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Diacute and Many others

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Diakyuto

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42 comments

  1. codeblackcrash
    codeblackcrash
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    Locked
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    DIA SWEEP
  2. ThexOnlyxJosh
    ThexOnlyxJosh
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    I don't see it posted anywhere so, are these esp's flagged as light or will they take up a slot?
  3. ferazzle
    ferazzle
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    I don't know exactly what is causing this, but my hunch is that its something with this mod, if not maybe you or someone else can help anyway. Many different modded weapons in my game which spawn on the map, like on shelves, the floor, etc, are not able to be looted or picked up at all. I press E nothing happens, I can lift them into the air but I cant actually loot them. When they are on corpses I can loot them and use them perfectly fine but specifically when they are in a location, I cant. I've had this happen with 9mm pistol, grease gun, & the mts revolver shotgun by memory but I assume its more than that. Any ideas?
    1. Diakyuto
      Diakyuto
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      Apparently this is a bug with the script injection method I’m using atm. The weapon on the floor is a NPC only variant. I can’t do much about it. 
    2. ferazzle
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      Can I safely remove them all from the placed items leveled lists in xedit? What would those leveled lists be called?
    3. Littlefazer1
      Littlefazer1
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      I too have this, I did wonder if the munitions parts worked perfectly too as for most its the NPC only variant that has the ammo changed and not the actual one we use. So far all the munitions changes seems to work but just thought it was odd that was the weapon edit changed. 

      For me I have had webley revolver and a few others but I can't recall what they were right now.
  4. zzach
    zzach
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    I have patches for several of FX0x01s mods and the quest do not unlock at lvl 25. in the console the quest Damned mp5 shows up but i can't start it.
  5. Mummelpuffin
    Mummelpuffin
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    I think I'm gonna learn how to do an Unnoficial Update style patch for the P90. Munitions includes the proper ammunition for it and the original mod is HIDEOUSLY overpowered. 
  6. Mummelpuffin
    Mummelpuffin
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    ...So one or two of the Unofficial Update files include West-Tek Optics patches, and a few of these weapons pretty much outright require See Through Scopes, what's the policy on that kinda stuff? I wouldn't have thought it mattered if the Unofficial Update pages didn't include their own versions of West-Tek patches which makes me think they're less compatible than I'd expect...
  7. Mummelpuffin
    Mummelpuffin
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    NOW if only I could stop myself from downloading literally all of these  

    Edit: Simple, I'm at least giving myself the "canon' cutoff point of 1990
  8. Mummelpuffin
    Mummelpuffin
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    Now if only it were easy to outright replace vanilla weapons with these...  

    Edit: I'm a dumbass, it is, actually
  9. CanyonRunner69
    CanyonRunner69
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    Beretta UU patch contains patch for browning 9mm instead of beretta.
  10. ValdoranR0
    ValdoranR0
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    How does the combat module play later game(let's say, past level 50)? Will the enemies have enough HP to offer a challenge or will they still die in one shot?
  11. ValdoranR0
    ValdoranR0
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    Hello. Thank you so much for your work. I have a little request:

    Can you please make a patch for Combined Arms weapons mod to be integrated into Damn Apocalypse?

    Combined Arms link:
    https://www.nexusmods.com/fallout4/mods/50505
    1. Diakyuto
      Diakyuto
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