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LX6R

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LX6R

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  1. LX6R
    LX6R
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    Update 18.02.2025:
    New update is here. Right now, it's not compatible with the two optional versions.
    Please report any issues, wouldn't be surprised if I fucked something up again.
  2. wiredgutter
    wiredgutter
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    edit :  cant seem to get this to work, might be a compatibility issue im not seeing
  3. Richwizard
    Richwizard
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    Do you have any plans to update the optional files?
  4. aquelegabriel21
    aquelegabriel21
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    Hey, loved your work, made the gun a lot better. However, the STS scopes all function as reflex sights. Both in how much it zooms and also in the bonus it offers. Don't know if it's a bug on my side, or if it's a general thing...
    1. LX6R
      LX6R
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      That is basically what STS is about. You are aiming through the scope and dont have an overlay.

      At least if I understand you correctly, could you share a screenshot of it?
    2. aquelegabriel21
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      It's not about the overlay, I know the difference between the normal scope and the STS versions. The issue is with the magnification and the statistics provided.
      when i attach the x12 "normal" scope, i have a "long scope" magnification and statistics (accuracy, for example), but when i attach the x12 STS version, the magnification is the same as a reflex sight, as are the statistics.

      about the screenshots, how would i share it?
    3. aquelegabriel21
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      I discovered what is the issue. i decided to mess around in FO4Edit, the ZoomDataFOVMult was set to 2.000000. changing it to 4.000000 solved the issue. at least the magnification one.
      the differences in stats are still there, and i have no idea how to edit that.

      also, for some reason, when i remove the STS versions (like attaching a new scope) the STS version disapears and i have to build a new one. all other sights continue there, available for you to simply re-attach them to the weapon, or attach it on a different one. the x12 STS and the x12 wood STS versions don't... weird.
    4. LX6R
      LX6R
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      I see the problem with the magnification.

      As I built this mainly for my personal use, some of these are built with other mods I use in mind. In this case, I am using the fine zoom mod that lets me zoom in on scopes. Sounds like you were able to fix this one in xedit for your personal taste.

      If you or someone else is looking for an ingame method, Danks ECO comes with tools that let you change the default zoom level on scopes.

      As for sharing images, you can upload them on some images side and then paste them here using the insert image option like this:


      For convenience, here is an example of what you can do with Eco


      So you could have it be 4 times by default for example:
      
    5. LX6R
      LX6R
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      As for the second problem, I think I know whats wrong here, but I dont currently have access to the CK to fix it - I seem to have created only one misc mod for both the STS and the vanilla version of those scopes. That might be why its not working properly.
  5. Metallikat
    Metallikat
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    I upgraded to the latest version, and for some reason none of the attachments show up. When I go into the console and search for M72 attachments, only the base mod upgrades show up. None of the uniques exist in the world either. I've double checked and the mod is enabled. I downgraded back to the .96b version of the mod, and everything shows up properly.
    1. LX6R
      LX6R
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      I looked at the old files and compared it to the new ones, seems like I forgot to include the base mod esp. I honestly cannot even remember why it's needed because I worked on this long time ago. Maybe the second plugin is only needed for the additional archives. I will upload the missing file once I am home from work. Hopefully it's going to work then.

      Sorry for the f*#@ up.
    2. Metallikat
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      No problem. Just worried I screwed something up on my end.
    3. LX6R
      LX6R
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      New file with the missing plugin is currently uploading, hope I now got everything.
  6. aycfes
    aycfes
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    given the pinned post i'm guessing there are no plans on making this work for fallout london proper, are there?
    1. LX6R
      LX6R
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      Does Fallout London use a different version of the base weapon than what is available on Nexus?
    2. TimKb
      TimKb
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      Not op, but I think I can answer. In FOLON's case it's part of their "LondonWorldSpace.esm" file. Therefor if you use your mod, you'd get into trouble because it needs the original .esp as a master.
    3. LX6R
      LX6R
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      Edit: Wrong comment chain
  7. jakxzero
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    Is the old No-STS compatible with the new version?
    1. LX6R
      LX6R
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      It's not
    2. Richwizard
      Richwizard
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      Any plans to update either alternate version?
    3. LX6R
      LX6R
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      Right now it's not likely because I am lacking the time. Need to make sure that the base version works and then I'd have to look up again what was necessary to make these versions.
  8. AtomicHobo
    AtomicHobo
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    This looks fantastic! Makes an already great weapon mod even better. I also love the armor in the screenshots. Is that from a mod available on the Nexus, or is it private?
    1. LX6R
      LX6R
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      That is an older version of a nifbashed armor I made for myself. I cannot upload that one sadly because it uses tons of other peoples stuff that I dont even remember anymore including lots of ported content. Also the current version doesnt even really look like this anymore 😅
  9. PurpleYellowRosa
    PurpleYellowRosa
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    What does the plugin replacer do? I've got 4estGimp's leveled list edit for this mod and I don't wanna risk breaking it.
    1. LX6R
      LX6R
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      They should work fine together, I used 4estGimp's mod myself.

      I don't think I even touched leveled lists at all.
  10. SummersetBanjo12
    SummersetBanjo12
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    So can I use both optional files to remove the dependencies of both west tek and sts? Or I can only use one?
    1. LX6R
      LX6R
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      Only one sadly, I might do one that removes both at some point.
  11. gameking8969
    gameking8969
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    I downloaded the mod but none of the attachments are not showing up on the gauss rifle. Plus Kellogs Anger just shows nothing but a block.
    1. LX6R
      LX6R
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      Hey, that should not be happening. I need some more information though:

      Do you have the esp enabled that comes with this mod?
      Do you have the correct files downloaded?
      Also, do you have the original mod?
    2. gameking8969
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      1. I have the main file enabled, but I also have optional files but I disabled them to see if ether worked... it didn't.
      2. I have M72, See Thru, and West Tek Optics on.
      Do i need to download a earlier version to see if it works?
    3. gameking8969
      gameking8969
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      I turned off the mod then enabled it again, all the attachments are showing up.
    4. LX6R
      LX6R
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      Glad it works now for you. Sometimes Fallout 4 does weird things.