Fallout 4
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Talkie Toaster

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TheTalkieToaster

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15 comments

  1. Poletinov
    Poletinov
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    • 8 kudos
    Will this mod work on the PC and companions but the AI npcs still have pieces fall from the frame.
  2. QUAHNAARIN
    QUAHNAARIN
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    I don't think this works with the x-02 power armor mod
  3. SkyeFlyer
    SkyeFlyer
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    Does this work with companions added by mods?
  4. darthcaptor1999
    darthcaptor1999
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    Now correct me if im wrong but im assuming this works for settlers too? (I have a few settlers with PA at the castle.)
  5. Quazar735
    Quazar735
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    My companions power armor disappeared. he looked like he was still wearing it the way he was standing, but the power armor itself was gone, any idea how to get it back?
  6. Brokenfast
    Brokenfast
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    I really want to continue using this mod but too bad I had to stop since it brings some NPC face bug to the game. I had this issue of followers' eyes always looking in another direction when in conversation. Didnt think much of it at first, but later it became more and more obvious.

    As soon as I disabled this mod (and only this mod), the face bug went away. I can at least confirm this with the Single version. Is there any plans to fix it?
  7. RaduSamanc
    RaduSamanc
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    Great mods by the way. I'm a fan of your RobCo Certified mod from Fallout 3. I get why you'd want this as I found it a pain to constantly repair companion power armor while mine took next to no damage under similar circumstances with nearly identical modifications. I don't know if you're aware that the game essentially deals triple damage to companion power armor. Another mod, http://www.nexusmods.com/fallout4/mods/2876/?, fixes this so that they take the same amount as the player. I can confirm that repairs to companion power armor is on par with my own with this mod installed. You might want to consider this, and offer an alternate version that simply fixes the imbalance, especially if you're going to unify this with some of your other mods like infinite ammo.
    1. TheTalkieToaster
      TheTalkieToaster
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      Ah, I didn't know that.

      The only reason for the combined version of CIA/CUPA is the two conflict. There's no problem with using that mod and CIA.
  8. Mr. Dave
    Mr. Dave
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    Is this a new upload of the one you had up earlier? I notice that the issue with the follower faces isn't mentioned anymore. Has that been remedied?
    1. TheTalkieToaster
      TheTalkieToaster
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      ...that's companion infinite ammo. A different mod.

      Since the problem is not mentioned, I invite you to guess whether or not it has been fixed.
    2. Mr. Dave
      Mr. Dave
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      No can do with the multi, but can do with the single. I've modified the henchies in all of my games.
    3. TheTalkieToaster
      TheTalkieToaster
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      It was never a problem with the single version.
  9. davidkarji
    davidkarji
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    Yes, I was just thinking about this!! I hate how fast the armor breaks on companions.
    1. Mr. Dave
      Mr. Dave
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      Yeah, the iD inspired cheat-to-win mechanics in this game are pretty strong. An assaultron will insta your character with that red beam, but two of them that are guarding your settlement via Talkie's awesome robot mod will only do 1/3 total health damage to a raider when hitting it simultaneously. Talk about breaking the 2nd commandment of good game design... and immersion.
  10. Neanka
    Neanka
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    thats what i want from 1st day a played