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44 comments

  1. Jackthegeneral
    Jackthegeneral
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    Glad to have a brand-new version of the old mod. I would once in a while have errors with it where the affinity area, (Or anything else in that specific area) would go blank. So having something new that combines the old mod plus the patch in this immersive way is really helpful. Since a lot of the older mods are abandoned or aren't being updated anymore.

    And on a side-note, to the person claiming this is 'plagiarism' or anyone else who would try to complain about being 'unoriginal'. Here's some knowledge about the former complaint from the dictionary: 'the practice of taking someone else's work or ideas and passing them off as one's own.' 
    1, does this mod claim to be an original idea/mod? Nope. In fact it links what particular mod it's trying to build off of.
    2, does this mod have things that the original mod (Or other similar mods) does not? Yep, it does. The new messages plus combining a patch into it.
    3, is this mod recent compared to a mod that is older? Yes. The other mod is over 5 years old and seems to be completely abandoned like I said earlier whereas this was made earlier today (For me at least).
    Fourth and lastly, there's no specific permissions-list for the original mod. And yes, if someone were to take the whole thing and add nothing to it it would indeed be plagiarism. In this case, it adds to it and combines patches into it.
    1. Evi1Panda
      Evi1Panda
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      Okay. I've read it. If you think so, but i don't. Don't know what else to say. Happy new year.
    2. ejams
      ejams
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      Yea I tried to be clear that this is not an original idea. The intentions here were:

      1. Create something easy to get started with the Creation Kit (tweak some variables and text)
      2. Cover all companions in a single plugin and mark the plugin as ESL to avoid taking a slot - important for large load orders. I'm currently playing Life in the Ruins which has >700 so this is integral
      3. Adjust the text reaction since I didn't like how the original mod handled it
    3. ejams
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      Also, there shouldn't be any issues from this or the original as both just tweak the text reactions and change the value of some variables although if you're seeing blanks in affinity text responses, then that may actually be an issue from the original in one of the presets.
  2. Monika3718
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    Hello,

    i missed ADA have ADA no Affinity?
    1. ejams
      ejams
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      As per the Fallout Wiki entry on Ada:
      She is the only companion aside from Dogmeat that doesn't care about the Sole Survivor's actions at all. She will offer advice and her opinion depending on the situation like any other companion but will never gain or lose affinity. As a result, there are no affinity perks to be gained from Ada.
      Ada does not have modifiers for affinity in the game files like the other companions for the above reason.
  3. W3llD1r2
    W3llD1r2
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    Heya all :)/

    I've 2 doubts and that I wanna know: 1)still working this mod in this 2025 just fine as i read? And 2) work just fine on companions of mods apart of the vainilla ones?
  4. GFLB1994
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    Love the mod, helps a lot when you're tired of earning affinity on a new gameplay.

    Only problem I have is that the mod doesn't seem to work for Nora spouse mod.

    I tested it by bringing all my companions to me using mods and proceeded to do good and bad things. I got the "like and love" notifications to pop up for ALL characters.

    I went ahead and did something they would normally "dislike or hate" and everybody looked the other way except for Nora who Hated that.
    1. IvsColtheart
      IvsColtheart
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      I use that mod before and IIRC, this mod work for Nora spouse too, she just don't have that "looked the other way" notification. If you're using the "no cooldown" version, check her affinity using console command then try upgrading weapon and armor, or you can just lock something like door or container using console command, then picked the lock, repeat the process multiple times then check her affinity back, if it's increased greatly, then this mod are working. 
    2. GFLB1994
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      There must be something wrong on my end then, because I had a mod that increases affinity (and decreases) by 3x. And she went from being in love with me to "we need to talk, you've changed etc"

      While Piper and Cait didn't give me that speech option.

      I'll double check my stuff. Most likely mods conflicting.
  5. Calzien
    Calzien
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    Thanks for making this. While I'm fine with some disliked things it's frustrating that Strong always dislikes it when I enter my power armor. He doesn't even complain about it, in fact one response he gives seems to imply he's amused by his tone.

    "Human looks like robot."
    1. kktyr45
      kktyr45
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      i agree, the affinity system made sense as it gave each companion their own personality and morals, before companions wouldnt care if you massacred entire towns as long as you didnt hurt their faction, i dont understand some affinity actions tho such as Strong hating Power Armor (such as with some dialogue like with what you said) and some didnt entirely make sense such as Macready hating murder as a mercenary, i dont understand this mod at all tho as it just doesnt make sense to me, i like the messages from the mod but dont understand completely disabling affinity especially since this mod makes it out to seem to be a more advanced system with wording such as "but decided to look the other way"
  6. HatersFanClub
    HatersFanClub
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    Seems to work in next-gen, thanks!
  7. Juanfh
    Juanfh
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    I haven't been able to get the no cooldown to work. I have codsworth as a companion and whenever I try modding a weapon multiple times his affinity won't raise, any thoughts?
  8. nexhex
    nexhex
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    Does anybody know if this mod is compatible with this one?

    Visible Companion Affinity - https://www.nexusmods.com/fallout4/mods/10660

    Edit: It appears to be. I'm running both and both seem to be working correctly.
  9. deleted193629794
    deleted193629794
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    Thanks man, the other one broke so glad to see another one.
  10. TenPenny
    TenPenny
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    Stopped working for me mid playthrough (after I changed companion to Strong). I have not made any changes to the game, or installed other mods. Maybe this doesn't work for Strong? Whenever I steal, Strong's affinity reduces by 1%, for each item I steal
  11. trent2k
    trent2k
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    Works as intended so far, even on New Gen patch. TYVM.
  12. SharksfinRex
    SharksfinRex
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    I have this added and it works at advertised but I don't think the no cooldown version is working for me? I have been stealing stuff left and right but MacCready's affinity isn't increasing nor am I getting the pop up. Is this because I loaded this mod mid-save? The no negative affinity bit works though.

    EDIT -- nevermnd, the cap was just bugged or something. All good now!