MUNITIONS REQUIREMENT: Yes. The mod needs Munitions now. This is for the sake of balancing and accuracy when it comes to the full scale of Project: Bygone Weapons, which it clearly needs to be said that this is a project meant to remake EVERY SINGLE ONE of the weapons from Fallout 3 and New Vegas. If I only used vanilla ammo, balancing it would be hell. Munitions is a quality mod by my good friend Crash, don't get scared of it for no reason when you see it as a requirement. Munitions has more care put into it than other ammo mods and is still going to be updated to get more ammo eventually. So yes, all PBW weapons from now on will require Munitions as long as the ammo type in 3/NV is an ammo type NOT in 4. There will not be any non-munitions versions, because as stated, it would be hell to balance properly. Munitions has a system to where the only ammo types injected are the ones that are used by a mod in your game. Unlike Caliber Complex which dumps it's entire catalogue of 100+ random or obscure calibers into your lists telling you to "delete the ammo" if you don't like the ammo. So, save your breath when arguing about the Munitions requirement, it's not going away. There is my statement on XDI and CSEP situation 2: Electric Boogaloo. And to those who are fine with Munitions, glad you're here and I can't wait for you all to see what's cooking next!
Munitions has dropped it's LiF requirement however this mod is still telling me that it's looking for the LiF ESL. Since this mod only requires munitions should I ignore this or do I need to wait until this mod is updated with LiF dropped?
The modifications, balance, integration, and unique are well done. I appreciate the use of munition's ECP too. I'm just bugged about the rear "pistol" grip; it looks a bit too wide and awkward. There could be a wider space and more deep groove for the thumb.
I heard that LIF was no longer a requirement of Munitions, and since I already have something that does what LIF does already installed, I removed it...only for NMM to put this mod's name in red in my mod list, meaning a requirement was missing; it turned back to it's normal black when I reinstalled LIF.
Does this mod need LIF or not? I'd LOVE to remove LIF as I reeeeeeeeally don't need it, but, it appears that it is needed by this mod. :/
EDIT: Nevermind...just read the description; I need to update to remove the LIF requirement. :)
75 comments
slowly
but surely
Great job!
Does this mod need LIF or not? I'd LOVE to remove LIF as I reeeeeeeeally don't need it, but, it appears that it is needed by this mod. :/
EDIT: Nevermind...just read the description; I need to update to remove the LIF requirement. :)