I’m a real rookie when it comes to mods. im using vortex and it’s all basically plug and play. But with this one, to simplify it; Do I just need to download the snap n build and immediately after download this nav mod and just chose “after” on the load order on the nav mod when vortex suggests it? Or do u need to do anything else? Because I did exactly that and my settlers just go around everything that is built via the mod
Wow, just wow... THANK YOU!!! I was about to either give up on Snap'n Build or start making my own invisible navmesh overlays. NPCs on the second and third floors of my house can now get to their assigned... umm... workstations, toilets and showers.( I may have other issues). But this is fixed! yay!
I was hesitant to try it my game since there are bug reports like: "The Bunker and Industrial building sets have absolutely no working nav-meshes" or "Just now tested all of them and nothing in stone, metal or wood work". After terrible experience with tons of missing navmeshes in "Vanilla Extensions" and other Ethreon mods like "Stairs, Ladders, Ramps" I've become cautious.
Well if you try the Photopter (eye-examination) machine... or the Barber Chairs... I have tried foundations and floor tiles from just about every mod but UNLESS those floor tiles or foundations are placed literally millimeters from the actual vanilla grounds the Assigned NPC's always clip into the floors or foundatioins up to over their ankles or worse... if we could have at least ONE (#$$SD*#&) ing trustable foundation or floor tile in the game that had 350% bonafide collision this wold be a game Maker :)
Thank you and I appreciate your work on this. Wish someone would also take up the task of fixing up the Vanilla Extensions and The Master Plan by Ethreon, many of them have broken navmeshes too.
Vanilla extensions is overall really buggy not only in navmeshes but weird performance hits for no reason. I can take a look but can't promise anything :)
@Roguer The Master Plan is just a place holder for Ethreons build mods. Personally I don't use Vanilla Extensions cuse it breaks to much in the vanilla stuff.
REPORTING .. everything works perfectly and with Vortex running i manually copied the NEW esm file overwriting into the data directory by using an external windows program .. then i clicked the Deploy Mods button in Vortex... then Vortex reported the new file and prompted to accept and DONE DONE!! it didn't even change the load order of the Snap'n Build mod :)
Pat yourself on the back and get yourself a beer, it's on me (if you use your imagination) I didn't add snap'n build this playthrough for this very reason, and I've missed having it as settlement building is my thing. It's going straight back into my load order along with your mod, which will of course get my full endorsement.
22 comments
im using vortex and it’s all basically plug and play. But with this one, to simplify it; Do I just need to download the snap n build and immediately after download this nav mod and just chose “after” on the load order on the nav mod when vortex suggests it? Or do u need to do anything else? Because I did exactly that and my settlers just go around everything that is built via the mod
Wooden doorway to be more precise
https://www.nexusmods.com/fallout4/mods/24803?tab=description&BH=0
Especially on the Curved Hotel floor.
Good thing we have people like u that fix broken mods where the author are long gone =D
Wish someone would also take up the task of fixing up the Vanilla Extensions and The Master Plan by Ethreon, many of them have broken navmeshes too.
The Master Plan is just a place holder for Ethreons build mods.
Personally I don't use Vanilla Extensions cuse it breaks to much in the vanilla stuff.
I didn't add snap'n build this playthrough for this very reason, and I've missed having it as settlement building is my thing.
It's going straight back into my load order along with your mod, which will of course get my full endorsement.