Bug reports
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Bug title | Status | Replies | Version | Priority | Last post |
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v 1.4 Glowing Sea Extra Rads 2x has a dependency on main ESP instead of ESM Version: Cell Reset Container Workaround v1.1 - Version v1.1.01 Not a bug Priority: Not set | Not a bug | 1 | Cell Reset Container Workaround v1.1 - Version v1.1.01 | Not set | 05 Jul 2016, 10:13AM |
I don't if this Info Helps (I notice I get the Bug on Places with Closed Rooms/Areas) Version: Cell Reset Container Workaround v1.1 - Version v1.1 New issue Priority: Not set | New issue | 0 | Cell Reset Container Workaround v1.1 - Version v1.1 | Not set | 05 Jun 2016, 5:57PM |
Missing Objects Version: Cell Reset Container Workaround v1.1 - Version v1.1 New issue Priority: Not set | New issue | 5 | Cell Reset Container Workaround v1.1 - Version v1.1 | Not set | 10 Jun 2016, 11:21AM |
"Spring Cleaning" incompatibility issue Version: Cell Reset Container Workaround v1.1 - Version v1.1 Known issue Priority: Low | Known issue | 0 | Cell Reset Container Workaround v1.1 - Version v1.1 | Low | 03 May 2016, 3:48AM |
FO4Edit Identical to Master Records Version: SprintFix.zip - Version 1.0 New issue Priority: Not set | New issue | 5 | SprintFix.zip - Version 1.0 | Not set | 10 Aug 2016, 8:14PM |
Spring Cleaning conflict / Cell reset / Can't scrap Version: Cell Reset Container Workaround v1.1 - Version v1.1 Won't fix Priority: Not set | Won't fix | 1 | Cell Reset Container Workaround v1.1 - Version v1.1 | Not set | 04 Feb 2016, 2:23AM |
Some things cant be scrapped while mod is active Version: Cell Reset Container Workaround v1.0 - Version v1.0 Being looked at Priority: Low | Being looked at | 7 | Cell Reset Container Workaround v1.0 - Version v1.0 | Low | 05 Jun 2016, 10:26PM |
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