MUNITIONS REQUIREMENT: Yes. The mod needs Munitions now. This is for the sake of balancing and accuracy when it comes to the full scale of Project: Bygone Weapons, which it clearly needs to be said that this is a project meant to remake EVERY SINGLE ONE of the weapons from Fallout 3 and New Vegas. If I only used vanilla ammo, balancing it would be hell. Munitions is a quality mod by my good friend Crash, don't get scared of it for no reason when you see it as a requirement. Munitions has more care put into it than other ammo mods and is still going to be updated to get more ammo eventually. So yes, all PBW weapons from now on will require Munitions as long as the ammo type in 3/NV is an ammo type NOT in 4. There will not be any non-munitions versions, because as stated, it would be hell to balance properly. Munitions has a system to where the only ammo types injected are the ones that are used by a mod in your game. Unlike Caliber Complex which dumps it's entire catalogue of 100+ random or obscure calibers into your lists telling you to "delete the ammo" if you don't like the ammo. So, save your breath when arguing about the Munitions requirement, it's not going away. There is my statement on XDI and CSEP situation 2: Electric Boogaloo. And to those who are fine with Munitions, glad you're here and I can't wait for you all to see what's cooking next!
Really love this mod, still use it even though you mark it as defunct. I know you aren't doing PBW anymore, but I certainly hope to see a version of this by you guys (CWE)!
I hate to ask as I'm sure you've been asked 1000 times and I don't wish to be a bother, but are you still working on remaking this? It's all good if not, I'm sure someone else will eventually ^w^
Perhaps its just me, but the part of the pistol that is normally green is purple, I assume from a missing texture. The rest of the pistol is textured wonderfully. Is there a dependency beyond Munitions?
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Thanks for making the mod and I look forward to Bygone Weapons!