Thank you for this, really improve the original mod. Quick question: can i disable the widget ? i mean, stop it from automatically appear (when conditions met) and only use the hotkey ?
Edit: Sorry stupid question, i took a look at the original mod and there is no option to disable the auto display without editing the script.
Theres no easy way to do that. The triggering conditions are in the original script. So those can only be changed by changing the original script. But with a console hotkey (like with FO4 hotkeys mod) you can toggle the alpha for the widget between 0 and 1. Where 0 will hide the widget, and 1 allows it to be shown. When you combine the "set to 1" with "show all widgets" you heave nearly something like a toggle-on-off function.
Thanks, it's a very good idea but i know nothing about widget or swf (first time i hear about changing alpha :)) so it's easy for me to edit the original papyrus script and disable the trigger so i only need one hotkey (the one you added) + the mod author was kind enough to provide the source files
Hmm ... default behaviour for the Companion Status mod is for the widget to hide once A) combat has ended and B) companion is at full health. This MCM settings mod allows you to change that so that the widget is always visible.
However ... once I select this option, there seems no way to revert to the original behaviour. The action button [Show Widget] never changes to [Hide Widget]
Your'e missing a perfect opportunity to quote registrator2000 in your description
Sorry about making you use the console to do things like positioning and scaling. Until we have a MCM with fancy sliders, though, this will have to do!
the original mod doesnt seems to work .. this was added into the menu but it says file esp not found, even though i have it. Here you say "refresh mcm data" .. what? how?
hey love it but for some reason when i rename a robot o made it doesnt show its name just automatron the original spawned asigned name ? anyway to fix taht
18 comments
Quick question: can i disable the widget ? i mean, stop it from automatically appear (when conditions met) and only use the hotkey ?Edit: Sorry stupid question, i took a look at the original mod and there is no option to disable the auto display without editing the script.
But with a console hotkey (like with FO4 hotkeys mod) you can toggle the alpha for the widget between 0 and 1. Where 0 will hide the widget, and 1 allows it to be shown. When you combine the "set to 1" with "show all widgets" you heave nearly something like a toggle-on-off function.
However ... once I select this option, there seems no way to revert to the original behaviour. The action button [Show Widget] never changes to [Hide Widget]
Is there something that I've missed?
Here you say "refresh mcm data" .. what? how?
anyway to fix taht