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This page was last updated on 02 March 2025, 8:55PM
- Changelogs
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Version 11.0
- Adjusted ccBGSFO4046_CaroniCs Combat Style from the Tesla Cannon CC from Next Gen
- Fixed some consistency issues with some of the Combat Styles relating to the creatures
- Patched the mod to work the UFO4P mod by patching the companion quests that were conflicting/undoing what UFO4P was fixing - Thanks to lowl for posting this issue
- Improved companion bumping. They will move away from the player faster and further.
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Version 10.0
- Added the PowerArmorPreventArmorDamageKeyword to all humanoid companions so that the Power Armor doesn't break
- Added the DefaultStayAtSelfScene action to all the companion dialogue quests in the CK, allowing them to stand still when spoken to
- Sadly this makes the mod no longer be saved as an ESL
- This is the same mod but this version adds the PowerArmorPreventArmorDamageKeyword to the Player, ensuring that her Power Armor doesn't break when you uses it.
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Version 9.0
- Updated for Next Gen
- All companions accuracy has been reduced to 80% not 100%.
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Version 8.0
- Mod is now ESL Flagged
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Version 7.0
- All CombatStyles have been adjusted including ones used for boss fights like Kellogg for example.
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Version 6.0
- All Creatures Update
- Creatures accuracy varies depending on creature type
- Creatures Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 them to fight together rather than alone.
- Creatures will flank rather than run towards enemies.
- Creatures will have 50% chance of avoiding threats, dodge and evade threats included.
- Creatures will block when staggered and have a chance to stagger enemies when getting too close.
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Version 5.0
- Synths Update
- Synth Combat Style, Bug Fixes And CSLR - Longe Range Update
- Synth''s accuracy set to 100% due to computers having pin-point vision
- Synths Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 them to fight together rather than alone.
- Synths will flank rather than run towards enemies.
- Synths will have 50% chance of avoiding threats, dodge and evade threats included.
- Synths will block when staggered and have a chance to stagger enemies when getting too close using whatever weapon they have equipped.
- Synths will change weapons on the fly.
- Fixed some Combat Styles that didn't have Attack When Staggered Mult set 10.0 but rather 1.0
- Set all the Combat Styles that were adjusted from 1.0 to 5.0 to have all CSLR - Longe Range Update set to 1.0
- This allows NPCs to crouch, strafe, wait and look for targets when either entering combat or leaving combat for example losing site and searching every nook and cranny to the last whereabouts of a target.
- Interestingly this also allows nearby NPCs to rush when spotting targets as well as nearby enemies who have ranged weapons to either take cover or crouch to increase weapon accuracy and provide cover and backup depending on the situation.
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Version 4.0
- Automatron, Far Harbor and Nuka World DLC Update
- Mod now expanding into the DLCS
- Mod has a thumbnail and header change
- Longfellow and Gage now use a custom Combat Style rather than templated ones
- Both DLC Companions are now classed as Courser
- The Combat Style is a copy from X6-88 Combat Style in the mod and is explained more in v1.0 log notes
- All Robots in the Automatron DLC have 100% accuracy as robots should be accurate with shots in the first place
- The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 for all robots and creatures in the Captain Dance quest to allow the enemies fight together rather than alone with some exceptions like Suicide enemies
- All robots and creatures from the Captain Dance quest will flank rather than run towards the target
- Colter and Oswald have also had their Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 and will flank
- Cloter's accuracy is set to 40% as it was implied in his combat ai that he was a cheater and dumb as he never tried to aviod threats since he always wins the rigged fight
- Ozwald's accuracy is set to 70%
- Robots, Captain Dance Creatures, Colter and Ozwald will block when staggered and have a chance to stagger enemies when getting too close using whatever weapon they have equipped
- Robots, Captain Dance Creatures, Colter and Ozwald will change weapons on the fly
- Robots, Captain Dance Creatures, Colter and Ozwald will have 50% chance of avoiding threats, dodge and evade threats included
- Robots, Captain Dance Creatures, Colter and Ozwald will block when staggered and have a chance to stagger enemies when getting too close using whatever weapon they have equipped
- Robots, Captain Dance Creatures, Colter and Ozwald will block and stagger enemies at melee distance
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Version 3.0
- Super Mutant and Children Of Atom Update
- Both groups will use the Offensive, Defensive and Group Mults allowing them to fight together rather than alone
- Both groups will change weapons on the fly
- Both groups will not run towards the enemy but instead flank
- Both groups will have a 50% chance of avoiding threats
- Both groups will block and stagger enemies at melee distance
- Super Mutants accuracy set to 50%
- Children Of Atom accuracy set to 60%
- Adjusted another Raider Faction that was missing in v2
- Mod has been renamed to Combat Ai Uncapped
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Version 2.0
- Raiders Update
- Raiders accuracy set to 40% due to lore reason as they are chem addicts
- Raiders will change weapons on the fly
- Raider Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 them to fight together rather than alone.
- Ranged Raiders will flank rather than run towards enemies
- Raiders will have 50% chance of avoiding threats, dodge and evade threats included
- Raiders will block when staggered and have a chance to stagger enemies when getting too close using whatever weapon they have equipped
- Raiders will also strafe during long ranged combat
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Version 1.0
- Initial Release Of The Mod
- Companions don't consume ammo
- Companions can switch between weapons on the fly
- Companions flank enemies instead of running towards them
- Companions will also try and avoid threats
- Some Companions will attack eneimes that are in a stagger state
- All Companion accuracy set to 100%
- The Offensive Mult, Defensive Mult and Group Offensive Mult are all set to 1 for all Companions as well as the DefaultCombatStyle Ai allowing the NPCs to fight together rather than alone
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- Author's activity
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March 2025
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08 Mar 2025, 9:24PM | Action by: Thrillvilled
Attribute change
'File \'Combat Ai Uncapped - Pre Next Gen\' description changed.'
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08 Mar 2025, 9:11PM | Action by: Thrillvilled
Attribute change
'File \'Combat AI Uncapped - Prevent Armor Damage\' category changed to Main Files.'
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08 Mar 2025, 9:10PM | Action by: Thrillvilled
Attribute change
'File \'Combat Ai Uncapped - Pre Next Gen\' description changed.'
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08 Mar 2025, 9:08PM | Action by: Thrillvilled
Attribute change
'File \'Combat Ai Uncapped\' changed to \'Combat Ai Uncapped - Pre Next Gen\'.
File \'Combat Ai Uncapped - Pre Next Gen\' description changed.
File \'Combat Ai Uncapped - Pre Next Gen\' category changed to Optional files.'
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02 Mar 2025, 8:56PM | Action by: Thrillvilled
Attribute change
'File \'Combat AI Uncapped - Prevent Armor Damage\' description changed.'
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02 Mar 2025, 8:55PM | Action by: Thrillvilled
Attribute change
'Description changed.'
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02 Mar 2025, 1:32AM | Action by: Thrillvilled
Changelog added
'Change log added for version 11.0'
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02 Mar 2025, 1:16AM | Action by: Thrillvilled
Mod image added
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02 Mar 2025, 1:07AM | Action by: Thrillvilled
Attribute change
'file visible to the public'
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02 Mar 2025, 1:07AM | Action by: Thrillvilled
Attribute change
'file visible to the public'
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02 Mar 2025, 1:07AM | Action by: Thrillvilled
Changelog added
'Change log added for version 11.0'
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02 Mar 2025, 12:22AM | Action by: Thrillvilled
File added
'Combat AI Uncapped - Prevent Armor Damage [version 11.0]'
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02 Mar 2025, 12:20AM | Action by: Thrillvilled
File added
'Combat AI Uncapped [version 11.0]'
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02 Mar 2025, 12:17AM | Action by: Thrillvilled
Attribute change
'file hidden from public viewing'
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01 Mar 2025, 11:42AM | Action by: Thrillvilled
Attribute change
'Name changed to \'Combat AI Uncapped\'.'
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01 Mar 2025, 11:42AM | Action by: Thrillvilled
Attribute change
'Name changed to \'Combat A Uncapped\'.'
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01 Mar 2025, 2:01AM | Action by: Thrillvilled
Changelog added
'Change log added for version 10.0'
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01 Mar 2025, 2:00AM | Action by: Thrillvilled
File added
'Combat Ai Uncapped - Prevent Armor Damage [version 10.0]'
February 2025
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23 Feb 2025, 1:59AM | Action by: Thrillvilled
Changelog added
'Change log added for version 10.0'
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23 Feb 2025, 1:49AM | Action by: Thrillvilled
File added
'Combat Ai Uncapped [version 10.0]'
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- Mod page activity
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April 2025
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16 Apr 2025, 12:09PM | Action by: Serbaka
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'Combat AI Uncapped'
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16 Apr 2025, 12:09PM | Action by: Serbaka
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06 Apr 2025, 2:31AM | Action by: ThunderClaw30
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March 2025
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26 Mar 2025, 5:53PM | Action by: DanAftoman
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12 Mar 2025, 4:27PM | Action by: jmarko
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04 Mar 2025, 9:40PM | Action by: herohopeful
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04 Mar 2025, 3:36PM | Action by: SirAmilyn
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04 Mar 2025, 3:36PM | Action by: SirAmilyn
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02 Mar 2025, 12:11PM | Action by: ChaosMkD
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01 Mar 2025, 5:16AM | Action by: SBAHS
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01 Mar 2025, 5:16AM | Action by: SBAHS
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01 Mar 2025, 3:24AM | Action by: hank10011110001
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February 2025
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24 Feb 2025, 10:59AM | Action by: nerogaf
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11 Feb 2025, 2:12AM | Action by: lowl
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