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antioxidank

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antioxidank

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28 comments

  1. justcallmedots
    justcallmedots
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    • 29 kudos
    one of my favorite addons but stopped working. game does not load if you on NG version of the game. 
  2. zombes1010
    zombes1010
    • supporter
    • 0 kudos
    I have the municipal building shown in your 5th screen shot at lvl 1 but i cant for the life of me figure out what it does. What is it for? Its the one with the big radio dish. Is it a settler beacon?
  3. hakchy
    hakchy
    • supporter
    • 7 kudos
    i have a problem whit the dead cube, i see the lasser shoot but they never kill the enemys
  4. chadoftoons
    chadoftoons
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    • 0 kudos
    A little confused as to why but the temple of agillity i built has no walls. I've tried refreshes multiple times. I was thinking maybe you'd want me to build my own walls but the plot pushes the walls away too far for that to be the case and it won't let me put on a second story of walls like in your pictures. I was wondering if they came with the walls like in the screenshots or not because i am unsure if its even a bug or not.
    1. chadoftoons
      chadoftoons
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      Same issue with the comms tower. No preview either when selecting build plans. I am guessing there is a spelling misstake somewhere code wise since the plots still work but don't load everything for the plot or some update on one of the SS2 or requirements of it has screwed with this. Since the last update is post next gen i doubt that busted it either.
  5. EmoBun
    EmoBun
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    • 2 kudos
    Looks like you have Wasteland Ventures for SS1 instead of SS2 listed in the requirements. 
  6. rednailz
    rednailz
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    The Hi-Tech Death cube is targeting traveling merchants like Trashcan Carla, the doctor, and Lucas. It also targeted O-M-0R.
    1. JLDVORAK
      JLDVORAK
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      • 0 kudos
      I am having the same problem.  I really like this mod other than that issue.  Luckily the trader's can't be killed by the settlement defenses, but it does make a lot of noise.
    2. bagelhe
      bagelhe
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      • 0 kudos
      attacked my settlers as well.
    3. Taintedsouls
      Taintedsouls
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      • 1 kudos
      I'm pretty sure this another abandon mod that nothing will get fixed in. so you might want not build those items or quit using it. The mod author not been active since Nov of 2023. and he has tons bug reports he not answered at all.
    4. antioxidank
      antioxidank
      • member
      • 3 kudos
      Crap yeah, i'm seeing this too, i'll try to fix in next few days

      EDIT: fixed in 1.8.1 
  7. Alpha1ce
    Alpha1ce
    • supporter
    • 1 kudos
    Hey SS2 wiki page has your mod under the old name in their suggestions for plot addon mods. Maybe look into getting that fixed. they do have a small vortex link to take you here, but I'm sure there are ppl like me playing on pc and mod searching on the phone and getting stumped with the manual typing of the wrong name. Took me entirely too long to find this mod lol. derp.
  8. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    Now those are some hardcore gyms! At my first look I thought you had some random misplaced stuff in the one big gym but then it hit me that you had made the wall climbing track in there, clever you! 
    1. antioxidank
      antioxidank
      • member
      • 3 kudos
      Nothing better to train grip strength and endurance than rock climbing haha. There's also enough dynamic movement and flexibility stuff in climbing that I called it agility training lol .
    2. CodeNamed1
      CodeNamed1
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      • 17 kudos
      I think those Gyms fit nicely in my playthrough to go as BoS faction. AS I admit I was gonna save using this add-on pack later since those plots did not really fit my current style I'm gonna make my settlements to have but now those new Gyms I can really see as BoS training yards to have.
    3. antioxidank
      antioxidank
      • member
      • 3 kudos
      Awesome to hear, I was planning on using them in a City Plan that acts as a training yard to improve settler stats before sending them to HQ or wherever. 
    4. antioxidank
      antioxidank
      • member
      • 3 kudos
      I will also make some BoS plots :) have any requests?
    5. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Hmm nothing comes to mind at this minute but I'll keep that in mind
  9. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    I'm  so gonna use that High-tech farm in my next Institute playthrough when I make one, kinda like Institute doing their secret experiments,  like with Warwick Homestead
    1. antioxidank
      antioxidank
      • member
      • 3 kudos
      That's awesome to hear :) and I mean if they can make super mutants, they can make super carrots haha
    2. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Yeah exactly xD
  10. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    Hey just a side note you have a broken texture on the White car there. It's not meant to be so very white, I'm not quite sure what causes it but anyhow just a side note. 

    Welcome to SS2 modding!
    1. antioxidank
      antioxidank
      • member
      • 3 kudos
      Yeah, when making the building model into a static collection it broke the texture, but I didn't have it in me to fix it at 2am so I just jokingly called them "REALLY sunbleached". I will update it asap :)
    2. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      haha yeah no worries just if you thought those where vanilla way so wanted to inform you about it :) 

      BTW are you yet in the Builders Discord ?
      I'm sure you can get access to it since you are now a certified SS2 modder and theres bunch of helpful persons there to get help and talks about stuff if need some help? :)
    3. antioxidank
      antioxidank
      • member
      • 3 kudos
      Yup! I joined just a few days ago and you're certainly right about there being lots of helpful people; I wouldn't have gotten the turrets rotated how I wanted without them :)
    4. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Well that's good. See you maybe there in future :)