Quick question, the mod works amazing, but I noticed that it brings gun damage values back to vanilla. For example, when using just DA with the combat modules and other modules, a pipe pistole damage is around 41 ish, but when I started this mod, it went down to 14 ish. Is this due to mod conflict?
I'm not into modding anymore. We discussed this a while ago and concluded that making a health bar is unfeasible. I envision a form of random rupture of the gun each time it is fired. If someone wants to write that code, it shouldn't be difficult. It could also be random, having a chance each time the player is hit. A weapon that wears out is something that I don't know how to do, we are not the first to think of it, it is difficult to do it without being expensive for performance.
hmmm. so we only need to edit the weapon? no need to add/edit level list? the level list edit is my main gripe when patching guns for DA (took too much time)
probably not gonna do the broken weapon model, ill just use the ones already included in DA.
I suggest going to see the tutorial. You can put any 3D model. Making the recipes for repair is easier than it may seem, it is done that way for aesthetic reasons. A simple recipe shouldn't take more than 5 minutes if you know how to make it.
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The only thing I wish it had would be a dynamic gun jamming system based on the condition of a weapon.
Do you think it's something possible you could add in the future?
Thanks
probably not gonna do the broken weapon model, ill just use the ones already included in DA.