About this mod
Tired of living in Home Plate? Want a player home close to Diamond City that isn't a full settlement? Come inside, have a look around . . .
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- Donations
Mod Name: Fens Station Basic Player Home
Version: 0.9
Series: Home Away From Home
Series Number: 4
Author: Myrystyr
Original Author: Myrystyr
Date: 13/01/2023
Categories: Player Homes
Requirements: Fallout 4 base game (no DLC or other mods required and latest version assumed)
DESCRIPTION
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Tired of living in Home Plate? Want a player home close to Diamond City that isn't a full settlement, or you just don't feel like clearing out Hangman's Alley yet? Hey, maybe you're playing on Survival Mode, looking for somewhere you can bunker down after making it all the way from Concord to the Charles River, and you need a break before going any further. Well, looks like you're in luck - someone dragged a workshop workbench into that subway station over there.
Hello, and welcome to this mod. Fens Station Basic Player Home is my first attempt at making a settlement, and was playtested on three different characters. I've long wanted a settlement or player home in this location, and while there are a couple of other mods on the Nexus that put a settlement here (and a few other mods that put settlements of varying sizes in the general area), they're not really what I was looking for. This is, as the title suggests, a basic player home - it has the same type of workshop workbench as Home Plate (including the same values for current and maximum draws and triangles), and does not make any drastic changes to the interior cell. In particular, while scrapping recipes are provided and some static and other items are swapped out for other versions (e.g. the sleeping bags and magazine rack are now of the workshop type), nothing else is added or removed. Furthermore, while precombines were broken during the making of this mod they were regenerated properly along with visibility.
This is a continuation of my Home Away From Home series, which started in Oblivion. While I did have several ideas for further player homes in that game, most of my gameplay these past few years has been in Fallout 4. Therefore I feel it is appropriate for the fourth entry in that series to be in this game.
In order to claim Fens Station as your player home, simply enter the location and clear it like any dungeon. As you approach the workbench you should get a message (top left corner) that you can now use the workbench here. You do not need to buy a key or complete a quest, although you will have to kill the vermin that are still here. Enough of the static items in the cell can be scrapped to provide some basic resources (including some that were swapped out for custom items so that custom scrapping recipes could be made), although the rubble cannot be cleared. If you want to get rid of the skeletons, you will need another mod that does so - I can recommend Scrap Annoying Things by iwonderif, but there are probably other mods on the Nexus that do the same. While the Protectron is scrappable, the dead Raider is not; if you don't want his corpse stinking up the place, you'll have to drag it away on your own.
As always, if you are already satisfied with other settlement mods in this area you don't have to download this mod.
Please read the ReadMe in full before downloading and installing this mod. For optimum results manual installation is recommended. If a mod user downloads and installs this mod without reading the ReadMe, then no support can be offered.
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This mod contains the following files:
FensStationPlayerHome - Main.ba2
FensStationPlayerHome.esp
Both of these files need to be installed for this mod to work.
This mod will conflict with any other mod that edits the same location, encounter zone and/or interior cell.
The esp is of standard type, not esl-flagged, and an esl version is not provided.
INSTALLATION
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0 - Identify a prior savegame to revert to in case of uninstallation
1 - Extract to a temporary location
2 - Copy the archive and esp to your Fallout 4\Data folder
3 - Tick the esp and adjust your load order as you see fit
4 - Make a new save when next you play
UNINSTALL
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1 - Untick the esp
2 - Delete the esp and the archive from your Data folder
3 - Click yes to continue when next you play (accepting load order changes) and make a new save
OR: revert to a savegame prior to installing the mod (and make another new save)
CONFLICTS AND ISSUES
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Disclaimer: I do not play on survival mode, as the imposed restrictions make it impossible to fix issues I repeatedly encounter in the base game. Therefore any issues encountered using this mod in that mode cannot be addressed.
Having said that, if i did play on survival mode this mod would be ideally suited to my preferred gaming experience.
Known Issues: The main thing you need to know is that the cooking station doesn't want to be moved about in workshop mode. That's not really a problem, as having a campfire there provides a lore-friendly light source.
Skimpiness Factor: Well that is going to depend on what the levelled lists dress the raider corpse up in . . .
Playtest Report: If you have already cleared the location before installing this mod, it will probably still be in whatever state you left it in without resetting; the only noticeable change should be the addition of the workbench.
Compatibility: This mod will conflict with any other mod that alters the same location, encounter zone and/or interior cell. It is recommended that only one mod altering these records be installed:
Cell Block 7 Sub-Block 1001BAE01FensKenmoreStation
Encounter Zone001BDDF3FensKenmoreStationZone
Location001BDDF2FensKenmoreStationLocation
Fens Station Player Home is my first settlement-type mod for Fallout 4, and I learned a lot in creating and playtesting this mod. I hope that the lessons learned will be of benefit to further mods I make for this game. While I consider this mod to be complete and effectively in its final form, there is always room for improvement.
Lastly, the esp for this mod was cleaned by the Quick Auto Clean function of Edit version 4.0.3.
This mod was created using the latest version of the Creation Kit, as available from Steam and requiring a Bethesda login, and playtested with the Game Of The Year edition of Fallout 4. All six DLCs are installed, although unless otherwise noted they are not required for use of this mod. The only utility installed and used is Simple Plugin Manager. While Edit was used during the creation of this mod, it was not the primary tool.
These mods are my way of sharing some of the fun I have playing Fallout 4. If you like the mods I make, please consider endorsing them so that others can know they are appreciated; and, feel free to recommend them to others.
Thank you for reading, and enjoy your gaming.
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