Fallout 4
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MasterO0gway

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MasterO0gway

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22 comments

  1. Horungen
    Horungen
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    I’m a real rookie when it comes to mods. 
    im using vortex and it’s all basically plug and play. But with this one, to simplify it; Do I just need to download the snap n build and immediately after download this nav mod and just chose “after” on the load order on the nav mod when vortex suggests it? Or do u need to do anything else? Because I did exactly that and my settlers just go around everything that is built via the mod
  2. KillaKhan69
    KillaKhan69
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    Hmm, seems like doorway is just unusable, or is it just me?

    Wooden doorway to be more precise
    1. MasterO0gway
      MasterO0gway
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      works fine for me.
  3. Arodicus
    Arodicus
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    Wow, just wow... THANK YOU!!! I was about to either give up on Snap'n Build or start making my own invisible navmesh overlays. NPCs on the second and third floors of my house can now get to their assigned... umm... workstations, toilets and showers.( I may have other issues). But this is fixed! yay!
  4. Ramagast
    Ramagast
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    Were the stairs really the only navmeshes in the original mod that were broken? I'm seeing a lot of comments like "nothing is navmeshed!" on its page.
    1. MasterO0gway
      MasterO0gway
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      I had problem only with stairs, I can fix other things too if ppl can tell me what exactly they have problem with
    2. Ramagast
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      I was hesitant to try it my game since there are bug reports like: "The Bunker and Industrial building sets have absolutely no working nav-meshes" or "Just now tested all of them and nothing in stone, metal or wood work". After terrible experience with tons of missing navmeshes in "Vanilla Extensions" and other Ethreon mods like "Stairs, Ladders, Ramps" I've become cautious.
    3. MasterO0gway
      MasterO0gway
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      ok I will check it out
    4. Drivinghard
      Drivinghard
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      Well if you try the Photopter (eye-examination) machine... or the Barber Chairs... I have tried foundations and floor tiles from just about every mod but UNLESS those floor tiles or foundations are placed literally millimeters from the actual vanilla grounds the Assigned NPC's always clip into the floors or foundatioins up to over their ankles or worse... if we could have at least ONE (#$$SD*#&) ing trustable foundation or floor tile in the game that had 350% bonafide collision this wold be a game Maker :)
  5. heirflick
    heirflick
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    Have you done any navmesh for Snappy DLC Kits
    https://www.nexusmods.com/fallout4/mods/24803?tab=description&BH=0

    Especially on the Curved Hotel floor.
    1. MasterO0gway
      MasterO0gway
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      Not yet, but I can take a look.  ;) 
  6. RickyTheOx
    RickyTheOx
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    Thank you for this.

    Good thing we have people like u that fix broken mods where the author are long gone   =D
  7. Roguer
    Roguer
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    Thank you and I appreciate your work on this.
    Wish someone would also take up the task of fixing up the Vanilla Extensions and The Master Plan by Ethreon, many of them have broken navmeshes too.
    1. MasterO0gway
      MasterO0gway
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      Vanilla extensions is overall really buggy not only in navmeshes but weird performance hits for no reason. I can take a look but can't promise anything :) 
    2. RickyTheOx
      RickyTheOx
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      @Roguer
      The Master Plan is just a place holder for Ethreons build mods.
      Personally I don't use Vanilla Extensions cuse it breaks to much in the vanilla stuff.
  8. Drivinghard
    Drivinghard
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    REPORTING .. everything works perfectly  and with Vortex running i manually copied the NEW esm file overwriting into the data directory by using an external windows program .. then i clicked the Deploy Mods button in Vortex... then Vortex reported the new file and prompted to accept and DONE DONE!! it didn't even change the load order of the Snap'n Build mod :)
  9. Polasius75
    Polasius75
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    • 10 kudos
    Pat yourself on the back and get yourself a beer, it's on me (if you use your imagination)
    I didn't add snap'n build this playthrough for this very reason, and I've missed having it as settlement building is my thing.
    It's going straight back into my load order along with your mod, which will of course get my full endorsement.
  10. AndreChau
    AndreChau
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    link missing last part, should be https://www.nexusmods.com/fallout4/mods/28834