I connected these to the volt tech computer and they aren't showing up on the computer screen, When I use the ammo creation and ammo recycler those both are showing up on the volt tech computer screen.
"Making the ASAMS myself is easy enough, its not like you need mass production like you do ammo." *STARES INTENSELY*THINKS* "still just gotte download it though.....!!!"
lol, I thought the same. Its strangely satisfying to see conveyors moving ASAMs in a settlement.
In testing, I dumped the output onto a pile and placed an experimental hand grenade in it. I had ASAMs all over Sanctuary... The good news is the physics didn't cause the game to crash. :)
I don´t think this Mod would do this. Maybe redownload, or Change Load Order. But this Mod just add some Stuff to the Workshop. I can´t see why this should freeze anything.
This can happen when trying to load too many ba2 archives. There isn't a hard number of ba2 archives that can be loaded. (Its highly technical) You might want to look into merging ba2 files. Google it. There are many guides on how to do it.
I wanted to see if I could dabble in xEdit and somehow add an ASAM recipe to one of the Manufacturing Extended machines to mimic the ASAM printer, but I never did.
There's just something about dumping your junk, firing up a bunch of hoppers + recyclers, and watching everything get scrapped in realtime. It's completely unnecessary, some stuff ends up on the floor and each watch somehow turns into two whole ingots, but seeing everything rolling around satisfies my inner hoarder more than any menu could.
Can't wait for the ginormous piles of Asam boxes to build up while I try to figure out why my fiberoptics inventory is always so low in a month when I've forgotten to visit Sanctuary and that I have the mod loaded and functioning. (I tend to play in spurts and spend the first day back reminding myself what I was doing 2 weeks ago - if there isn't a quest marker, it can take me... a while?... to figure things out).
You can take comfort in knowing that when a builder is not in the loaded area (5x5 cells around the player) it does not build anything.
> if there isn't a quest marker I remember way back in the day when gamers had to make their own maps and journals to keep track of things. It seems the advent of the quest marker has made us collectively dumber... ;)
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*STARES INTENSELY*THINKS* "still just gotte download it though.....!!!"
In testing, I dumped the output onto a pile and placed an experimental hand grenade in it. I had ASAMs all over Sanctuary... The good news is the physics didn't cause the game to crash. :)
"ASAM's GET YOUR ASAM's fresh off the press, get your ASAM's right here!"
Unfortunately, it causes my game to hang before getting to the main menu. Too bad, I was looking forward to mass producing the asams.
You might want to look into merging ba2 files. Google it. There are many guides on how to do it.
There's just something about dumping your junk, firing up a bunch of hoppers + recyclers, and watching everything get scrapped in realtime. It's completely unnecessary, some stuff ends up on the floor and each watch somehow turns into two whole ingots, but seeing everything rolling around satisfies my inner hoarder more than any menu could.
Can't wait for the ginormous piles of Asam boxes to build up while I try to figure out why my fiberoptics inventory is always so low in a month when I've forgotten to visit Sanctuary and that I have the mod loaded and functioning. (I tend to play in spurts and spend the first day back reminding myself what I was doing 2 weeks ago - if there isn't a quest marker, it can take me... a while?... to figure things out).
> if there isn't a quest marker
I remember way back in the day when gamers had to make their own maps and journals to keep track of things. It seems the advent of the quest marker has made us collectively dumber... ;)
Warning: I do not have SS1 installed to test it.