Fallout 4

File information

Last updated

Original upload

Created by

BH

Uploaded by

Broodahood

Virus scan

Some manually verified files

198 comments

  1. Broodahood
    Broodahood
    • premium
    • 830 kudos
    Locked
    Sticky
    1.2 HUGE ANIMATION UPDATE PATCH IS LIVE!!

    People have been really dissatisfied with the camera sway on release, so was I when I realized how annoying it was days after the release. So here I have fixed everything that's mentioned about animations so far as well as including some more edits to this animation update:

    - Fixed left shoulder showing on screen problem(I had to go back and fix every single animation)
    - Fixed left hand and fingers offset problem during grenade and mine throw animations
    - Fixed Mine throw sound effect out of sync(forgot to test but hopefully)
    - Redone Walking/Running animations(unsighted and sighed)
    - Removed idle camera “breathing” animations
    - Removed 70-90% of camera movements on all animations(depending on which)
    - Increased weapon movements on all animations
    - Sped up some animations(equip and unequip etc)
    - Slightly Reduced overall recoil
  2. Broodahood
    Broodahood
    • premium
    • 830 kudos
    Locked
    Sticky
    2.0 Animation Overhaul and bug fixes are in the making, be sure to follow this page to receive update notifications
  3. Tornoza5
    Tornoza5
    • member
    • 0 kudos
    The level list file is making my game crash to desktop
  4. LethargicChii
    LethargicChii
    • supporter
    • 0 kudos
    Hey, there's still someone out there that enjoys your mod, and your Gewehr, and the Kar98. Don't give er' up. Nice job.
  5. ksanz
    ksanz
    • member
    • 0 kudos
    Great mod 10/10
    I love everything especially the meaty sound
    btw what coat is the girl in the 4th picture wearing? It looks hella cool
    1. Broodahood
      Broodahood
      • premium
      • 830 kudos
    2. ksanz
      ksanz
      • member
      • 0 kudos
      thanks for the link man this looks so sick
      also happy new year!
  6. Petzoqui51D
    Petzoqui51D
    • member
    • 5 kudos
    Wish the sounds were punchier
  7. KamichamaKevin
    KamichamaKevin
    • member
    • 0 kudos
    I think this gun is even pretty lore friendly (ok except maybe of the brand new factory finished look, which looks like it's just freshly build)

    Because in the fall out universe they don't know about nowadays modern firearms build with polymer and else, but was how people in the 50th had imagined how the future would look like.
    In FO3 we even had HK G33 so a WW2 Weapons would fit into it, even more since we got even such abdominations like the vanilla" Assault Rifle", which is looking like a mix of a WW1 machine gun but mixed with lazy proportations and animations, and the combat rifle which is most likely an adaption of the Browing auto Rifle (just using wrong calibers...)
    1. Avery4670
      Avery4670
      • member
      • 0 kudos
      That and being the hideous forbidden love-child of the BAR and PPSh-41.
    2. motherurck
      motherurck
      • premium
      • 3 kudos
      Polymer weapons exist in Fallout, withe the newest game featuring them being New Vegas. Fallout 1, 2 and Tactics all had polymer Weapons. Only 4 really didn't have them.(The Infiltrator had polymer parts)
    3. smaxy3
      smaxy3
      • member
      • 5 kudos
      Fallout actually has nothing to do with 50s, it's Bethesda bs: they don't understand retrofuturism nor they understand (old/real) Fallout lore.
  8. Littlemann
    Littlemann
    • member
    • 0 kudos
    Can I ask what mod the outfit in photos 18 and 19 are from? (Winter Fallschirmjager looking guy ones)
  9. Prime170
    Prime170
    • member
    • 10 kudos
    Hi, sweet looking gun! Any chance of a 1k res potato version?
  10. Ozymandius1984
    Ozymandius1984
    • member
    • 0 kudos
    Great mod! Definitely a 10/10 for me as far as weapon mods go. Is there any chance I could know what the outfit from photo #4 is called? Looks amazing. Anyway thanks for the great mod!
    1. TheKremlin
      TheKremlin
      • member
      • 1 kudos
      yes please , i would like to know aswell
    2. Broodahood
      Broodahood
      • premium
      • 830 kudos
  11. strych9x1
    strych9x1
    • member
    • 2 kudos
    And here I thought the best weapons mods were released years ago. This is top 3 for me at least...

    I like this mod so much I'm in the process of downloading all of your other weapon's mods for my highly molded run.

    Keep up the good work.
    1. Broodahood
      Broodahood
      • premium
      • 830 kudos
      Cheers friend;p
  12. babydiehard
    babydiehard
    • member
    • 20 kudos
    Best STG 44 mod. The texture, the animation is so good. Only downside for me is it bloody heavy. Good luck try to carry it in survival mode..
    1. Broodahood
      Broodahood
      • premium
      • 830 kudos
      this mod will be receiving an update after my next mod drop, weight fix will be included, thanks for the feedback.
    2. STR4NGERxD4NGER
      STR4NGERxD4NGER
      • premium
      • 10 kudos
      For those interested in changing the weight themselves it weighs ~11 pounds when loaded. To make sure it stays close to that weight you need to edit the attachment multipliers and add a zero between the decimal point and the number. Completely removing the weight modifier works as well, I do this for things that wouldn't realistically change the weight like the base receiver and whatever you choose to be the standard barrel.

      Ex: if it is a multiplier of 0.500000 change it to 0.050000
    3. Throven
      Throven
      • member
      • 0 kudos
      Well it is made out of steel mostly. which actually makes it really nice to shoot irl. Heavier gun + lighter bullets  = ez shotz
    4. PhoenixKnight13
      PhoenixKnight13
      • member
      • 19 kudos
      Personally I change every modded weapon I use from mul+add to add for weight and adjust values as needed to simulate real world weight values. I don't understand why Bethesda thought a multiplier system was a good idea for weight calculation. Like hey this weapon plus this mod equals this mod times the weapons weight plus this arbitrary percentage-based weight value... no sorry, that's not how math or physics works. A fully loaded rifle might be heavy, but your average AR-style rifle is more like 10lbs, not the 15-30 that most of these mul-add values end up with. Absolutely idiotic way of doing math, what is this common core? :rolls eyes:

      The point though, was you can easily fix it in FO4Edit if weight is that big of a bother... it's an insanely easy thing to do without bothering mod authors. Can edit an entire weapon omod list in 2 minutes or less (or use a sorter like M8r's to do it for you).
    5. STR4NGERxD4NGER
      STR4NGERxD4NGER
      • premium
      • 10 kudos
      I use from mul+add to add for weight
      I know how to set it to add weight but how do you adjust the weight for decimals? for some reason I can only do whole numbers.