awesome. still wonder why the stub barrel isn't lighter than short barrel (it should be the same weight than short copper barrel) also a few other stats might be fixed i think. like the range and accuracy would be both lower, as well as the overall value. same for no stock: this should lower the value and the accuracy (the weight is already fixed). a combo stub barrel + no stock should have a terrible accuracy, and worth barely more than a pipe gun at its lowest.
Shorter barrels are not less accurate in real life. In fact, all else being equal, they're actually MORE accurate because vibrations don't move the muzzle as much with a shorter barrel. It's even more true with certain gun designs where longer barrels allow the bolt to slam into the back of the receiver before the bullet has exited the barrel, such as the AK-47 and many blow-back SMGs, which the pipe guns and pipe assault rifle are modeled on. To get the same accuracy as a shorter barrel, a longer barrel needs to be much stiffer, and therefore heavier. Longer barrels can seem more accurate if using iron sights because a longer sight radius allows for finer adjustments in aim, but that has no effect on scopes or reflex sights. What a longer barrel does improve are range and damage, and in fact it should be the only thing that affects damage for a given caliber, since no other change can actually increase or decrease velocity significantly (except porting the barrel, which is effectively decreasing its length by allowing the propellant gasses to vent early). The receiver should have much more effect on accuracy because the quality of the trigger is the biggest single factor in accuracy in a gun with no major defects. But that's not how Fallout 4 is set up, and I gave up on making a mod that fixed these things because it required changing the stats for every single barrel and receiver in the game, and after putting in about three hours of work and being less than half done, my hard drive died. Regardless, the reason I didn't change the stats for the new mods was so they could be used as the new baseline without messing up or having to change all of the other mods' stats.
Great mod! However, I noticed that after installing the .38 version, NPCs were no longer able to use the weapon (it would be in their inventories, but they would attack with fists). I think this is due to a discrepancy between the ammo required by the weapon (now .38) and the NPC ammo leveled list assigned to the weapon (still .45). I fixed this bug by replacing the NPC ammo LL with the one from the pipe gun (which uses .38) in FO4Edit. You might want to include this change if you ever re-visit this otherwise nice attachment mod!
Thanks for letting me know. I have only used it in a playthrough where no NPCs spawn with it, so this never occurred to me. I've uploaded a fixed version. Rather than change the LL to the pipe gun's like you did, I changed the ammo in the LL assigned to the Pipe Assault Rifle so it won't conflict if another mod changes the pipe gun.
5 comments
also a few other stats might be fixed i think. like the range and accuracy would be both lower, as well as the overall value.
same for no stock: this should lower the value and the accuracy (the weight is already fixed). a combo stub barrel + no stock should have a terrible accuracy, and worth barely more than a pipe gun at its lowest.
Longer barrels can seem more accurate if using iron sights because a longer sight radius allows for finer adjustments in aim, but that has no effect on scopes or reflex sights.
What a longer barrel does improve are range and damage, and in fact it should be the only thing that affects damage for a given caliber, since no other change can actually increase or decrease velocity significantly (except porting the barrel, which is effectively decreasing its length by allowing the propellant gasses to vent early). The receiver should have much more effect on accuracy because the quality of the trigger is the biggest single factor in accuracy in a gun with no major defects. But that's not how Fallout 4 is set up, and I gave up on making a mod that fixed these things because it required changing the stats for every single barrel and receiver in the game, and after putting in about three hours of work and being less than half done, my hard drive died.
Regardless, the reason I didn't change the stats for the new mods was so they could be used as the new baseline without messing up or having to change all of the other mods' stats.
I've uploaded a fixed version. Rather than change the LL to the pipe gun's like you did, I changed the ammo in the LL assigned to the Pipe Assault Rifle so it won't conflict if another mod changes the pipe gun.