Anyone else have an issue with the cyber-arms partially blocking 1st person camera? Strange that my character seems to look out of the top of her chest. There must be a camera position on the skeleton setting somewhere.
I can confirm this issue. It doesn't happen with the original mod's default meshes, only when I build with the FG bodyslide. Does not happen with the BT3 bodyslide. It only happens when crouching/sneaking.
I did some testing and zeroed my custom preset's 'Shoulder Tweak' slider from 100% and 'Arms Size' slider from -50%. The Arms Size change got rid of the persistent camera block, but there's still a moment when crouching and standing that the mesh is visible on either side, as if it's folding up and down. The shoulder change had no impact. Happens with FOV at 70 and at 90.
Edit: Interestingly, after rebuilding from the default mesh to my preset with no sliders zeroed, only the temporary camera obstruction remains.
Edit 2: Spoke too soon. The perma-block returns when I put my weapon away.
Having the same issue. Partially blocking... only the sides, as though my pc has blinders on, and only when crouching AND with weapon not drawn. *shrugs*
This issue is usually caused by missing first person nifs, and will have to be addressed by the original author, they are not hard to make(load the outfit top and or gloves, mask the forearms up to the elbow and delete the unmasked portion of the nif) but they must be added to the esp , which is why I keep directing anyone with this issue to the original mod page, has altering the esp is outside the scope of my mod and should be addressed by the original author. However, I will take a look at it when I can make some time, I'm dealing with a semiserious health issue, and had pretty much temporarily retired from modding.
I took a look at the original file, and can confirm the first person nifs are missing, I reported the issue to the author and hopefully it will be addressed soon, so keep an eye out for an update to the original file. unless the author makes a CBBE body slide for them, these files will not need to be converted, but in the event this happens I'll update this mod accordingly. If for some reason the author doesn't respond in a reasonable time frame, I will fix the issue and post it here has an update.
@DRAGONJOE69 do you have any suggestions for decent shirtless male outfits? I've been using the SOS Biker outfit which just has a vest (Sons of Anarchy) but the arms clip over it pretty badly, and I can't seem to add the arms and the outfit at the same time in outfit studio to futz around with clipping. Any suggestions greatly appreciated.
Outfit Studio, load the Outfit nif or the Body Slide file it self, and delete the nif for the top or shirt, assuming it's a seperate piece, if it's not you'll have to mask the area of the mesh/outfit you want to keep and delete it manually. Apologies for the delayed response.
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I did some testing and zeroed my custom preset's 'Shoulder Tweak' slider from 100% and 'Arms Size' slider from -50%. The Arms Size change got rid of the persistent camera block, but there's still a moment when crouching and standing that the mesh is visible on either side, as if it's folding up and down. The shoulder change had no impact. Happens with FOV at 70 and at 90.
Edit: Interestingly, after rebuilding from the default mesh to my preset with no sliders zeroed, only the temporary camera obstruction remains.
Edit 2: Spoke too soon. The perma-block returns when I put my weapon away.