Fallout 4

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IndigoCrow

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IndigoCrow77

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85 comments

  1. casber
    casber
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    the button does not work for me edit: so the button does work it just doesn't animate or anything when you press it does anybody know if there's any mods to let me equip these guys with different equipment I can't wait to use princess Aries enforcer armor when you she makes it so you can craft it on these guys
  2. vStrangeHuman
    vStrangeHuman
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    Maybe it's a dumb question, but... Are the C.R.P mod safe to install on mid-game? I want to install them once my playtrought is advanced.
    1. IndigoCrow77
      IndigoCrow77
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      as far as i am aware they should all be safe to install mid game
  3. Tiniden
    Tiniden
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    You know if you think about it it kinda goes well with sim settlements 2 - chapter 2 quest I love it and you got both my endorse and my vote :)
  4. IdleWanderers
    IdleWanderers
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    Neat mod. I like where you are going with this one. I checked each tower, and they are all staffed with minutemen. It works, but every tower is staffed with the exact same person. I would suggest adding more minutemen faces. That's really my only critique. Nice work. 
  5. Brightwing2112
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    What an interesting take on the towers as critical tactical targets for the Minutemen. This is far more realistic.
    This perspective on the Minutemen as a military unit and logical deployment strategy is...well,very good. Keep it up,eh?
  6. anthony8659
    anthony8659
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    Hello IndigoCrow77 , finally had the chance to try the mod out.  Running ver 3.6 smoothly, no ctds.  Just have a prob with 3SM-U81 not loading.  All other towers run fine.  Checked in FO4Edit if there are any conflicts in that area and none.  Any tips?
    1. IndigoCrow77
      IndigoCrow77
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      i might of missed a connection or somthing ill take a look
    2. IndigoCrow77
      IndigoCrow77
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      hmm thats strange its conected up the same way as all the other towers nothing should be missing esspecially if the other towers are enabling correctly
    3. anthony8659
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      Yep, tried it twice on two different saves and it happened on both.  It is even the radio station which isn't remotely near any settlement mod I have.  Giving it highest priority didn't trigger too.  I was more worried with those near settlements like the one beside the cement walkway in between Oberland and Forest Grove cause I have the Forest Grove settlement which touches that part BUT that loaded always.  I also checked in FO4edit for conflicts or just even same overlap for 3SM-U81 but none.  Well there's BNS and A Forest mods but they are present in all too.  Hmmmm
    4. anthony8659
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      Just an update, playing with this again on a new playthrough and tried the next available older download which is version 3.1 - triggered from start and no navmesh I believe.  Minutemen spawn in tower 3SM-U81.  So it works on my game.  Reverted save and installed latest ver 3.6.  No MM spawn ONLY in 3SM-U81 again but static items present from the mod like ammo box and ham radio.  I will still use ver 3.6 onwards for the navmesh.  Regards, Anthony.  PS.  Can I spawn MM assigned to 3SM-U81 manually using console? 

      Edit:  Managed to fix it in my game.  Here's an easier way for those who don't want to open FO4edit.  Console "prid XXXXx7b9" then enter which is the Sleeping bag ( to get first XXXXX, click on the ham radio). Type "enable" then enter.  Console will repy .... is being called on reference even though it has enable state parent XXXXXXXX.  Type "prid XXXXXXXX" enter.  Type "enable" enter. All w/out quotes. This will automatically spawn the 3 MMs for 3SM-U81.  Done!

      To complete, I added (spawned) another pallet and sleeping bag.  One for each.  Yes I'll do the guard duty tonight :)
      Spoiler:  
      Show
      
  7. SefaAlaz
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    Thanks for the mod, exactly what I was looking for. The only problem is that I can't press the button in the castle. What could be affecting it or do they come after a certain time?

    Edit: After a certain time, the relay towers were captured by minitumen militias. Excellent mod my friend, congrats.
    1. NikoOo04
      NikoOo04
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      After how long please? I can't even push the button (or at least I don't get animation of the button being pushed) so I am not even sure if I got it working right.

      Edit : Nevermind took like a week-ish or so for me
  8. kennace
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    hi indigocrow77 i have all radio relay but no minutemen by radio relay tower And in The Minutemen Quest line, I'm after Old Gun. is there anything i missing
    1. IndigoCrow77
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      theres a button and a lore terminal in the middle of the castle on the radio tower pushing the button orders the minutemen to take over the towers
    2. kennace
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      ok thanks for the reply
      and then maybe a stupid question should I extend the relay tower or no go
    3. IndigoCrow77
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      doesnt matter if you do it before or after you order the relays to be retaken
  9. Babaloo321
    Babaloo321
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    "i forgot to pack the scripts in with the last update they are now included please forgive my incontinence"

    Don't worry about it. I think they have diapers for that lol!
    1. IndigoCrow77
      IndigoCrow77
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      i rushed these updates out at 2am after working a 9 hour shift at my job lmao
    2. WasteLandCaravaner
      WasteLandCaravaner
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      is it bad that i read that as "i rushed these updates out at 2am after working a 9 hour (s word for pop) at my job lmao"
    3. IndigoCrow77
      IndigoCrow77
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      yawl are killing me
  10. Arnil1767
    Arnil1767
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    Hey so it seems like I have minutemen guarding all the tower on a fresh save. Is that intentional? It sounded like it was supposed to be a post taking the castle thing or an end game thing? Maybe I missed something?

    Edit: Read your future plans again I see you are going to add that functionality!
    1. IndigoCrow77
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      new update is out ! you now order the MM to take the towers by pressing a button in the castle after it is taken