudos
      Sorry, but in case you mean cellar, the link to directions is here. Btw, it's not my pic - it's provided in the description of the main mod.
  2. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    I was testing the mod alongside the SIG MCX Spear rifle & was searching for its uniques, & when i killed some gunners they had 5k caps each one of them.
    Made a test by disabling both mods & trying each one separately, & the bug appeared when this mod was active.
    Tinkered a bit with the load order, & in my current test run, following exactly the same steps when i met the bug, everything is cool, no thousand of caps on each enemy.
    That happened before when i was checking the ghoul meat cut content mod, somehow now that mod works fine now too.

    Is this a known vanilla thing (never had this issue before though, 3k hours playing time) or it might be a mod conflict?

    Anyway, great touch to an already great mod
    1. Skizzlok
      Skizzlok
      • member
      • 2 kudos
      This mod only creates a key and a note, places them in the world, and locks the hatch. I'm not sure what would be causing your issue. I would look in FO4edit and see if there is a conflict in your load order. 
    2. mikezorz13
      mikezorz13
      • member
      • 5 kudos
      Yeah, found the culprit, nothing to do with your mod, it was the perfectly bent screwdriver, has a bullet misc item that was causing it.
      Sorry for the confusion
  3. js303
    js303
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    • 56 kudos
    Well that was fast... Nice job on this mod I imagined into existence :D
    1. Skizzlok
      Skizzlok
      • member
      • 2 kudos
      haha. thanks for the inspiration.