My go-to sneaky weapon. Dunno why folks like tiny PPK-esque handguns so much, gimme a big, chunky offensive pistol any day of the week. Dmagnus never fails to impress.
For all the people clamoring for autofire: ECO is your friend. I always convert this gat; IRL any autoloader can be converted to automatic by a competent gunsmith.
I'll think about it. Currently the higher-tier receivers drop the attack delay to 0, so you can fire the Maxim as fast as you can click the fire button, but that can get pretty exhaustive.
I've been looking for two days can you tell me where in the vault the unique is I found one of the ones in the glowing sea but cant find the others, I love the mod and want to find all the variants
The unique in Vault 75 is behind the target shooting course. Not sure which of the Glowing Sea uniques you found, but one is in a bunker found in an abandoned shack, while the other is in a federal supply cache.
You need to apply a material swap for the glow sights after attaching the modification, by default they're invisible until you apply one of the material options. There should be a Front Glow Sight Material slot for the front sight and Glow Sight Material for the rear sight.
this looks like a nerf version of the real gun lmfaoooooooooooooooooooooooo
Edit: Imagine being so petty that you deleted all of the comments that were rightly critical and pointed out the flaws of your mod, and especially my comments that called you out for said pettiness when other people brought up the numerous issues with your mod, and after I called you lazy for not being willing to spend a day fixing said issues.
If you are so hurt by criticism, maybe modding isn't for you.
@rashikgutpa1994 I didn't delete anything. I decided, after my last post, to just leave things be, because I felt I had said enough. My guess is the moderators stepped in and deleted that entire post chain.
That said, your criticism was unwarranted. You and others weren't complaining about "numerous issues" with the gun, you were ragging on about the gun's size, and neither you nor the others complaining about it had at any point downloaded the mod to see how it actually looked in-game, judging it solely by the screenshots, and then called me petty and lazy for not taking the time to "fix" my work to suit your standards. I can tolerate a lot of things, but I will not tolerate being belittled, insulted and bullied over an aesthetic matter that does not affect gameplay, does not crash the game, does not turn Fallout 4 into Sonic '06 or cause your computer to explode and collapse into a black hole. As far as I'm concerned, the matter is closed, done, over, finis, and any more rude comments about the gun's size I will delete from this point forward (unless it's clearly done in jest, I'm not without a sense of humor after all).
Think of me as "lazy and petty" if you will, but I will put on record here and now that any mod I make, if there's a genuine problem with it, I absolutely will make an effort to diagnose and fix said problems, and I make an effort to be approachable and friendly, but I do not tolerate abuse. If I'm satisfied with how something in a mod looks aesthetically, I may re-assess things if people are at least considerate about it, but I'm not going to bend over backwards to please a minority of people who take this stuff far too seriously and never once actually used the mod in question.
The mod is great, but I keep getting an odd error in LOOT about the Munitions patch. Each time I run Loot, it says "Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin". I did not want to edit anything in case I messed things up and am using the mod without the patch for now. Do you have any input? Thanks!
Just took a look at things and it seems it might be throwing a fit about the injection quest, xEdit is saying its Object ID is out of range for ESLs, so I imagine LOOT is complaining about the same thing. I'll mess around and see if I can straighten it out, then upload a hotfix if I can.
EDIT: Hotfix-C is up. Dunno how I was even able to save the plugin as an ESL before, xEdit sure didn't let me this time until I got the quest's ID fixed. Either way, it should be good now. Oh, and while I was at it, I also cleaned it of unnecessary masters; somehow LIF and its DLC requirements got attached to the patch.
76 comments
For all the people clamoring for autofire: ECO is your friend. I always convert this gat; IRL any autoloader can be converted to automatic by a competent gunsmith.
Edit:
Imagine being so petty that you deleted all of the comments that were rightly critical and pointed out the flaws of your mod, and especially my comments that called you out for said pettiness when other people brought up the numerous issues with your mod, and after I called you lazy for not being willing to spend a day fixing said issues.
If you are so hurt by criticism, maybe modding isn't for you.
That said, your criticism was unwarranted. You and others weren't complaining about "numerous issues" with the gun, you were ragging on about the gun's size, and neither you nor the others complaining about it had at any point downloaded the mod to see how it actually looked in-game, judging it solely by the screenshots, and then called me petty and lazy for not taking the time to "fix" my work to suit your standards. I can tolerate a lot of things, but I will not tolerate being belittled, insulted and bullied over an aesthetic matter that does not affect gameplay, does not crash the game, does not turn Fallout 4 into Sonic '06 or cause your computer to explode and collapse into a black hole. As far as I'm concerned, the matter is closed, done, over, finis, and any more rude comments about the gun's size I will delete from this point forward (unless it's clearly done in jest, I'm not without a sense of humor after all).
Think of me as "lazy and petty" if you will, but I will put on record here and now that any mod I make, if there's a genuine problem with it, I absolutely will make an effort to diagnose and fix said problems, and I make an effort to be approachable and friendly, but I do not tolerate abuse. If I'm satisfied with how something in a mod looks aesthetically, I may re-assess things if people are at least considerate about it, but I'm not going to bend over backwards to please a minority of people who take this stuff far too seriously and never once actually used the mod in question.
Now I want a Kap-40.. Rahh
Though it seems its form factor is based less off the Hudson and more off the KRISS Kard with some greebles added.
EDIT: Hotfix-C is up. Dunno how I was even able to save the plugin as an ESL before, xEdit sure didn't let me this time until I got the quest's ID fixed. Either way, it should be good now. Oh, and while I was at it, I also cleaned it of unnecessary masters; somehow LIF and its DLC requirements got attached to the patch.