This is amazing. Would you be willing to share the 'sets' you used to make them? I could get a lot of screenshot and clip mileage out of them, they look fantastic.
With this mod, you can also make your own custom intro: Download RADVideoTools (password: RAD) - Download your custom background Open RadVideoTools App and find Bink It!, rename the file type to .BK2 (i.e MainMenuLoop.bk2) then hit render/process - For Music Download your custom soundtrack Use a converter (I use CloudConvert) and convert it into wav format, rename it mus_maintheme.wav - Replace both mod files with the files you created, it's either located from your fallout data folder or Nexus/MO2
How did you convert your video to BK2? I've tried for my own attempts at stuff but cant figure it out with how little documentation there is on the internet.
It's sort of easy to fix with a basic video editor and RAD Video Tools.
Just takes a while....*Nearly an hour and a half in my case*
That and you'd need a license to properly use .ba2 compression, but you could just change the file type from .bik to .ba2 after you finish editing the colored version and converting the B&W output file. The difference is so negligible that it still works either way.
If anything I could ask the mod author if I would be able to upload the fixed archive, unless they're working on it.
39 comments
I NEED THIS
Download RADVideoTools (password: RAD)
-
Download your custom background
Open RadVideoTools App and find Bink It!, rename the file type to .BK2 (i.e MainMenuLoop.bk2) then hit render/process
-
For Music
Download your custom soundtrack
Use a converter (I use CloudConvert) and convert it into wav format, rename it mus_maintheme.wav
-
Replace both mod files with the files you created, it's either located from your fallout data folder or Nexus/MO2
Just takes a while....*Nearly an hour and a half in my case*
That and you'd need a license to properly use .ba2 compression, but you could just change the file type from .bik to .ba2 after you finish editing the colored version and converting the B&W output file. The difference is so negligible that it still works either way.
If anything I could ask the mod author if I would be able to upload the fixed archive, unless they're working on it.