About this mod
You get a katana! You get a katana! EVERYONE IS GETTING A KATANA!!!
- Requirements
- Permissions and credits
- Changelogs
Things kind of spiraled out of control...
Replace the original esp file with the esLp replacer first then download whatever weapon replacer you want after.
If installing mid-playthrough, chances are you may find already-existing replaced weapons looking messed up or invisible. That's normal. Either modify all its parts, sell it, or scrap it. Newly spawned replaced weapons should appear as intended.
- Replaced various weapons with the Beam Katana
- Removed manual insertion into Daisy's vendor list
- Supermutants can use the 2-handed version
- All 1H Beam Katanas base damage are increased to 100
- All 2H Beam Katanas base damage are increased to 200
- Compacted Form IDs to convert to esLp
- ESL-flagged ESP file; so you can change where you want in your load order without it counting towards your ESP plugin limit
*deep breath*
- Baton, Revolutionary Sword, & Pipe Wrench are now Blue 1-handed Beam Katanas
- Chinese Officer Sword & Shishkebab are Red 1H Katanas
- Boards & Pole Hooks are Green 2H Katanas
- Pool Cues & Baseball Bats are Blue 2H Katanas
- Sledgehammer is a Purple 2H Katana
- Super Sledge is a White 2H Katana
- Tire Iron, Rolling Pins, & Lead Pipe are Green 1H Katanas
- Walking Cane is a White 1H Katana
- Combat Knife & Switchblade are Purple 1H Katanas
- Grognak's Axe, Machetes, & Rippers were not replaced
- Nuka-World & Automatron melee weapons were not included
A few extra details:
- Replaced Shishkebab has its on-hit effect changed to 100 Fire Damage from 100 Elec Damage
- Replaced Walking Cane & Super Sledge has its on-hit effect changed to 100 Cryo Damage from 100 Elec Damage
- Strong's Sledgehammer is replaced as well if you chose to replace the Sledgehammer
- Hancock's knife is also replaced if you replaced the Combat Knife
Requirements
AE-86 Seiryuu Beam Katana (REQUIRED)
Far Harbor DLC (Required for Pole Hook replacer)