If you come here with questions on the mod I expect you to have read the description page. Questions that can be answered by reading it won't get a response by me. Another resource would be using your browser's search function (CTRL+F) to search the Posts section for other comments that already cover your concern.
I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.
hopefully someone can help, the debug holotape does not seem to work when adding legendary specialist 1-4. ive tried searching through console and the item ID will not pop up, as if it does not exist. load order is proper as well, verified this before i commented. could it be due to f4se still being wonky after the update? any help would be dope, thanks
LEO doesn't care about F4SE at all, it doesn't make use of it. What do you mean by "debug holotape does not seem to work"? The Cheat options that add Legendary Specialist don't add the perk magazines but add the perks directly to your character. Check the Perks tab in your Pipboy to see if they got applied.
hey! when i used the debug section of the holotape to apply the perks directly, they did nothing. checked the perks tab and i didnt receive them after using the holotape. tried adding them through commands using the search feature but there was no ID for any of the 4 perks available. originally i tries physically searching the locations provided in the FAQ also tried searching it through the vendors and nothing showed up, which is when i tried applying the perks directly and nothing happened.
For anyone wondering about the mod compatibility between this one, Legendaries They Can Use and No Legendary Items From Creatures, wonder no more. Maybe not much of a question, really, since this mod does something different than those other two.
However: Mid-playthrough, with 120 other mods, in the middle of Far Harbour DLC, bashed patch, complex sorter, etc. this mod worked right out of the tin. Thanks, DankRafft for the mod. This does exactly what I wanted and now I can scrap all those legendary pipe guns that I do not need.
The webpage to the console command regarding the legendary microchip is no more, will you please edit them and add the value for the command please? thank you.
Would you make a misc download for more legendary slots? So, i played my first playthrough with your mod and it was extremely fun, but i kinda reached end game and now i want to make some crazy combinations with all the microships I saved, but... i can't! 5 slots was a lot but when you get used to it, and starts to experiment with things, they begin to get insufficient really fast.. I don't know how to mod fallout so i didn't really want to mess with the files so, please, if you could add an option for more of them or AT LEAST tell me a safe way to do it it would be really kind!
im not sure where my problem is coming from but i think it was when i upgraded this mod to the recent version from old version i started getting an issue where legendary items that im looting are getting removed from my inventory any ideas?
I´m using LEO, NEO and ECO, had bough the legendary manuals from Myrna, and Daisy but still can´t extract the legendaries from any armor only weapons. A little bit of help please.
@dank raft, how do i add modded legendary effects on other slots and not only on slot l1 using the patcher? i have tried changing the settings but i dont know what to put on the prefix besides "l1:"
LEO Patcher doesn't allow to create new forms to make custom legendary effects from other mods work in all five slots. That's something you have to do manually within FO4Edit or Creation Kit. Alternatively, you could check the Requirements tab on the description page, the part that says "Mods requiring this file", maybe somebody else already created an extension for your mod in question.
well i tried doing it manually as your tutorial said and it didn't work, i'm tying to add thingy123's custom legendary modifications to the other slots but they dont appear in the second slot for example
I don't have a tutorial that explains how to add custom effects to the other slots. There's only a tutorial that explains how to add basic LEO support to custom effects, making them show the additional slots. But that doesn't automatically also make them available in the other slots.
I just noticed that I have a very basic tutorial on how to create forms for the second slot in that same article at the bottom. If you tried that already the only advice I can give you right now is to try to learn from what's already in LEO's plugin.
566 comments
I currently have very little spare time, so I appreciate you doing your own research first. Also, it's always great to see users helping other users.
Have a good time and thanks for your support.
Maybe not much of a question, really, since this mod does something different than those other two.
However: Mid-playthrough, with 120 other mods, in the middle of Far Harbour DLC, bashed patch, complex sorter, etc. this mod worked right out of the tin. Thanks, DankRafft for the mod. This does exactly what I wanted and now I can scrap all those legendary pipe guns that I do not need.
Endorsed!
What "old version" are referring to?
Removing SKK Craft weapons and Scrap ammo FIXED this for me
https://www.nexusmods.com/fallout4/mods/31936