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Micalov

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micalov

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19 comments

  1. micalov
    micalov
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    Sticky
    Much Better replacer by Dak https://www.nexusmods.com/fallout4/mods/64725
    1. Sngll17
      Sngll17
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      Degenerate Dak's one is a hell of a replacer, yes.
      Still, yours looks nice too, particularly better than the vanilla one and deserves a try !

      Now I wanna know about the landscape texture mods you are using in the pics (those roads, man !) and the grass mod too.

      Keep it up !
    2. micalov
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      forest and hd texture replacer by luxur
    3. CastIronCrow
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      Honestly Dak's replacer looks cartoony, like a toy nerf gun with a drab military colour palette. I think this one looks more "realistic," if you can call it that. I can take it more seriously than Dak's, is what I am getting at.
    4. Nonday
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      Whaaat, you think an air cooled barrel that looks actually standard military issued looks more cartoonish than a bigass cylinder tube?

      Not saying this one looks bad, but just on a plain functional stand point Dak's is most definitely not the more cartoonish one. 
    5. rknowj
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      Nah dude yours is so much more stylish 
  2. Aurum10000
    Aurum10000
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    Great work!
  3. zed140
    zed140
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    Invalid id range for esl module. To repair that use xedit, open the plugin, remove the esl flag, renumber the formid starting from 800, reinstall
    the esl flag, save
  4. rashikgutpa1994
    rashikgutpa1994
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    it looks like the prydwen lol
  5. When I installed the replacer version, it just makes that assault rifle blank. Is anyone else having this problem?
    1. micalov
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      uploaded fixed bsa archive sorry meshes was in werong sub folder
    2. That worked for the meshes, but now the gun uses .308 and the vanilla non-auto receivers are full auto. I imagine you just copy pasted stuff from the standalone version into the replacer version.
    3. Is it possible to just do a mesh replacer?
    4. micalov
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      vice versa, copied the vanilla to make the stand alone, and no as iron sights are changed and mat swaps applied, if its always auto you may have soemthing else editing it, do you use tac reload? that might change the way it is.
    5. xelagn
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      I had the same "vanilla non-auto receivers are full auto" until I deleted in FO4edit: Weapon-> DNAM - Data -> Flags(sorted) -> Automatic entry.
      And thank you for this, great work.
  6. siruthf
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    Man, you're like a modding Midas, turning vanilla into gold
  7. CastIronCrow
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    Will this work with See Through Scopes replacer, and if not, will there be a patch?
    1. micalov
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      IDK, I do not use seethrough scopes but all the scopes are vanilla
  8. turkbuster
    turkbuster
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    Much prefer this to the other replacers, I always thought the AR had a lot of potential that wasn't executed properly... this is the closest anyone has come. Bravo.
    1. streetyson
      streetyson
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      Yes, originally it was a machine gun and the first weapon made for the game (see this wiki entry). It's clunky size made to look right for someone in PA - which is also why the 10mm pistol (the 2nd weapon made) looks big and clunky too. They never bothered sorting them out.

      At that early stage, they didn't plan on giving players many different weapons but instead a very few with lots of customisation. That's why there's incongruities like single-shot action in a VATS-sneak (even with an auto receiver), and 50-cal written on the suppressor, and why NPCs carrying it sound like they're carrying a mini gun. They eventually just called it "assault rifle" and walked away as if it never happened.