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VilanceD

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VilanceD

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  1. VilanceD
    VilanceD
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    "I got a fever and the only prescription is more Command Bell!"
    Spoiler:  
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    As mentioned in description, moving Named NPC settlers or making them provisioners could disrupt quests!

    Make sure you have completed any quests prior to trying to update or move certain settlers.

    Partial list of settlements/NPCs this helps with:
    Spoiler:  
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    • Sanctuary Hills - Mama Murphy, that couple, Sturges
    • Covenant - All but Swanson, even after workshopnpcscript enabling him he does not unlock.
    • Tenpines Bluff - 2 Settlers
    • Warwick Farm - June & Wally Warwick and Cedric
    • Nordhagen Beach - 2 Settlers and their child
    • Somerville Place - 1 Settler and his 2 kids
    • Bunker Hill, All but Old Man Stockton and the caravan folk.
    • Greentop - 2 Settlers
    • County Crossing - 2 Settlers
    • The Castle - Ronnie Shaw and the radio operator!

    If you have any questions or issues, please post below!
  2. sdu2018
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    I was using your mod in my previous game, and everything worked fine.
    So I reinstalled the game to be able to use this mod: Clean and flat settlements 
    I hope it's compatible.

    I don't know if you're taking requests, but it would be wonderful if your mod worked with this: Workshop in Diamond City

    I wanted to take Nat out of there and send her to live with her sister, there's a mod in the Nexus that does this, but it's buggy and just causes problems.
    If your mod could be used in this settlement to manage some NPCs (especially Nat), it would be wonderful.
  3. brettkeaneyoutube
    brettkeaneyoutube
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    If I make a random settler to settlement will this attach workshop script so settler will work?
  4. BasedBuilders
    BasedBuilders
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    Functionally, what IS the different between ESP-flagged-ESL, and straight up ESL? is there any reason/situation for picking one over the other? (I've been assuming they're pretty much interchangeable.)
  5. goddessxthemis
    goddessxthemis
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    Now I can send named NPCs away from settlements I don't want to build, or don't want to build yet. I'm looking at you, Finches! Thanks for this.
  6. FranzGutti
    FranzGutti
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    If you're comming to look on the comments if this work on VR, it doesn't dont waste your time.
    1. VilanceD
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      The ESL version might.
    2. FranzGutti
      FranzGutti
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      Neither ESL , i'm just informing 
    3. VilanceD
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      If the ESL's are not working, than I doubt the ESPs would. ESPs that are ESL flagged apparently have issues in Virtual. I have never modded for virtual so I cannot say as I am surprised there might be issues running this mod in it.
  7. VilanceD
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    V1.12 did some testing and had a few settlers not getting set in BH and Covenant, figured out needed some error handling code. 

    Also discovered a lot of named NPC settlers are missing the a property to allow them to harvest 6 food, added that in as well.

    Lastly, this is embarrassing, thought I has set the ESP to ESL flagging, nope V1.0 does not have it. So its now actually ESL flagged. I was using the ESL version for my testing.
  8. Sngll17
    Sngll17
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    Whouuuu, finally I can command those silly settlers !
    Many thanks, bright mod !
  9. drevviken
    drevviken
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    Brilliant stuff, once again.

    Also "that couple" lol. Those who cannot be named. 
  10. BlazeStryker
    BlazeStryker
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    Does this make them able to use SS plots? (Either version...)
    1. VilanceD
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      I just tested and had the kids in the above settlement using different SS2 plots. Boy was a caravanner and girl was a using a municipal hospital plot. Actually used the button I built into Somerville Place but this mod is like the industrial version of my individual settlement toggle buttons.

      As a caravanner the boy didn't say anything but my dialogue options like travel and such popped up.