Fallout 4

21 comments

  1. rednailz
    rednailz
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    The Hi-Tech Death cube is targeting traveling merchants like Trashcan Carla, the doctor, and Lucas. It also targeted O-M-0R.
    1. JLDVORAK
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      I am having the same problem.  I really like this mod other than that issue.  Luckily the trader's can't be killed by the settlement defenses, but it does make a lot of noise.
    2. bagelhe
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      attacked my settlers as well.
    3. Taintedsouls
      Taintedsouls
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      I'm pretty sure this another abandon mod that nothing will get fixed in. so you might want not build those items or quit using it. The mod author not been active since Nov of 2023. and he has tons bug reports he not answered at all.
  2. Alpha1ce
    Alpha1ce
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    Hey SS2 wiki page has your mod under the old name in their suggestions for plot addon mods. Maybe look into getting that fixed. they do have a small vortex link to take you here, but I'm sure there are ppl like me playing on pc and mod searching on the phone and getting stumped with the manual typing of the wrong name. Took me entirely too long to find this mod lol. derp.
  3. CodeNamed1
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    Now those are some hardcore gyms! At my first look I thought you had some random misplaced stuff in the one big gym but then it hit me that you had made the wall climbing track in there, clever you! 
    1. PowerMonkey7
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      Nothing better to train grip strength and endurance than rock climbing haha. There's also enough dynamic movement and flexibility stuff in climbing that I called it agility training lol .
    2. CodeNamed1
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      I think those Gyms fit nicely in my playthrough to go as BoS faction. AS I admit I was gonna save using this add-on pack later since those plots did not really fit my current style I'm gonna make my settlements to have but now those new Gyms I can really see as BoS training yards to have.
    3. PowerMonkey7
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      Awesome to hear, I was planning on using them in a City Plan that acts as a training yard to improve settler stats before sending them to HQ or wherever. 
    4. PowerMonkey7
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      I will also make some BoS plots :) have any requests?
    5. CodeNamed1
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      Hmm nothing comes to mind at this minute but I'll keep that in mind
  4. CodeNamed1
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    I'm  so gonna use that High-tech farm in my next Institute playthrough when I make one, kinda like Institute doing their secret experiments,  like with Warwick Homestead
    1. PowerMonkey7
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      That's awesome to hear :) and I mean if they can make super mutants, they can make super carrots haha
    2. CodeNamed1
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      Yeah exactly xD
  5. CodeNamed1
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    Hey just a side note you have a broken texture on the White car there. It's not meant to be so very white, I'm not quite sure what causes it but anyhow just a side note. 

    Welcome to SS2 modding!
    1. PowerMonkey7
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      Yeah, when making the building model into a static collection it broke the texture, but I didn't have it in me to fix it at 2am so I just jokingly called them "REALLY sunbleached". I will update it asap :)
    2. CodeNamed1
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      haha yeah no worries just if you thought those where vanilla way so wanted to inform you about it :) 

      BTW are you yet in the Builders Discord ?
      I'm sure you can get access to it since you are now a certified SS2 modder and theres bunch of helpful persons there to get help and talks about stuff if need some help? :)
    3. PowerMonkey7
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      Yup! I joined just a few days ago and you're certainly right about there being lots of helpful people; I wouldn't have gotten the turrets rotated how I wanted without them :)
    4. CodeNamed1
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      Well that's good. See you maybe there in future :)
  6. choochoo1
    choochoo1
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    Congrats on your first mod and your first add-on pack. Welcome to the Modding/SS2 Family!
    1. PowerMonkey7
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      Thanks!