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m8r98a4f2

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m8r98a4f2

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18 comments

  1. lee3310
    lee3310
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    Thank you for this, really improve the original mod.
    Quick question: can i disable the widget ? i mean, stop it from automatically appear (when conditions met) and only use the hotkey ?

    Edit: Sorry stupid question, i took a look at the original mod and there is no option to disable the auto display without editing the script.
    1. m8r98a4f2
      m8r98a4f2
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      Theres no easy way to do that. The triggering conditions are in the original script. So those can only be changed by changing the original script.
      But with a console hotkey (like with FO4 hotkeys mod) you can toggle the alpha for the widget between 0 and 1. Where 0 will hide the widget, and 1 allows it to be shown. When you combine the "set to 1" with "show all widgets" you heave nearly something like a toggle-on-off function.
    2. lee3310
      lee3310
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      Thanks, it's a very good idea but i know nothing about widget or swf (first time i hear about changing alpha :)) so it's easy for me to edit the original papyrus script and disable the trigger so i only need one hotkey (the one you added) + the mod author was kind enough to provide the source files
    3. VincentWinstone
      VincentWinstone
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      @lee3310 So did you got it to work as toggle on/off or...?
  2. CYBERxG
    CYBERxG
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    • 5 kudos
    Any way to always keep the HUD displayed without pressing a hotkey every time you restart the game?
  3. dferstat
    dferstat
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    Hmm ... default behaviour for the Companion Status mod is for the widget to hide once A) combat has ended and B) companion is at full health. This MCM settings mod allows you to change that so that the widget is always visible.

    However ... once I select this option, there seems no way to revert to the original behaviour. The action button [Show Widget] never changes to [Hide Widget]

    Is there something that I've missed?
  4. psywarrior84
    psywarrior84
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    Your'e missing a perfect opportunity to quote registrator2000 in your description 
    Sorry about making you use the console to do things like positioning and scaling. Until we have a MCM with fancy sliders, though, this will have to do!
  5. joey9343
    joey9343
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    Fantastic mod, but for some reason when I use Immersive HUD, I can't get this mod's HUD elements to appear no matter what
    1. joey9343
      joey9343
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      Whoops, not the original mod lol mb
  6. MZO
    MZO
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    • 16 kudos
    Probably stupid question with an obvious answer but can I still use the remastered mod with the mcm settings?
    1. m8r98a4f2
      m8r98a4f2
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      It should be compatible, since the remastered version only improves the interface display and doesn't change the original holotape menu.
  7. sh3riff
    sh3riff
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    the original mod doesnt seems to work .. this was added into the menu but it says file esp not found, even though i have it.
    Here you say "refresh mcm data" .. what? how?
  8. nieda113
    nieda113
    • supporter
    • 5 kudos
    Doent work on FDO4VR.
  9. 3vilcommand3r
    3vilcommand3r
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    hey love it but for some reason when i rename a robot o made it doesnt show its name just automatron the original spawned asigned name ?
    anyway to fix taht
  10. jspee1965
    jspee1965
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    LOL I had no idea companions/NPCs even used AP!