Fallout 4
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Crash

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codeblackcrash

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27 comments

  1. KuddleGamer
    KuddleGamer
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    The install instructions seem to be outdated unless I'm missing something or doing it wrong. Actually, doing it wrong is giving me a better result, just downloading the ESL for the original, the reanimations, and then this and ordering them accordingly.
  2. goomthegoon99
    goomthegoon99
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    Why do I have to delete an ESL and make space for ANOTHER ESP? The original mod is ESL why isnt this?
  3. MrEvilApples
    MrEvilApples
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    The gun shows up pink, with half of its moving parts completely missing. This happened when I spawned it in via the console, (I was testing new mods). Weapon mods also fail to show up at all. Not sure what the conflict is, I installed it as per the directions in the description. I have See Through Scopes and Tac Reload installed. My load order is that I have the Munitions and the Munitions patch near the top. Then I have Tac Reload, behind that I have the Beretta and all its corresponding mods, and behind that I have STS. Not sure what's causing the issue here. I'll try putting tac reload behind the Beretta but other than that I'm not sure how to fix this.
  4. DNater98
    DNater98
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    Hey guys, could you guys explain in greater detail how to install this properly. I had the .esl versions of the actual mod M9-FS + reanimation + TR patch working in my test game now but i cant seem to get how to get this one to work. Ive tried everything i can think of with the instructions given, but everything i load in and type help service pistol 4 in console nothing comes up. Ive tried merging and replacing both the main file and reanimation with the .esp counterparts but that just removes them from the game. I know you're supposed to "delete" the .esl file but wouldn't that just remove the mod altogether? I'm using MO2 btw.
  5. dbs156
    dbs156
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    Is the new levelled list injection absolutely necessary? The original mod's injection works fine.

    I'm missing out on so many mods because of the new game recommendation/requirement.
  6. Spacegamer64
    Spacegamer64
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    so i noticed that the Unique version on the Prydwin  was supposed to have a Brand new  legendary (Deals 35% to all non-Humans) but with this mod it replaces it with the Mutant Slayer Legendary
    1. Ausarq23
      Ausarq23
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      mutant slayer pretty much does the same thing though i think the reason it was removed (like codeblackcrash often does) is it causes crashes due to poor implementation that he can't fix
  7. AlinaFaas
    AlinaFaas
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    Hi codeblackcrash,

    is it possible to get a version of the mod without Munitions requirement?
    Anyway thanks for your mod, endorsed this too because i like all of your unofficial updates
    1. Ausarq23
      Ausarq23
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      no he's the author of munitions therefore all his other mods will require munitions you are free to make your own version in FO4Edit though that removes the munitions requirement I've tried to do it but ended up breaking everything
  8. MangoCobra
    MangoCobra
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    Hey Crash, Fiddler's Beretta M9FS Animation Overhaul changed the name of their ESP, can you please update this?
    1. Ausarq23
      Ausarq23
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      it's now a replacer for the main mods ESP hence the same name but fiddler has a separate ESP download now use that
  9. kijikun
    kijikun
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    Would a version that uses the .esl  of the Beretta files be possible?
  10. SenatorWary
    SenatorWary
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    classic mod with that 2017 jank thanks man