The Gun Nut 5 perk checks for Intelligence even though it's in the Perception tree and it checks against the value 9, while it should be 8, looking at the previous iterations.
The Blacksmith 4 perk is still visible in the perk tree even though it's marked as unplayable.
(Base True Perks) The Ninja 3 to 5 perks check all against Agility 5 even though it should be increased by one per level.
I think I found a small bug. I'm currently playing a character using gunslinger. Level one of the perk was taken just fine, level 2 should have become available - according to the in-game UI - at level 12, but I'm at level 21 and it still says "requirements not met".
I can see from the lunar fallout page that it "raises the level where gunslinger ranks become available" - though it annoyingly doesn't actually say to WHAT levels it increases them - but I think the text in this patch may not be reflecting accurately the new requirements from lunar fallout - and leaves me no way of knowing when it will become available (or if, in fact, there is another problem altogether ?)
This patch will always be compatible, if a change to the main mod requires an update here, it will go live within a few minutes of the main mod updating.
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and it checks against the value 9, while it should be 8, looking at the previous iterations.
The Blacksmith 4 perk is still visible in the perk tree even though it's marked as unplayable.
(Base True Perks) The Ninja 3 to 5 perks check all against Agility 5 even though it should be increased by one per level.
I can see from the lunar fallout page that it "raises the level where gunslinger ranks become available" - though it annoyingly doesn't actually say to WHAT levels it increases them - but I think the text in this patch may not be reflecting accurately the new requirements from lunar fallout - and leaves me no way of knowing when it will become available (or if, in fact, there is another problem altogether ?)
Thx