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  1. TheTalkieToaster
    TheTalkieToaster
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    IF YOU HAVE AN ISSUE:

    • Are you using SINGLE or MULTI? If you don't post this I can't help you.
    • Are you using MULTI? Open FO4Edit, check to see if there's any conflicts with other mods. If you still need help, post a screenshot proving there are no conflicts first.
    1. Jollyfox
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      Hi I'm using the single version and cant seem to get this mod working, I put this mod at the very bottom of the load order and tried giving Piper a plasma pistol.

      In combat she immediately switches to her default weapon.
      I used FO4 Edit and here's the screenshot http://imgur.com/a/tkLGI .

      Furthermore I used LOOT to sort the load order and it suggested no changes.

      If anyone can assist that would be much appreciated.
    2. rebeccaMT
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      I am having the same problems as Jollyfox
      I am using Single, I hand Piper a pipe rifle and she just switches to her default.

      She even refuses to ues even an upgraded 10mm pistol with a nice scope and compensater on it.

      The mod is at the very last part of my Load Order.

      Please Help
    3. 2much4l1
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      You probably have a mod conflict.
      Load your game into FO4Edit
      Open up this mod then open the NPC/Piper file.
      Search for this entry "TeammateDontUseAmmo" and drag it over to the conflicting mod on the right.
      Ignore warning.
      Exit FO4Edit and save when prompted.
    4. railroadman
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      can anyone tell me about this mod the multi version i need to know if it will work with a mod CaN that only alters the companions cosmedicly?
    5. kurecore
      kurecore
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      hello im using "Everyones best friend" ,i read thru this adn see theres same question asked,but not answered ..
      So i'll ask again - Whitch version to use with this mod Multi or Single?
      Thanks
    6. Darko24
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      you must at least give 1 ammo corresponding to the pistol then she will use this ammunition infinitely
    7. Ktsluke95
      Ktsluke95
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      try giving your companion at least one of the ammo type they need. I think thats whats needed
    8. seraphael
      seraphael
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      Mod dev replied to this back in 2017: "Everyone's Best Friend mod does not conflict with any version of this mod. Dogmeat is not treated like a regular companion by the game because he was originally designed to be the only companion that could travel with other other companions. Sometime during development, the dev's decided to change that for whatever reason. EBF just reverses what the dev's did. This mod doesn't even touch those records so there is zero conflict".
    9. feliperecchia
      feliperecchia
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      did u put at least 1 ammo of the weapon on their inventory?
    10. Thorrgal
      Thorrgal
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      I also have piper currently with me and also had to give him a plasma gun. But she takes back her basic weapon.Maybe it bug on piper?

      And I use single mod.
    11. Destroyance
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      Well, I just downloaded it, and it works great, even with weapons from mod packs, I see a lot of folks are having trouble running it or don't know exactly how it works. First off, I use vortex, haven't used MO2 in years so I can't help there, I Have about 60 mods loaded and I'm using the single version of the mod. The biggest problem I could see from reading up before I downloaded the mod, is that people aren't giving their companion at least one of the type of ammo they need for whatever gun you gave your companion. The mod makes the ammo behave like it does for your basic settlers, it makes one ammo behave as if it's an infinite item for the npc.
  2. FreedmF1ghter77
    FreedmF1ghter77
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    Can confirm it still works. Its a mod from 2016 and unpatched so make sure you have a mod that doesn't affect followers. So far I have Nora Spouse and Everyones best friend and still works
    1. HALTT77
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      nora companion works with everyone best friend? i saw a comment saying  they did not work together, thanks for the info man
    2. xXNoobletXx
      xXNoobletXx
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      Necropost but are you running EBF with single or multi version?
  3. Doomlurker42
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    can you add support for subversion - The Institute-Railroad Alliance Alternate Ending? glory is unaffected but I think that's the only one

    or add instructions on how to patch?
    1. wyldchyld337
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      Just came to ask this question! I really want to rock out with Glory, but she eats through 5mm like crazy
  4. TylerB003
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    When it says their Power Armour is unbreakable, does that mean it still takes damage but never reaches the "removed and put in inventory" stage regardless of how much damage it takes or that it's not meant to take damage at all?

    I ask because Pipers replaced weapon had infinite ammo as expected, but when I made her leave her power armour, it had taken some damage and I'm not sure if that's normal.
    1. starfarer
      starfarer
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      really late reply but yea its normal, the mod just make sure that the power armor never break.
  5. AlexandrosPan
    AlexandrosPan
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    Greetings I wanted to ask if there are any plans for any changes? Could we have a download version without the Commonwealth Police Department storyline? It was really bad and I cringed extremely hard it was also very lore breaking and un-immersive. Same goes for the "Defend X" questline where we have to defend every 24 hours a settlement from gunners.... we already had one Preston I don't need another!

    Other than that your mods are both awesome and im happy that my settlements stopped looking badly and it is really awesome seeing so much content thank you @kinggath along with all your valuable members

    PS - Are there any plans for making a collab with the companion heather mod? Thanks in advance!! Have a great day!
    1. Jeremiahj17
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      Considering the last update was in early 2016, I doubt there are any plans for changes to this at all. 
    2. Bidiguilo
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      What are you talking about?
  6. Jeremiahj17
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    (Someone else answered it, nevermind.)
  7. Lwmonade
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    Does anyone know how this interacts with the Syringer?
  8. Famwise
    Famwise
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    Does this mod work with Amazing Follower Tweaks?
  9. Destroyance
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    Well, I just downloaded it, and it works great, even with weapons from mod packs, I see a lot of folks are having trouble running it or don't know exactly how it works. First off, I use vortex, haven't used MO2 in years so I can't help there, I Have about 60 mods loaded and I'm using the single version of the mod. The biggest problem I could see from reading up before I downloaded the mod, is that people aren't giving their companion at least one of the type of ammo they need for whatever gun you gave your companion. The mod makes the ammo behave like it does for your basic settlers, it makes one ammo behave as if it's an infinite item for the npc.
  10. DependentWeakling
    DependentWeakling
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    Do I need the MULTI version for Everyone's Best Friend where it just lets you recruit Dogmeat alongside another companion?
    1. Iann9
      Iann9
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      You can still recruit Dogmeat with the SINGLE version
    2. HALTT77
      HALTT77
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      i came here to ask the exact same thing and your comment was the first i see kkkkkkkkk
  11. Iann9
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    First, sorry if bad english and i know that i posted this in the bug report tab, i just want to provide a solution

    I have been using this mod for 2 or 3 years and never had any issue until today. I added a line in "fallout4custom.ini" (the one from my profile because i use MO2) and this mod stopped working. This is what i added:

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    This for some reason made the mod stopped working for me, so i did a little reseach and i present to you 2 solutions:

    1.- The mod is conflicting with other mod that modifies something related to companions (accuracy, things like that) and for some reason in my case the mod "Player Comments and Head Tracking" was making conflict with this mod, so i changed the load order to look something like this:

    [Other mods]
    Player Comments and Head Tracking.esp
    [Mods related to companions]
    Companion Infinite Ammo and Unbreakable Power Armour.esp

    2.- The second solution is copy-pasted from the comment section from the "Companion Infinite Ammo" mod, and it consist in making a patch with FO4edit. If you are using MO2, you need to first add this as an executable in MO2 manually.

    "SOLUTION IF NOT WORKING:

    For this mod to work it needs to load after any other mod that even remotely affects companions (such as UCF or Companion Accuracy Boost/Overhaul). This might be simple to change for you in your mod manager, in my case I needed to use FO4Edit to make my own mini-patch file because the infinite ammo keyword making this mod work was being overwritten by other mods. Below is a link to a video explaining how to make the mini-patch, also once done make sure to enable the mini-patch in your plugins list. After doing this it still did not load last for me so in Vortex I made a rule for the mini-patch to load AFTER the last mod in my load order and then clicked sort. 

    https://www.youtube.com/watch?v=YuQ0lJat_w0 "

    I used the 2 solutions just in case and it worked