A new remake of the deleted mod mentioned in the files iz called Dead Body Collision but it's by SAC and on LL, fyi to whom it may concern. This is a great mod and I will never forget to install it. Weird bugs peeps have tho. I would never ever use this mod alone tho, if I were u. I use it with Realistic Ragdoll Force and it seems to work a lot better than without. The bodies move around too much, fly too far, and don't look and feel very heavy without RRF. Combine with Die In Silence for an even better endeavor at hyper-realistic simulation.
Funny thing with this mod is that the mod looks like the professional version someone was paid to do whilst the vanilla looks like some crappy mod a 12 year old made because he wanted to knock the bad super mutant further when he hit it, which begs the question: why don't games companies fire all their staff and hire the modders instead or is it that they are expecting modders to do all the detailed work nowadays and so they can cut some corners?
Bethesda is VERY clever this way. They can even publish a rough game with expectations modders will do the fixes.. Why pay, when they can get it done for free, and make the community feel involved? *They would scout individuals who are exceptional like Fadingsignal, Elianora, Niero and yes, Midnightwolves, if they have any sense at all..
If only their patches didn't cause so much difficulty. TOO BAD they didn't use this approach with fallout 76.. They would have a WORKING & Thriving game by now, instead of it being hacked to death for exploitation. I don't know why they don't stick with something, if ' It Just Works' and stop experimenting when NObody is wanting that.
But at LEAST they DID give us Skyrim & FA4.. despite the useless CC
They'll be using this tactic in future games. The ultimate goal is to get the community to do the work for free, while they charge for it in their shop. the first wave already happened to test the waters, the whole 'forever free' dragon was the reaction, so they just need to wait a little longer than they planned.
Ragdoll collision part of the mod works perfectly.
There is a problem though. This mod seems to break vertibird physics. Whenever I call down a Vertibird it slides away from its landing spot, right after landing. Changing plugin load order, using it with recommended mods or without them, playing on 120fps or 60fps - nothing solves the issue. So be warned - if you're using Vertibirds to travel, it might have some negative effects on your game.
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nvm i found it
Of course, downloaded.
*They would scout individuals who are exceptional like Fadingsignal, Elianora, Niero and yes, Midnightwolves, if they have any sense at all..
If only their patches didn't cause so much difficulty.
TOO BAD they didn't use this approach with fallout 76.. They would have a WORKING & Thriving game by now, instead of it being hacked to death for exploitation.
I don't know why they don't stick with something, if ' It Just Works' and stop experimenting when NObody is wanting that.
But at LEAST they DID give us Skyrim & FA4.. despite the useless CC
There is a problem though. This mod seems to break vertibird physics. Whenever I call down a Vertibird it slides away from its landing spot, right after landing. Changing plugin load order, using it with recommended mods or without them, playing on 120fps or 60fps - nothing solves the issue. So be warned - if you're using Vertibirds to travel, it might have some negative effects on your game.
It sounds GREAT.
We really need something that combines collision and heavier/realistic ragdolling into one mod.. or at least a ver that includes it.
It's really game-breaking when bodies go flying into outer-space, like hit by a Skyrim Giant, for no reason at all.. :/