Since 2.0 has new capabilities but is NG-only and a fully modded/capable NG setup is looking to be at least months if not a year away, it might be good idea to call out that other authors using this as a dependency now need to more carefully check and specify to their own users if their dependency requirement ^2.0 or what. That is, users not using 2.0 will be far more common than is the usual situation.
The main menu comes up then I get a CTD when attempting to start the game with this mod. I have the prerequisites upgraded (Address Library and Baka Framework). My game starts and runs fine without this mod.
I was (probably) the first to download it when the new version was released, but I didn't want to be the first to post. A whole day has gone by now, and no one else has the issue, so it must be a "me" problem; right?
Are there any known incompatibilities (some other dll I am running perhaps) that makes BOS not work? Thanks.
edit for clarity : version 2.0 of the mod and 1.10.984 of game
Does anyone know if it's possible to get this to refresh on a new game? Once something is swapped it's always the same swap even with new saves using chanceS(). Would love to have things change up per-playthrough but not every time I load a save with chanceR().
Having some issues while making my own mod, I got BOS to swap the items I need [for sake of topic we'll say TinCan with Dogfood], however, said change only works with items which are already spawned on the map, it does not work with items placed in inventories with RobCo Patcher...Any solutions?
yeah do this for world objects robco for inventory loot objects sounds right atm though i cant even get the bases working, trying to remove the 110mm pistol in vault 111 and change it for any other gun but no avail
I am wondering what other conditions can be set as requirements for swaps to occur, such as irradiated swaps only during radstorms.
Thanks to whoever responds with answers to any of these and saves me time. If there is some resource I've overlooked please link it. I will update this post later if I find the answers first.
powerofthree is your tool before or after the PreVis PreCombine rendering working? Since far more objects are part of the PreVis list not only [Placed Objects] but also Placed Objects. Thanks in advance.
Does this work with statics? Any statics with animations or effects (fire barrels) are always excluded from precomb but I can't get it to swap them out.
This question might have been replied, but this means that vendors might also have swapped objects too or would i need to edit vendor lists and leveled lists if i want to put the items i want to swap in circulation.
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I was (probably) the first to download it when the new version was released, but I didn't want to be the first to post. A whole day has gone by now, and no one else has the issue, so it must be a "me" problem; right?
Are there any known incompatibilities (some other dll I am running perhaps) that makes BOS not work? Thanks.
edit for clarity : version 2.0 of the mod and 1.10.984 of game
robco for inventory loot objects
sounds right
atm though i cant even get the bases working, trying to remove the 110mm pistol in vault 111 and change it for any other gun
but no avail
Thanks to whoever responds with answers to any of these and saves me time.
If there is some resource I've overlooked please link it.
I will update this post later if I find the answers first.
Does this work with statics? Any statics with animations or effects (fire barrels) are always excluded from precomb but I can't get it to swap them out.
Issue on my side, working perfectly 👍