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DMagnus

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DMagnus

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76 comments

  1. Gunrunner66
    Gunrunner66
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    • 8 kudos
    My go-to sneaky weapon.  Dunno why folks like tiny PPK-esque handguns so much, gimme a big, chunky offensive pistol any day of the week.  Dmagnus never fails to impress.

    For all the people clamoring for autofire: ECO is your friend.  I always convert this gat; IRL any autoloader can be converted to automatic by a competent gunsmith.
    1. BlossomsVariance
      BlossomsVariance
      • supporter
      • 1 kudos
      silenced ppks are classic 
  2. BlossomsVariance
    BlossomsVariance
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    • 1 kudos
    love this gun from the division
  3. 1fastrex
    1fastrex
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    This thing is awesome favorite pistol on nexus. any chance for an automatic toggle ?
    1. DMagnus
      DMagnus
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      I'll think about it. Currently the higher-tier receivers drop the attack delay to 0, so you can fire the Maxim as fast as you can click the fire button, but that can get pretty exhaustive.
    2. 1fastrex
      1fastrex
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      ARrRgggg finger cramps... must... have ....auto ...arrrrggg
  4. Zitora187
    Zitora187
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    I've been looking for house now any hint we're the legendaries are located please and thanks 
    1. DMagnus
      DMagnus
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      Two are in the Glowing Sea, one is in Vault 75.
    2. AHolliday
      AHolliday
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      I've been looking for two days can you tell me where in the vault the unique is I found one of the ones in the glowing sea but cant find the others, I love the mod and want to find all the variants
    3. DMagnus
      DMagnus
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      The unique in Vault 75 is behind the target shooting course. Not sure which of the Glowing Sea uniques you found, but one is in a bunker found in an abandoned shack, while the other is in a federal supply cache.
    4. AHolliday
      AHolliday
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      thanks so much for the quick reply i found the one in the federal supply cache and just found the one in the vault like 2 mins ago 
  5. MrWolf408
    MrWolf408
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    I have an issue with the glowing ironsights they are missing i dont know if it is a bug or it is something else
    1. DMagnus
      DMagnus
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      You need to apply a material swap for the glow sights after attaching the modification, by default they're invisible until you apply one of the material options. There should be a Front Glow Sight Material slot for the front sight and Glow Sight Material for the rear sight.
  6. rashikgutpa1994
    rashikgutpa1994
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    Locked
    this looks like a nerf version of the real gun lmfaoooooooooooooooooooooooo

    Edit:
    Imagine being so petty that you deleted all of the comments that were rightly critical and pointed out the flaws of your mod, and especially my comments that called you out for said pettiness when other people brought up the numerous issues with your mod, and after I called you lazy for not being willing to spend a day fixing said issues.

    If you are so hurt by criticism, maybe modding isn't for you.
    1. CrotaSlayer15
      CrotaSlayer15
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      It's a decent bit bigger even than the one old nerf revolver, from the looks of it. Personally, it looks more akin to the one Mark Rober built ',D
    2. DMagnus
      DMagnus
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      Were I able to custom animations, I'd go full troll mode and make another unique version of the Maxim that's like this:
    3. CrotaSlayer15
      CrotaSlayer15
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      Locked
      Suppressed, hand-held artillery ',D
    4. DMagnus
      DMagnus
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      Locked
      @rashikgutpa1994 I didn't delete anything. I decided, after my last post, to just leave things be, because I felt I had said enough. My guess is the moderators stepped in and deleted that entire post chain.

      That said, your criticism was unwarranted. You and others weren't complaining about "numerous issues" with the gun, you were ragging on about the gun's size, and neither you nor the others complaining about it had at any point downloaded the mod to see how it actually looked in-game, judging it solely by the screenshots, and then called me petty and lazy for not taking the time to "fix" my work to suit your standards. I can tolerate a lot of things, but I will not tolerate being belittled, insulted and bullied over an aesthetic matter that does not affect gameplay, does not crash the game, does not turn Fallout 4 into Sonic '06 or cause your computer to explode and collapse into a black hole. As far as I'm concerned, the matter is closed, done, over, finis, and any more rude comments about the gun's size I will delete from this point forward (unless it's clearly done in jest, I'm not without a sense of humor after all).

      Think of me as "lazy and petty" if you will, but I will put on record here and now that any mod I make, if there's a genuine problem with it, I absolutely will make an effort to diagnose and fix said problems, and I make an effort to be approachable and friendly, but I do not tolerate abuse. If I'm satisfied with how something in a mod looks aesthetically, I may re-assess things if people are at least considerate about it, but I'm not going to bend over backwards to please a minority of people who take this stuff far too seriously and never once actually used the mod in question.
  7. JohnPrice308
    JohnPrice308
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    Does this give anyone else Kap-40 vibes from Black Ops 2?

    Now I want a Kap-40.. Rahh
    1. DMagnus
      DMagnus
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      Looking up the Kap-40, it does have some Maxim 9 vibes to its form factor, but it reminds me more of the Hudson H9:

      
      Though it seems its form factor is based less off the Hudson and more off the KRISS Kard with some greebles added.
  8. Ausarq23
    Ausarq23
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    • 10 kudos
    great mod DM you did amazing though i expected nothing less
  9. CrotaSlayer15
    CrotaSlayer15
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    Comically large Maxim 9, distant cousin to Payday 2's comically large spoon
  10. SirSlashyman
    SirSlashyman
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    The mod is great, but I keep getting an odd error in LOOT about the Munitions patch. Each time I run Loot, it says "Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin". I did not want to edit anything in case I messed things up and am using the mod without the patch for now. Do you have any input? Thanks!
    1. DMagnus
      DMagnus
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      Just took a look at things and it seems it might be throwing a fit about the injection quest, xEdit is saying its Object ID is out of range for ESLs, so I imagine LOOT is complaining about the same thing. I'll mess around and see if I can straighten it out, then upload a hotfix if I can.

      EDIT: Hotfix-C is up. Dunno how I was even able to save the plugin as an ESL before, xEdit sure didn't let me this time until I got the quest's ID fixed. Either way, it should be good now. Oh, and while I was at it, I also cleaned it of unnecessary masters; somehow LIF and its DLC requirements got attached to the patch.
    2. mikezorz13
      mikezorz13
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      Ty for making the LList integration a patch & not part of the main mod, for the ones like me who want to keep it unique
    3. DMagnus
      DMagnus
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      You're welcome!
    4. SirSlashyman
      SirSlashyman
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      Thanks for looking into that and so quickly responding!