Fog weathers are easy to tweak making the weather transition become seamless without having the obvious zoning in and out phase. Additionally, fog-like weathers are visible now and not just a wall of fog. The v1.05 appears to be much darker and somewhat hard to spot because of the contrast-like shadows and doesn't look good on pine tree mods so this latest version makes everything brighter on exterior lighting. Night vision is useful during night time and interiors but to some extent because there are some smoke and fog particle surrounds within the interior cell but doesn't make the night vision an eyesore.
July/22/2024 One thing I would like to share is that the weather transition bug no longer sway or glitching out like you see on this video. This bug persist for nearly eight years straight since day one (or the day I play Fallout 4 base game back in 2016 on PS4 original). This was being tested during ultra modded playthrough with a fresh new save and still continuing to this day for more thorough testing. As far as I can observe, the only thing that sways as I "presume" was clear weather to radstorm or any similar with strong wind weather records plus fogs yet I haven't seen any glitching out tree animation during the weather transition phase. Took many attempts to come up with a solution to fix this annoying bug. The previous versions failed to deliver until v1.05 which is very close to being fixed but ultimately suffers from this bug again. Some visual problems with DLCs and thick fogs that is zero visibility making the DLC or AIO virtually hard to play or useless in a sense. Please let me know if there is any wind weather transition bug occurs because mine haven't seen in a while during playthrough.
This mod looks so good with F4ECC Gloom that I had to check the root folder to see if I had ENB installed (which I didn't). Now this and F4ECC Gloom are the only visual mods in my load order because it's exactly what I've always wanted. Great job!
+1 Thanks for pointing this out, you're right, it's a very good combination. The mod itself is very colorful and bright, but with F4ECC - Gloom it looks very good.
A great looking mod. I don't think I could use any other, however, is there any particular reason why I can't see the rain drops? This is the only weather/lighting mod I have installed. I appreciate any insight.
i like how im about to install this and unfortunately never get to experience half of what it offers after installing whispering hills... wish the fog would lift after completion of silent hill.
Great mod; a clear alternative to NAC X. For me though it makes daytime WAY too bright. I use BADLANDS 2 and the contrast is incomprehensible against the landscape.
Firstly congratulations on the mod. He is simply perfect! I would just like to know how to change the color of the fog and the clarity of the night. I have no experience modifying .ESP. I just need a direction Thanks again!
So would there be a way to get just the interior lighting overhaul of this? I used it alongside ELFX and Ultra interior and it has a very nice dark lighting effect that I really appreciated. I think what you made here is really cool, but I admit for what I am going for its a tad too colorful and I tried using Psycho LUT to adjust, but it didn't quite fit. But the nights and interiors are really really great to me especially.
Reduced version via optional files. Slashed by 50% of the main file's color. It has colors but not too vibrant at least on my monitor and certain weathers. Appreciate the feedback.
The trick is the DALC setting. Your new weather will also profit. It looks f*#@ing nice as hell this way. Nice side-effect is that blood will always look like blood, same for mist and fog.
I was looking for a replacement to NAC X (radstorms + all the tweaking and patching =bad ) and this is definitely it. this looks exactly like what i want and i don't even have to tweak it, and only 1 esp. great work . anyone else who has a problem with the colour saturation can eat a million pounds of shit.
88 comments
December/31/2024 @ 2:45 PM GMT+8
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Fog weathers are easy to tweak making the weather transition become seamless without having the obvious zoning in and out phase. Additionally, fog-like weathers are visible now and not just a wall of fog. The v1.05 appears to be much darker and somewhat hard to spot because of the contrast-like shadows and doesn't look good on pine tree mods so this latest version makes everything brighter on exterior lighting. Night vision is useful during night time and interiors but to some extent because there are some smoke and fog particle surrounds within the interior cell but doesn't make the night vision an eyesore.
July/22/2024
One thing I would like to share is that the weather transition bug no longer sway or glitching out like you see on this video. This bug persist for nearly eight years straight since day one (or the day I play Fallout 4 base game back in 2016 on PS4 original). This was being tested during ultra modded playthrough with a fresh new save and still continuing to this day for more thorough testing. As far as I can observe, the only thing that sways as I "presume" was clear weather to radstorm or any similar with strong wind weather records plus fogs yet I haven't seen any glitching out tree animation during the weather transition phase. Took many attempts to come up with a solution to fix this annoying bug. The previous versions failed to deliver until v1.05 which is very close to being fixed but ultimately suffers from this bug again. Some visual problems with DLCs and thick fogs that is zero visibility making the DLC or AIO virtually hard to play or useless in a sense. Please let me know if there is any wind weather transition bug occurs because mine haven't seen in a while during playthrough.
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CommonwealthClear 0002B52A
CommonwealthGSOvercast 000F1033
TCommonwealthMarshOvercast 0010F781
CommonwealthGSFoqqy 001BD481
CommonwealthFoggy 001C3473
CommonwealthGSRadstorm 001C3D5E
CommonwealthOvercast 001C8556
CommonwealthRain 001CA7E4
CommonwealthMisty 001CC186
CommonwealthMistyRainy 001CD096
CommonwealthClearestSkies 001D670E
CommonwealthDarkSkies 001E5E60
CommonwealthPolluted 001EB2FF
CommOvercastTest2 001F2529
CommonwealthDusty 001F61A1
CommonwealthClearTrailer1 0021A563
CommonwealthClearTrailer2 0021A564
CommonwealthDarkSkies3 00226448
CommonwealthDarkSkies2 002385FB
CommonwealthClear2 002385FD
DLC03_ClearWeather 03009962
DLC03_ClearWeatherFast 03045f6f
DLC03_RadFogWeather 03007fba
DLC03_RadMistWeather 030074f5
DLC03_RadMistWeatherBeforeGrantMessedItUp 030427eb
DLC03_RadMistWeatherFast 0305d0c4
DLC03_RadStorm 030074c6
DLC03_RainWeather 030074fa
DLC03_TestMistyWeather 030074f3
DLC03_UNUSEDMistyFogWeather 030074f2
DLC03AtomM01_RadStorm030247b6
DLC04NukaWorldClear 06007e3b
DLC04NukaWorldClearDusty060367ca
DLC04NukaWorldEndGameDark 06043b70
DLC04NukaWorldRain 06030acd
DLC04NukaWorldClear_Trailer 060396a3
DLC04NukaWorldClear_Trailer2 060396a2
DLC04NukaWorldClearDustyOLD 0604f57b
DLC04NukaWorldClearMarkT 06030ac6
DLC04NukaWorldDust 06030ace
DLC04NukaWorldDustMarkT 0601fab4
DLC04NukaWorldRainMarkT 0600c60b
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Thanks for pointing this out, you're right, it's a very good combination. The mod itself is very colorful and bright, but with F4ECC - Gloom it looks very good.
I really love the lighting in this mod – it's beautifully done. However, on sunny days, it is too bright and unable to play
I would just like to know how to change the color of the fog and the clarity of the night.
I have no experience modifying .ESP. I just need a direction
Thanks again!
this looks exactly like what i want and i don't even have to tweak it, and only 1 esp. great work .
anyone else who has a problem with the colour saturation can eat a million pounds of shit.