About this mod
Raider armors are reconfigured, and some epic chances added with specific Leveled List injection for Raider Overhaul One.
- Requirements
- Permissions and credits
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Translations
- German
- Changelogs
Raider armors are reconfigured, and some epic chances added with specific Leveled List injection for Raider Overhaul One.
These will now spawn in the wild with better variety yet they will not be too common.
* Requires Raider Overhaul One - Install below RO1.
Installation
1) Raider Accessories
2) This Patch
A Complex Sorter tagging .ini file is included with my Enhancements II mod for those who use CS.
Edits
- Dropped slot 46-headband from Fireman Helmet to work with other face AMRO
- Left Worldspace placement in place
- Replaced Lists LL_Armor_Piecemeal_<body part> entries with RO entries
- Disabled the existing Leveled List
- Created new Leveled Lists for Leveled List Injection:
- - Wulf_LL_RaiderAccessories_Eye [LVLI:FE16C001]
- - Wulf_LL_RaiderAccessories_HalfMask [LVLI:FE16C002]
- - Wulf_LL_RaiderAccessories_Underhelmet [LVLI:FE16C003]
- - Wulf_LL_RaiderAccessories_FullHelm [LVLI:FE16C004]
- - Wulf_LL_RaiderAccessories_Helm [LVLI:FE16C005]
- - Wulf_LL_RaiderAccessories_Cowl [LVLI:FE16C006]
- Added INNR dn_CommonArmor to items
- Added Legendary Attachment point
- Added Object Templates as necessary
- Added ballistic weave and an epic chance to Blastmaster Cowl
- Created a second version of Blastmaster cowl to wear as a standalone item.
- Ballistic weave and Epic spawns available.
- New Armor Addon AAHelmetFlightCap placed on the Fireman's Helmets to allow them to worn alone without the cowl and no baldness.
- Adjusted LLs to control spawn rates.
- Broke out Blastmaster helmet "outfit" to also spawn as separate components
- Implemented the use of existing modcols to randomize color spawns of:
- - Welding Masks
- - Blastmaster Cowls
- - Blastmaster Helmet
- - Blastmaster Masks
Credits
Wulfharth - Raider Accessories
DankRafft - Dank_LeveledItemInject