Fallout 4
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4estGimp

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4estGimp

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About this mod

Compacted for ESL, Better Variety, Better spawns, Fixes, Improvements, Balance, New Attachments ... everything has been adjusted.

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Compacted for ESL, Better Variety, Better spawns, Fixes, Improvements, Balance, New Attachments ... everything has been
adjusted.



Installation

* Leveled Item Framework is required.  The FOMOD will not allow selection of this mod if LIF is not installed.

1) A Bundle of Tape
2) 4estGimp - A Bundle of Tape Edit

Paint Options

3) M1 Garand Skin Pack Vol. 1 A Bundle of Tape Version
4) 4estGimp - M1 Garand Skin Pack ABoT Version - see the optional files section
5) SVT-40 Skin Pack All in One A Bundle of Tape Version
6) 4estGimp - SVT-40 Skin Pack AIO ABoT Version - see the optional files section


General Edits

- Compacted for ESL -  The mod uses an ESL flagged ESP.
- WEAP record combinations reconfigured to only list combinations with instantiation filter keywords used by FO4 or an LL I specify.
- Mod collections expanded to have specificity when desired or greater variety.
- Mod collections leveled for gradual spawning of better items.
- Mod collection levels matched to crafting requirement levels.  Example: no level 5 spawns with Gun Nut 3 crafting.
- Tape greatly reduced in spawn frequency but still available for crafting.
- Tape can only spawn in simplest version.
- Stickers won't spawn except for one Epic.  Stickers still available for crafting.
- Most zoom options retained in the crafting bench.
- Updated record headers to 1.0
- Disabled all existing LL injections and creatated my own.
- Fixed Precombines - Deleted the records of two moved precombined objects
- - Gravestone at Mystic Pines
- - Wall piece at Quincy
- Removed redundant Keywords from OMODs
- INNR arranged and streamlined for better naming for the Garand and Concrete Sledgehammer
- EPIC weapon combination given actual OMOD and modcol changes
- Melee bayonets now have a Stealth and Serrated versions
- Weapons given a standard chance to spawn as epics
- Added LIF as a master for better LLs

Concrete Sledgehammer


- Fixed OMOD for Soft Grip Wood Handle to reference correct miscmod
- Fixed a few typos of "Concrete Sledgehamme"
- Increased Base Damage from 35 to 50
- Added a Legendary naming section to the INNR dn_ConcreteSledge

Crude Blowback

- Base Damage set to 36
- Configured the weapon so spawn earlier but ONLY as semi-automatic at the beginning.  Automatic versions spawn and are craftable later.
- The .308 versions have bite and range.
- Added Weapon Epic combinations
- Added SMG weapon and SMG epic weapon combinations.
- SMG weapons will spawn as a peer to other Submachineguns.
- Configured weapon combinations and perk requirements, to progress following Damage Per Second output of Semi-Auto .45 and .308 through the automatic versions of the weapons
- Weapons will spawn according to the groups  (a more detailed explanation is in the M1 Garand section):
- - Rifle Semi-Auto
- - Random
- - SMG
- - Rifle Auto
- Gave Semi-Automatic .45 and .308 Receivers an accuracy buff
- Gave .308 Receiver a Range buff
- Rapid Automatic receiver has excessive bullet spread
- Removed redundant stock entry from default weapon combination
- Removed redundant muzzle entry from default weapon combination
- Set Home Made reflex sight crafting to Gun Nut 1
- Set Dot and Circle Reflex Sight crafting requirement of Gun Nut 2
Created new Modcol for specificity and diversity:
- - Receivers Auto
- - Receivers Semi Auto
- - Sights IronReflex
- - Sights Scope
- Lowered grip bash damage to below stock bash levels

Handmade Revolver

- Base Damage stays at 30
- Shotgun and .308 damages are close to 60 with ranges adjusted accordingly
- Lowered Perk requirements to a Maximum of Gun Nut Level 3
- Fixed Scope mod collection attach point from ap_gun_Muzzle to ap_gun_scope
- Removed Null Barrel from spawns but it is still available for crafting.
- Removed redundant s_40_HandmadeRevolver keyword from .308 Receiver
- Changed keyword if_tmp_Revolver to if_tmp_Pistol for both WEAP combination and Leveled Item record
- Changed keyword if_tmp_Revolver_Rifle to if_tmp_Rifle_SemiAuto for both WEAP combination and Leveled Item record
- Random Pistol Epic gets addons of:
- - .45 Receiver
- - modcol of Muzzles_NonBayonets
- - modcol of Scopes
- Random RIfle Epic gets addons of:
- - .308 receiver
- - modcol of Muzzles_NonBayonets
- - modcol of Scopes
- Random Handmade Revolver Epic given the if_Epic_Restricted keyword
- Applied UniversalOffset_Range for Shotguns to the 12 Gauge Receiver
- The 12 receiver will hurt you but has been made shorter range.
- The .308 receivers have more range and accuracy.
- Swapped perk requirements for Marksmans Stock and Recoil stock
- Short Bull Barrel edits:
- - Made the heaviest short barrel
- - Swapped dn_HasBarrel_Light for dn_HasBarrel_short
- Long Bull Barrel edits:
- - Increased range to match other long barrels
- - Removed naming keyword dn_HasBarrel_Light
- - Made the heaviest Barrel
- Fixed pistol grip upgrades to not decrease range.
- Pistol grip upgrades made heavier than standard

M1 Garand

- Created 3 new mod collections for spawn variety
- - modcol_M1Garand_IronSights_Any
- - modcol_M1Garand_Mat_WornOrPristine
- - modcol_M1Garand_Receivers_Any
- Added HasScope keyword to scopes for Perks which use it
- Set Perk requirements on Receivers the same as the Hunting Rifle.
- Addded 3 new Receivers
- - Better Criticals
- - Heavier
- - More Damage 1
- Upgraded the separate melee Bayonet:
- - Added a Serrated Blade
- - Added a Stealth Blade

- LLs created for spawning and using Instantiaion Filters listed in the level below.
- - LL_M1Garand
- - LL_M1Garand_Random
- - LL_M1Garand_Rifle_SemiAuto
- - LL_M1Garand_SniperRifle_SemiAuto
- - LLS_M1Garand - This is a random combo of the 3 LLs above it.

- Instantiation Filters used by new LLs and WEAP records:
- - if_tmp_Random [KYWD:001642A6]
- - if_tmp_RifleShort_SemiAuto [KYWD:000D9C98]
- - if_tmp_Rifle_SemiAuto [KYWD:000CF793]
- - if_tmp_SniperRifle_SemiAuto [KYWD:000CF797]

SVT-40

- Base Damage set to 60
- New miscmods:
- - Blue, and Red paint
- - Suppressor
- - Standard Receiver
- - All the Tape variations
- - All the Stickers
- A couple Epic weapons given a 25% chance to spawn with red or blue paint.
- Fixed Suppressor from Hunting Rifle miscmod to SVT-40 Flyaga Suppressor miscmod
- Removed the 60% chance of the rifle not spawning
- Removed nerf for using worn textures
- Nerfed Automatic receiver damage to standard FO4 values


Varmint Rifle

- Configured similarly to a Hunting Rifle
- LLs set the Varmint Rifle as a Peer to the Hunting Rifle on Leveled Lists.
- Removed redundant animation keywords from Magazines.
- Created miscmod for Blue and Black Tape but most spawns are without tape.
- Stock spawns are only for the non-perfect versions
- Damages:  Base weapon set to 45, Uniques set to 54


There are other changed included and just forgotten or not documented.



A Bundle of Tape Leveled List Injections


===================================================================
CrudeBlowback Injections

LLS_CrudeBlowback [LVLI:73001EF1] Injects into:
- LL_HandmadeGun [LVLI:00032B01] @ LVL 9
- LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635] @ LVL 9
- LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636] @ LVL 9
- LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD] @ LVL 9
- LL_Vendor_Weapon_GunSpecialty [LVLI:0008531F] @ LVL 9

Could use a short rifle config if_tmp_RifleShort_SemiAuto [KYWD:000D9C98]

LL_CrudeBlowback_Rifle_SemiAuto [LVLI:73001EF3] Injects into:
- LL_CombatRifle_Rifle_SemiAuto [LVLI:000E0300]

LL_CrudeBlowback_Random Injects into:
- LLI_Raider_Weapons_Boss [LVLI:0005F42F] - @LVL 9 - HUGE number of Raider NPC

LL_CrudeBlowback_SMG [LVLI:7303AA3A] Injects into:
- LL_SubmachineGun [LVLI:00188A7B] @ LVL 13

LL_CrudeBlowback_Rifle_Auto [LVLI:73001EF2] Injects into:
- LLG_Rifle_Auto [LVLI:000DF240] @ LVL 19 --- Not the best for injection. Only used by 5 vendors.
- LLI_Raider_Auto [LVLI:0023D8CA] @ LVL 19
- LL_CombatRifle_Rifle_Auto [LVLI:001790F6]

===================================================================
Handmade Revolver Injections

LLS_HandmadeRevolver [LVLI:73004516] injects to:
- LL_HandmadeGun [LVLI:00032B01] @ LVL 1
- LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635] @ LVL 1
- LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636] @ LVL 1
- LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD] @ LVL 1
- LL_Vendor_Weapon_GunSpecialty [LVLI:0008531F] @ LVL 1

LL_HandmadeRevolver_Pistol [LVLI:7300451B] injects to:
- LL_PipeRevolver_Pistol [LVLI:00165003] @ LVL 1

LL_HandmadeRevolver_Rifle [LVLI:7300451A] injects to:
- LL_PipeRevolver_Rifle_SemiAuto [LVLI:000CF79A] @ LVL 7

LL_HandmadeRevolver_Random [LVLI:73004519] injects to:
- LLI_Raider_Weapons_Boss [LVLI:0005F42F] @ LvL 9

======================================================================
======================================================================
M1 Garand Injections

LL_M1Garand_Random [LVLI:0A011C23] uses keyword if_tmp_Random [KYWD:001642A6]
- LL_Weapon_Any_Boss [LVLI:000673AF] - @ LVL 17

LL_M1Garand_Rifle_SemiAuto [LVLI:0A011C26] uses keyword if_tmp_Rifle_SemiAuto [KYWD:000CF793] - @ LVL 17
- LLI_Gunner_SemiAuto [LVLI:000FD39E]
- LLI_Gunner_SemiAuto_Boss [LVLI:00247551]
- LL_CombatRifle_Rifle_SemiAuto [LVLI:000E0300]
- -    LL_Weapons_Guns_Long [LVLI:000673A1]
- - LLI_Gunner_Weapon_High [LVLI:000FD3A7]

LL_M1Garand_SniperRifle_SemiAuto [LVLI:0A011C27] uses keyword if_tmp_SniperRifle_SemiAuto [KYWD:000CF797] - @ LVL 23
- LL_CombatRifle_Sniper [LVLI:000E0301]
- LLI_Gunner_Sniper [LVLI:00232869]

LLS_M1Garand [LVLI:09011C28] @ LVL 19
- LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635]
- LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636]
- LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD]
- LL_Vendor_Weapon_GunSpecialty [LVLI:0008531F]

======================================================================
======================================================================
SVT-40 Injections

LL_SVT40_Random [LVLI:0A011C2A] uses keyword if_tmp_Random [KYWD:001642A6] - @ LVL 17
- LL_Weapon_Any_Boss [LVLI:000673AF]
- LLI_Raider_Weapons_Boss [LVLI:0005F42F]

LL_SVT40_Rifle_SemiAuto [LVLI:0A011C2C] - @ LVL 17
- LL_CombatRifle_Rifle_SemiAuto [LVLI:000E0300]
- - LL_Weapons_Guns_Long [LVLI:000673A1]
- - LL_Weapons_Guns_Raider_Long [LVLI:0018DFE3]
- - LLC_Weapons_Guns_Raider_Long [LVLI:0018DFEE]

LL_SVT40_Rifle_Auto [LVLI:0A011C2E] uses keyword if_tmp_Rifle_Auto [KYWD:000CF795] - @ LVL 23
- LL_CombatRifle_Rifle_Auto [LVLI:001790F6]
- LLI_Raider_Auto [LVLI:0023D8CA]

LL_SVT40_SniperRifle_SemiAuto [LVLI:0A011C2D] uses keyword if_tmp_SniperRifle_SemiAuto [KYWD:000CF797] - @ LVL 23
- LL_CombatRifle_Sniper [LVLI:000E0301]

LLS_SVT40 [LVLI:09011C2F] - @ LVL 19
- LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635]
- LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636]
- LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD]
- LL_Vendor_Weapon_GunSpecialty [LVLI:0008531F]

======================================================================
======================================================================
Varmint Rifle Injection

LL_VarmintRifle_Random [LVLI:09011C36]  @ LVL 7
- LL_Weapon_Any_Boss [LVLI:000673AF]

LL_VarmintRifle_Rifle_SemiAuto [LVLI:09011C37]  @ LVL 7
- LL_HuntingRifle_Rifle [LVLI:000D9C9A]
- LL_Weapons_Guns_Long [LVLI:000673A1]

LL_VarmintRifle_SniperRifle_SemiAuto [LVLI:09011C38] @ LVL 11
- LL_HuntingRifle_Sniper [LVLI:000D9C9B]
- LLI_Gunner_Sniper [LVLI:00232869]

LLS_VarmintRifle [LVLI:09011C32]  @ LVL 7
- LL_Minutemen_Weapons_Random [LVLI:001BF0BA]
- LGND_PossibleLegendaryItemBaseLists_GunGroupHigh [LVLI:0022B635]
- LGND_PossibleLegendaryItemBaseLists_GunGroupLow [LVLI:0022B636]
- LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD]
- LL_Vendor_Weapon_GunSpecialty [LVLI:0008531F]