why is the accuracy bonus in the FO4 edit say 75? is there a specific reason for it? because the accuracy in game is really high, when i lowered the accuracy bonus it brought the accuracy in game to a more realistic number. was the high accuracy intentional or am i screwing something up by changing the accuracy bonus in FO4 edit?
Really like the look of this, and just wanted to say with loving gentle respect, it seems a bit big for a 9mm SMG. Seems sized to be a 5.56 or 7.62 AR rather than an SMG.
I realize what you wrote regarding this mod not being in its ideal form, in your opinion. I think it’s great and I like using it my game. Since the animations seemed to be part of what was problematic about this mod for you, would it be possible to “redux” this mod using the custom animations from the Militia Carbine (Spitfire Carbine) mod instead, at least for the use of an extended foregrip? This one’s a keeper in my book. Thank you for creating and sharing it.
Damage is abit too high and along with the ammo type mods it out classes the vanilla .45 submachine gun too early on. Also two of the muzzles are identical in requirements, cost, and weight, making one obsolete as the other offers better stats.
Good model, textures, and animations look good too. Just needs little rebalancing to better fit in vanilla game in my opinion, otherwise great mod.
The barrel extension is really special. I think the range and accuracy are great for a weapon of this type. Its damage is not high (48 for me). So it's effective against simple/weak opponents. You can reload from the top. This is not the usual either. Customization is average/simple. The weapon could even have come from the game.It remains an available option for me, I hope the NPCs will also use it against me. Endorsed.
85 comments
This one’s a keeper in my book. Thank you for creating and sharing it.
Good model, textures, and animations look good too. Just needs little rebalancing to better fit in vanilla game in my opinion, otherwise great mod.