Fallout 4
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mm137

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mm137

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75 comments

  1. Maoman123
    Maoman123
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    • 4 kudos
    Just a heads up, this mod is abandoned and there's a conflict with one of my 150+ mods that I'm not bothering to hunt down which causes instant crash to desktop upon exiting some buildings. Two examples are the Latimer Residence in Diamond City and the Dartmouth Professional Building just outside of Diamond City. Another post a bit further down has the same problem.
    1. vegawagon350
      vegawagon350
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      I updated and rehosted the mod (Link Below) and most of the issues from these comment threads have been address as well as addition of DLC content.

      https://www.nexusmods.com/fallout4/mods/62485
    2. vegawagon350
      vegawagon350
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      Duplicate
    3. Maoman123
      Maoman123
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      • 4 kudos
      Ah, very nice! I'd missed that reupload completely.
  2. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 66 kudos
    Flagging zones with "no combat boundary" works 100%.
    This mod removed some flags by mistake.
    You should flag these zones yourself.
  3. KarmaPowered
    KarmaPowered
    • supporter
    • 15 kudos
    Was there a reason why the "Workshop" flags were also removed from some of the records that the mod touches (can check with xEdit) ?

    I think the idea of this mod is sound, but I'm not sure the FO4 engine is able to handle it.
    1. smellyape
      smellyape
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      • 8 kudos
      Workshop flags being buggered is probably from an old version of the game before that setting was introduced. FO3 & FNV has this setting by default just not as often so I think the engine can handle it.
    2. clackie1996
      clackie1996
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      • 16 kudos
      I'm wondering this, will this cause issues in those cells I wonder?
  4. godnattsaga
    godnattsaga
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    Interesting mod, but what about deathclaws, mutants and behemoths? Will they follow you into a tiny building too? Or only creatures/humanoids/robots that actually fit the indoor space?
  5. nintai83
    nintai83
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    • 57 kudos
    In vanilla enemies already follow you into cells when engaged in combat. I just had several ferals follow me into the National Guard Training Yard. Am I the only one experiencing this because I read others on Reddit also have vanilla enemies following them into load cells?
    1. saiska
      saiska
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      Maybe im wrong but linked same building cells works as you said, but if you're loading between outdoor/indoor, enemies don't follow. This mod fixes that.
  6. Jonny8759
    Jonny8759
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    Thank you.
  7. illuminaughty78
    illuminaughty78
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    Cool mod, but ultimately flawed. It is truly amazing at times when hostiles follow you and a simple loading screen is no escape, but occasionally how this mod handles hostiles following you makes no sense. Too often, hostiles that are nowhere near you, even outside fighting other hostiles, and they 'follow' you into a building. Further, they are often in the building ahead of you as you load with guns blazing as soon as you finish. Looks like it hasn't been updated in a long time and is therefore unlikely to be tweaked to account for this. Ah, well. Uninstalling. I hope the author finds time to revisit. This is a much-needed addition to the game.
    1. SaMuRaILTU
      SaMuRaILTU
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      In Heavy modded (240+) game this plugin makes Crashes To The Desktop, so I do not recommend to use it without an update from this author. This is old forgotten Gem I loved to use before.
    2. KainThePheonix
      KainThePheonix
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      In the real world you may not even hear someone sneak up on you. This is why this game and others are under the header RPG. During gameplay it is permissible to role-play yourself in game. You may never have seen the guy that snuck up on you or was already in the area. So what changes would you suggest that wouldn't be there anyways as a matter of role-play?

      A technical perspective would be useful if anyone could share please. I'm curious about this and seeing if there is some way to make it work through xEdit.
    3. deleted30379125
      deleted30379125
      • account closed
      • 2 kudos
      Does one close their eyes and only open them once on the other side of the door, making it so that they are unprepared for a bullet in the face? Does somebody simply open a door in its entirety even though there is likely danger on the other side, or would they peek first? There are some sacrifices in RPGs that must be made since you can't use react exactly as you would in reality due to the limitations of the game engine. I think it would be fairly obvious if somebody follows you through a door, as well as your companions (dogmeat especially) who would be covering all angles.
  8. smellyape
    smellyape
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    Anyone know where this setting is in New Vegas? I've tried to add the flags No Combat Boundaries to the encounter zone of the cell I'm working in but I'm guessing I have to create that script first or something because that option is not there. Fallout 3 & NV has this already but I'd like to know what area contains the setting to make it happen more often.
  9. SaMuRaILTU
    SaMuRaILTU
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    This mod plus War Of The Commonwealth - Spawns v1.4 (https://www.nexusmods.com/fallout4/mods/12395) makes game Hell a fun! Thank you!
  10. Kraahkan
    Kraahkan
    • supporter
    • 2 kudos
    Is this mod safe to uninstall?