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WarMocK

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WarMocK

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17 comments

  1. soupkitchen303
    soupkitchen303
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    Does this still conflict with diamond city expansion?
  2. ShawnAdam8276
    ShawnAdam8276
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    This looks amazing; anyone know if this has any conflicts with "Diamond City Expansion"?  Thanks.
    1. echo5533
      echo5533
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      It conflicts. Will need a patch.
  3. CodeNamed1
    CodeNamed1
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    Hey, so is this a full settlement? So player can send followers there and make supply route to it? Will it also accept settlers?
    1. echo5533
      echo5533
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      Tried it real quick. Don't think so.
  4. ebg2465
    ebg2465
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    Is it possible to port this to Bethesda.net for Xbox?
  5. sabster123
    sabster123
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    Couple of things:
    1) I dismissed couple of followers INSIDE the penthouse. Their home was set to the Castle. 
    They cant find the elevator, and just hang around all the time in my penthouse. :-(
    simple fix: make them follow me into Diamond city market and then dismiss them


    2) i used console commands to disable the broken windows, and made a platform of glass floors outside the windows, extended the settlement a bit outwards. My followers can walk on most of the platforms and sandbox fine on the balconies I created..... However, when you walk outside the window closest to bed, there is an invisible wall that neither my player character nor followers can walk to :-(

    1. WarMocK
      WarMocK
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      The invisible wall is part of the vanilla stadium mesh (IIRC) so I can't do anything about it.
  6. sabster123
    sabster123
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    WarMocK 
    This is fantastic work. What a view from the Penthouse. 
    For most enhancements, I used the workshop. 
    For some others, I used console commands to clean up some of the debris the workshop couldnt recognize. 

    FYI: I used console commands to remove the window glass, and i can expand the apartment outwards using Place Everywhere mod. 
    You can essentially create your home floating above the whole of Diamond City. Blot out the sun for those peasants living down below. 

    Cheers and thanks!!
  7. Mrod23
    Mrod23
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    Great addition.  Only issue I note is that the workbenches don't seem to be linked to the workshop.  Materials aren't shared.  Is this my (conflict) or is this a bug?
  8. steelers1701
    steelers1701
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    I downloaded it. Look nice. Only some issues I have is some objects appears to be overlapping. For example the kitchen counter is flicking- like there are two objects in same place, one is gray and one is blue. The preview images show gray counter and what I saw  in the game was blue with flicking gray.
  9. Drivinghard
    Drivinghard
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    looks terrific :)
    anychance some of the 'fixtures' are scrappable?
    ie.., like showers I could swap out for CWSS etc?
    and kitchen appliances for 'Modular Kitchen pieces?
    and when your description says 'player/settlement' is this a full bore forever settlers settlement too?
    thanks a lot
    1. ShawnAdam8276
      ShawnAdam8276
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      Regarding the scrapable aspect of the fixtures, look at the item you want to remove, such as the shower.  Open the console window and click on the item you want removed (shower/fixture/etc.) then type "disable" in the command window.  That should remove the item with no long term detriment to your save file.
    2. Drivinghard
      Drivinghard
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      thanks... I have 'Place mod' also so it sounds like i will be able to just toggle the INSERT key to select extra objects.. I just didn't want to bust any precombines this way :)
  10. janedynamite
    janedynamite
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    FINALLY, time for me to recreate the Saints Row 3 Penthouse in it lmao