I probably needed to clarify it a bit more, the base mod is not needed with these new ones. They're standalone. Is the information now a bit more clearer? :)
I guess these would have warranted their own mod page but I'm trying to see reason in updating an old one like nexus wishes.. :D
Nice work. I like the green for my other setup, but I am playing a dry blasted setup on my other game. This combined with Puddle Reflection Fix and Luxor's Clean Water make great road to walk.
Thanks for these alternate versions of the green original one. Now this mod will adapt to any season and that is awesome. Instant download and I'll endorse within 15 minutes.
Still, I would have loved some kind of way to swap between the 3 versions, without having to restart the game after reenabling mods. Like an MCM plugin.
It's not beyond me, nor you, nor anyone - just keep it basic. This is how I do all my seasonal mods: I have different textures folders. I've got two, named Textures-Summer and Textures-Autumn, and just rename whichever to Textures. Then for Winter I keep my Autumn one but additionally enable my Winter Redone plugin (for early Spring I just the Autumn one again). You don't need MCM and anyway I doubt the game can handle texture swapping without re-loading, so you might as well do it the easy old simple way anyway.
I get it but it still means there is no way of doing this (swapping textures) without restarting the game, right ? Whatever, I'll use your solution then.
Well, it might be possible in theory to swap out textures in-game, but the only way I know to change a texture is to restart the game and make use of archive invalidation, so the game knows what textures to load (and where they are - loose or mod archive, or vanilla master). And I'd have thought MCM had to play by that rule. You can change weather in-game but that's built into the engine and (iirc) works by having different objects swapped in and out of the game rather than simply different textures. Same goes for weapon & armour mods, and workshop items etc. Now, I guess you could in theory build different puddle objects and hotswap them in-game, but they're static, probably precombined, and anyway the game isn't set up that way so I'd imagine it'd be a lot of work for a puddle.
Id say, I doubt. people would have figured out scripts to change seasons while in game if so. and.. it just seems like something that if it was possible, would be a heavy impact, Like it could only happen after an interior cell etc and you would want it gradual, so that would be like 16 or so pallets. Having regions of snow etc would be easier, like Skyrim, but still a lot of work and full rebuild of the map basically.
No clue how you read my mind from just a couple days ago as i was putting together my personal "desert overhaul" and looking at the wonderful green puddles just not fitting in anymore.. And there you are.
Thanks so much for sharing. Endorsement and kudos well deserved.
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Only stumbled onto this because it updated recently.
Don't suppose anyone has an off-site link to the OG base mod this builds upon?
Is the information now a bit more clearer? :)
I guess these would have warranted their own mod page but I'm trying to see reason in updating an old one like nexus wishes.. :D
thanks for clearing that up :)
*downloads*
Thanks for these alternate versions of the green original one. Now this mod will adapt to any season and that is awesome.
Instant download and I'll endorse within 15 minutes.
Still, I would have loved some kind of way to swap between the 3 versions, without having to restart the game after reenabling mods. Like an MCM plugin.
Good stuff !
To my knowledge, "hot swapping" textures on the fly like the way I think you mean, is at least out of reach with my talents.
I get it but it still means there is no way of doing this (swapping textures) without restarting the game, right ?
Whatever, I'll use your solution then.
Thanks so much for sharing. Endorsement and kudos well deserved.
I actually wondered why no one had done this before, so it is good to know that there was a void to fill :D