File information

Last updated

Original upload

Created by

Flintlockip

Uploaded by

Flintlockip

Virus scan

Safe to use

45 comments

  1. Flintlockip
    Flintlockip
    • member
    • 20 kudos
    Locked
    Sticky
    With v2 I've updated it from ESL to a ESL flagged ESP, so now you should be able to use it with ELFX without reaching the ESP limit.
  2. GamingBigfoot
    GamingBigfoot
    • member
    • 4 kudos
    All I want is the light to stop turning off because the game thinks you want that and I can't seem to find it anywhere... anyone know if that's part of this mod? Description makes no mention of it so I'm guessing "no" but it never hurts to ask
    1. cahal89
      cahal89
      • supporter
      • 4 kudos
      Old comment but for anyone else who wants to know... no, it's not the mod that turns off the pipboy light, it's the game itself that does it and yeah, it's super annoying.
  3. Maxsimus1
    Maxsimus1
    • member
    • 0 kudos
    хороший мод, спасибо, но есть один минус, мод не работает если у вас установлен съемный питбой. я попробывал решить эут проблемну но пак безрезультатно. просто я один из тех кому не очень нравится компьютер на руке
  4. DanexioN
    DanexioN
    • member
    • 0 kudos
    For those who only play in third person view, you can try this way : (make sure you make an original .esp backup because this is only experimental)

    1- Open " TruePipBoyLight.esp " using fo4edit
    2- Expand " truepipboylight.esp "
    3- Expand the " Armor Addon "
    4- Click " PipBoyAA " editorID and scroll to the bottom - Find : " PipBoy1stattachLight [ARTO:01000001] "
    5- Change it to " AttachLightTest [ARTO:000BC268] "
    6- Save edited .esp , backup and try to see the result. (Hope it works) 

    This method fix position of light emit in third person (Before : emit behind player's back, After: emit from player's pipboy hand) without need turnoff/on light or change view 1st/3rd view. (but still no fix for flashlight in 1st person view)
    For front direction flashlight, it need custom 3rd person animation.
  5. wrcz
    wrcz
    • member
    • 0 kudos
    This looks f*#@ing awesome. Much more immersive. Exactly what I was looking for!
    Note: I use NAC X with Ghost ENB.
  6. godcrashday
    godcrashday
    • member
    • 2 kudos
    Hi, please fix the 3rd person view so that the flashlight is useful and not just shining out of pipboy in the wrong direction. It would be great to have the old version of the flashlight around the player for 3 person and the flashlight shining forward from 1 person, but it seems impossible, or?
  7. 103Sakamoto
    103Sakamoto
    • premium
    • 149 kudos
    There's a crash issue listed in BUGS section, and turns out that the problem is that the gobo texture is not in correct size: 1080x1080 rather than 1024x1024.
    Here's a fixed Gobo texture file
    1. Rawr40k
      Rawr40k
      • premium
      • 11 kudos
      Thanks for this.
    2. rknowj
      rknowj
      • member
      • 10 kudos
      kapersky alerted me of this file. An attempt on cryptojacking
    3. 103Sakamoto
      103Sakamoto
      • premium
      • 149 kudos
      Seriously? It's just 4 dds texture files :(
  8. oiok
    oiok
    • supporter
    • 0 kudos
    can i make this work with  the pip boy 2000 mkvi?
  9. fuluke
    fuluke
    • member
    • 0 kudos
    this mod breaks stealth mecanics? like the pip boy flashligh ? 
    1. Effrenatus
      Effrenatus
      • member
      • 1 kudos
      As it turned out, it does not matter at all. For light to matter, you may need another mod, "Light MAtters For Sneaking" /mods/42184.
    2. Rawr40k
      Rawr40k
      • premium
      • 11 kudos
      Wrong post!
  10. Maximezero
    Maximezero
    • supporter
    • 0 kudos
    Hi everyone.

    The mod indeed works on VR with one major problem, and it's because the light is twisted 90 degrees. So instead of facing forward it goes to the right.

    As you can move your hand in VR it is possible to light up your path ahead but it is uncomfortable.

    So there is, by any chance, a way to fix this?

    The light the mod makes is nice and the shadow casting function adds to immersion, so will be very beneficial to the VR community.

    Thanks and have a great day.

    Edit.: Screenshot
  11. darkvador83
    darkvador83
    • premium
    • 0 kudos
    I may have a conflicting mod, but this one doesn't change the 360 light into an directional one. I can see the gobo texture in front of me but the light spreads in every direction.
    1. Exoclyps
      Exoclyps
      • premium
      • 745 kudos
      Checking any mod you add in FO4Edit should be basic modding behavior.
      If you do, then you'd know right away what's conflicting.
    2. darkvador83
      darkvador83
      • premium
      • 0 kudos
      Well, I had a plugin overwritting this mod ... I think it was ELFX or just the Pip-boy flashlight I forgot to disable
    3. ExoKallum
      ExoKallum
      • premium
      • 1 kudos
      @Exo
      You mean running FO4Edit for conflict detection against a full mod list? I used to know how to do this. What other tips do you have for mod loads?

      I run the LOOT included with MO2, which my years ago MO2 experience seems to tell me is lazy.. but I continue to feel like I'm missing a lot. I think it's due to the fact that out of my list of 50 something mods not one conflicts with anything, mostly patches.

      I'm glad I've stumbled across someone volunteering their experience.
    4. ExoKallum
      ExoKallum
      • premium
      • 1 kudos
      @Exo
      What's this? A person that offers advice unasked for but then vanishes at specific inquiry? Shame, and more shame that you share part of our name. Or maybe I'm wrong, let me try: Not casually correcting strangers in an awkward manner should be basic communication skills. People are so fascinating! :D
    5. 4estGimp
      4estGimp
      • premium
      • 842 kudos