Is it possible to make entrances match basements' exits? For example backyard bomb shelter's exit is a two-door basement-type hatch while it's entrance is a generic hatch
Thank you very much for these tweaks buddy, much appreciated.
With regards to the companions, is there anyway you can add an optional patch to stop companions entering these basements altogether? Some of these basements are fairly small and when you have three companions with you in there it becomes very tight and chaotic, many thanks.
I love the idea of removing the unfavorable dialogue, but I ran into an issue.
The esp doesn't replace or make changes to the original mod by fadingsignal and it throws errors in xedit pertaining to location and encounter zone.
I might be dumb though and just misunderstood the description because it feels like this dialogue patch still requires that immersion replacer?
Either way. I appreciate you sharing :)
EDIT: Yeah I think I'm just dumb. I was confused when you said you can use the original mod so I thought I can just get rid of the dialogue without the immersion tweaks. sorry my bad.
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With regards to the companions, is there anyway you can add an optional patch to stop companions entering these basements altogether? Some of these basements are fairly small and when you have three companions with you in there it becomes very tight and chaotic, many thanks.
The esp doesn't replace or make changes to the original mod by fadingsignal and it throws errors in xedit pertaining to location and encounter zone.
I might be dumb though and just misunderstood the description because it feels like this dialogue patch still requires that immersion replacer?
Either way. I appreciate you sharing :)
EDIT: Yeah I think I'm just dumb. I was confused when you said you can use the original mod so I thought I can just get rid of the dialogue without the immersion tweaks. sorry my bad.