Any chance of adding a feature whereby every time you take Normal or Energy damage one of your glass bottles break? Or whenever you jump/sprint? It strikes me as rather immersion breaking that the preferred method of carrying water around is... Glass.
Also, I cannot for the life of me find out what mod is overwriting the feature in my mod list that turns Glass Bottles into Dirty Water Glass Bottles. It's partly because I don't know what your mod does in FOEdit, but right now my modlist has Glass Bottles getting turned into milk cartons. Again, how do I find out what is overwriting it? I've tried the elimination method, but even though it took me an hour I achieved a paradox. It could just be that I missed the mod overwriting it somehow, but at this point I'd prefer to just open everything up in FOEdit except I don't know how it turns things the bottles into cartons.
I thought it was Feast and Famine at first, but it doesn't seem to overwrite that much. I tried making a patch for both mods, but it's still gobbling up my bottles and replacing them with cartons.
EDIT: Found out what it was, Survival Configuration Manager was overwriting HC_Manager in your mod. It works fine by just loading yours after SCM.
3 comments
Also, I cannot for the life of me find out what mod is overwriting the feature in my mod list that turns Glass Bottles into Dirty Water Glass Bottles. It's partly because I don't know what your mod does in FOEdit, but right now my modlist has Glass Bottles getting turned into milk cartons. Again, how do I find out what is overwriting it? I've tried the elimination method, but even though it took me an hour I achieved a paradox. It could just be that I missed the mod overwriting it somehow, but at this point I'd prefer to just open everything up in FOEdit except I don't know how it turns things the bottles into cartons.
I thought it was Feast and Famine at first, but it doesn't seem to overwrite that much. I tried making a patch for both mods, but it's still gobbling up my bottles and replacing them with cartons.
EDIT: Found out what it was, Survival Configuration Manager was overwriting HC_Manager in your mod. It works fine by just loading yours after SCM.
Many thanks.