Fallout 4
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LarannKiar

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LarannKiar

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  1. ThreeWhiskey
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    Isabel still seems to be stuck with her post-quest vanilla AI, even after I have input the [CQF RecruitIsabelCruz ActivateIsabelWorkshopAI True command.  Any thoughts?
    1. LarannKiar
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      Sorry for the late reply.. it's probably a mod conflict but without knowing the actual AI that controls her I can't be sure. I made a Settler Debugger earlier that can print the active AI of an NPC to the Papyrus log if you're interested but if it's really caused by a mod conflict then trying the ESP version (and placing it lower than the conflicting mod in your load order) is also an option.
    2. ThreeWhiskey
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      I'll give it a try, thank you!
    3. ThreeWhiskey
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      This is what I have for full info.  How do I access the Papyrus log so I can show you the AI info?

      https://ibb.co/5vZXyCY
    4. LarannKiar
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      Everything looks good.. if you type "SQV WorkshopPermanentActors", do you see Isabel's RefID, 'xx00097C' under PermanentActors? ('xx' is the load order prefix of the Automatron DLC, usually it's '01'). To enable the Papyrus log, you need to add a few lines to Fallout4Custom.ini. (LogCurrentAIPackage should return either '00038C0E' (the FormID of the daytime settler sandbox AI) or '00020C3F' (nighttime settler sleep AI)).
    5. ThreeWhiskey
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      0100097c does show up under permanent actors.  Here is the Papyrus log for the AIPackage:

      [08/10/2023 - 12:01:20AM] SettlerDebugger log opened (PC-64)
      [08/10/2023 - 12:01:20AM] Settler::Fullname:{[workshopnpcscript < (0100097C)>]}._GetCurrentPackage:{[Package < (00020C3F)>]}.
      [08/10/2023 - 12:07:40AM] Settler::Fullname:{[workshopnpcscript < (0100097C)>]}._GetCurrentPackage:{[Package < (00020C3F)>]}.
    6. LarannKiar
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      '00020C3F' is the FormID of the vanilla settler sleep AI so her settler AI is running. However, she should be in PermanentActors.. I let the settlement system handle this (recommended) but she either wasn't added to PermanentActors or somehow she got removed afterward.. What settlement did you send her to?

      If you have the Settler Debugger:
      "CQF SettlerDebugger RemoveWNPCFromWorkshop 0100097C" removes her from the settlement completely.
      "CQF SettlerDebugger AddWNPCToWorkshopByID 0100097C 28 False" would assign her to the settlement whose ID is '28' (where she currently is according to RequestFullInfo).
      "CQF SettlerDebugger AddWNPCToWorkshopBy 0100097C 250FE False" would assign her to Sanctuary Hills ('250FE' is the FormID of the Workshop Workbench of Sanctuary Hills).
    7. ThreeWhiskey
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      ok, yes she is showing up as a permanent actor, I just can't trade inventory/equipment with her other than as a merchant, and she is going through her whole apology spiel.
    8. ThreeWhiskey
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      She is at Hangman's Alley currently
    9. boxerbeast1
      boxerbeast1
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      having a similar issue
    10. ThreeWhiskey
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      use the console command openActorContainer 1 to go into any NPC's inventory and make whatever changes you want
  2. Fushigirsu77
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    You said this mod resurects her, I assume like you said that's only if installed after she's being killed, and it doesn't resurrect her if you choose to kill her after installing this mod?
    1. LarannKiar
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      Yes. (Though you can resurrect her anytime by opening the console and typing "CQF RecruitIsabelCruz RecruitIsabel").
    2. rachelcurren
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      I actually got the surprise of my life yesterday, as I killed her as part of the Mechanist quest line, and looted her body, and suddenly another Isabel was up and walking around.... so I killed her and looted her as well.

      (I usually have several characters on the go at once, and I normally DON'T kill her in the quest, just decided to last minute this time).

      Not sure if I still have a save from before I killed her, but if I do are there any commands/stages you would like me ton check before after killing her?
  3. Clievile
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    Any chance at a version that makes her a companion?

    No one has successfully done it yet, somehow after all these years. The closest attempt is a bugged out mess that somehow glitches piper among other things.
    1. LarannKiar
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      Unfortunately she doesn't have enough (or fitting) voice lines for a companion mod.
    2. FreeSpirit2017
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      There is one. Depravity allows you to take her as a follower after her questline. 
      I'm only here because when you recruit her with Depravity, it instantly removes any appearance mods on her and reverts her to vanilla. 
    3. maurem44
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      Thanks
  4. CLoudLaw
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    you are amazing!
  5. Blankenese
    Blankenese
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    Is there a way that you can turn Goodneighbor Assaultron KL-E-O into a settler? or is the programming technique complicated?
    1. LarannKiar
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      It wouldn't be tremendously complicated but I don't see any lore-friendly way to recruit K-L-E-O as settler.
    2. Drivinghard
      Drivinghard
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      according to wikis K-L-E-O has a secret plot to kill everyone in GoodNeighbor.. so she got dispatched in my game 2 years ago
    3. Khornelia
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      ^no they are contingency plans. She's not plotting to kill them unless given reason lol
  6. Drivinghard
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    I completed her quests and allowed her AND Sparky to live of course..
    but I also installed Jenncave's 'Clean & Simplet Mechanist Lair' mod quite some time ago... sooo..

    does YOUR mod here ALSO configure the Mechanist lair as a settlement ALSO?
    because this would be some sort of conflict then wouldn't it??
    1. LarannKiar
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      Sorry for the late reply. No, it only affects the Mechanist. The Mechanist's Lair is untouched by this mod.
  7. eddiezero
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    cannot change appearance with showlooksmenu command, it sucks :(
    1. LarannKiar
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      Most likely she has exported FaceGeom data. You need to override that data before you could edit her in the looks menu.
    2. melvinius
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      Thanks for comment.  How do I do about fixing this?  I cannot use any mods to change her appearance and LooksMenu isn't working either.
    3. LarannKiar
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      I released an optional file recently that allows you to change her appearance if you're still interested.
  8. Maxdout87
    Maxdout87
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    Thank you for this, it works perfectly.

    I needed a mayor for the Mechanist Lair in SS2 and it only made sense for it to be her.

    *I don't know if you have already considered it but Kasumi Nakano would make for an awesome settler. She shouldn't be stuck living with her parents or with a bunch of synths in a basement for the rest of her life.
    1. LarannKiar
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      Glad you like it. :) Yes, Kasumi is on my list.
  9. FerrumAnguis
    FerrumAnguis
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    I haven't reached her in my new playthrough, but I think, it is a great mod...as usually ;)

    Wish there would be a mod, which allows her to be a companion and redeem herself ;)
  10. ronyalan
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    a must have mod 

    10/10

    I always wanted this. it's a headcanon my character recruit the best robot builder. She improves my army and bla bla bla.

    I like her, I think she's cute. unfortunately the only mod that did that was that quest mod. unfortunately the mod is too different from vanilla for my taste.