Curious. I must admit I've only been in the Glowing Sea a few times over vanilla and with some of the DLC and I could have sworn, this was how it used to be with up to 300 rads naked in the crater of atoms centre? I noticed too it says "old" in xEdit, I guess it was patched out/changed/disabled to just be a "weather" related RADS count in vanilla now? Not really given it much thought as I play with NAC X which seems to bugger about with the weathers adding further radiation. Vanilla now, it seems to be a constant 8 and not 10 but it occasionally varies/doesn't work at all lol.
Anyway blah blah, thank you for this. I absolutely 100% prefer this method so thanks :). I guess weathers still stack so, load this mod below weather mods or before weather mods? I guess the effect is still applied as a "spell" the player gets when entering the "zone" of the glowing sea, would it have much conflict with modded areas like from SOTS (south of the sea) and other such effects?
I'm going to use the 384 or 512 one because hell yeah, that's more like it especially with the F ton of mods I use :D. I will combine this with your interiors mod version too :).
EDIT
Ok...NAC X is breaking this for some reason? Even though xedit is not showing a conflict, it must be disabling the effects of the old radiation in the glowing see as it's just "stuck" on 3-8 rads. As soon as I turn NAC X off, boom, back to normal...well...kinda. The second issue is something else nutty is going on. The 512 ones is doubled haha, or, oddly, sometimes it's QUADRUPLED and I am not sure why (this is with turning NAC X off). It's never the right value. It's like it's just BOOM doubled. Oddly...the 384 version is also either doubled or Quadrupled. It's like the effect is being ran twice or twice x twice so 4 times. Absolutely no idea idea why, what could cause the effect to double or quadruple the rads?
I never used NAC X. You could try to load it before or after NAC X. If neither is working, it guess its a script altering/interfering with rads. Maybe ask directly on the NAC X mod page, im pretty sure they can help/guide you.
Absolutely no idea idea why, what could cause the effect to double or quadruple the rads?
When the spell which is triggered per distance is triggered twice because the weather changes or the spell is not ended and runs a second time. I will maybe look into it at some point and patch it for NAC-X.
as someone that already uses a mod that about quadruples all incoming radiation damage, i would ask for a 128 version of your mod, the 24 version is still to tame, while the 384 version makes it way to harsh, don´t even think about the 512er version...
but without the other mod, the rad damage in the rest of the game (car/sentinel bot/greanade exposions) is lacking.... as your nice little mod just alters the glowing sea...
but without the other mod, the rad damage in the rest of the game (car/sentinel bot/greanade exposions) is lacking.... as your nice little mod just alters the glowing sea...
I have an idea to apply a global +X damage to the player if certain conditions are met its not big of a deal if i have the time i will finish this little project.
Thank you me! I have 2000h of FO4 and i always felt that the "Glowing" Sea was more a Nerfd Rads Sea and now is really a area to be feard at high lvl and avoid to low lvl. Bring more stuff like this. I love it!
Hah, I noticed that this was partially implemented when I looked into making my own mod for Glowing Sea radiation. Glad to see someone decided to restore it!
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Anyway blah blah, thank you for this. I absolutely 100% prefer this method so thanks :). I guess weathers still stack so, load this mod below weather mods or before weather mods? I guess the effect is still applied as a "spell" the player gets when entering the "zone" of the glowing sea, would it have much conflict with modded areas like from SOTS (south of the sea) and other such effects?
I'm going to use the 384 or 512 one because hell yeah, that's more like it especially with the F ton of mods I use :D. I will combine this with your interiors mod version too :).
EDIT
Ok...NAC X is breaking this for some reason? Even though xedit is not showing a conflict, it must be disabling the effects of the old radiation in the glowing see as it's just "stuck" on 3-8 rads. As soon as I turn NAC X off, boom, back to normal...well...kinda. The second issue is something else nutty is going on. The 512 ones is doubled haha, or, oddly, sometimes it's QUADRUPLED and I am not sure why (this is with turning NAC X off). It's never the right value. It's like it's just BOOM doubled. Oddly...the 384 version is also either doubled or Quadrupled. It's like the effect is being ran twice or twice x twice so 4 times. Absolutely no idea idea why, what could cause the effect to double or quadruple the rads?
i would ask for a 128 version of your mod, the 24 version is still to tame, while the 384 version makes it way to harsh, don´t even think about the 512er version...
but without the other mod, the rad damage in the rest of the game (car/sentinel bot/greanade exposions) is lacking.... as your nice little mod just alters the glowing sea...
I have an idea to apply a global +X damage to the player if certain conditions are met its not big of a deal if i have the time i will finish this little project.
For you request, 128 damage, no problem.
and happy new year...
Was nostalgic to have that kinda dmg, remind me the Vault 87 from Fallout 3 ty for this!
Im at start of a new playtrow i will coment if i found any issues! Thank you so much for this.
Now the Glowing Sea its realy a place to be fear!
Happy New Year!