I have just uploaded a new version, 1.13 (2/5/2023). For Xbox, this is Version 6.
Patch 1.13 Notes
Spoiler:
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Corrected a spelling error on the Vessel Depository All unique items should no longer be missing in rare cases Updated one animation to prevent conflicts with my future mods that use my Big Gun animations
Patch 1.12 Notes
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The Neuro-ocular Dome no longer incorrectly grants the player the highlight effect when another NPC/armor stand is wearing it The Cazador boss, Worker boss, Orderly boss and K9000 Volunteer should no longer despawn in rare cases The Sonic Emitter should no longer be missing in rare cases
Patch 1.11 Notes
Spoiler:
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The 'Muzzled' mod for the K9000 Cyberdog Gun now uses the correct version of Aluminum in its recipe The Temportal Traverser can no longer be equipped while in Power Armor, and has had its description updated to reflect that (it didn't work while in Power Armor anyway, this is just making its functionality a bit clearer and to prevent confusion)
Patch 1.1 Notes
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Corrected issues related to the Multineuronal Harmonizer (Mesmetron)
If you are experiencing issues on Xbox, please make sure you have updated to the latest version (Version 6), as these should be resolved on Xbox as well.
I am really excited about playing this mod, Old World Blues was always my favorite DLC for FONV.
Having ab issue though. I play on Xbox, and started a new game to play this and a couple of other quest mods. So I was surprised that it didn't start when I first entered sanctuary.
Could someone please tell me where I can find the dungeon? The description doesn't sound like you really need to start the quest, in order to enter, just to find it
Sure thing, this blown out building slightly South-East of the Diamond City Entrance (overlooks the Junkyard) is where you find the weapon that takes you to the dungeon. Pictures here
entire mod seems to be working for me, the last item, which is related to the red lights, does cause my character to freeze and not perform actions. It does fix itself when I spam changing weapons via hot keys and jumping and crouching alot. I am being vague to avoid spoilers. You definitely want to push through this bug because the items are uniques that are very good
By all means is a good mod, the fact of porting A LOT of content from Blues + making a s#*! ton of content + all the teleportation thingies; makes this mod really good.
B U T (i f*#@ing hate my life), it goes either way too broken for melee (and since there is not way to make npcs out of the area of the mod, use modded weapons; you can just grab the thermal lance and one shot everything) or impractical for waaay too many reasons. For example, every armor removes other pieces of armor; so when you are using other mods like Vtac or Cross Cybernetics, all the uniques except from the halos get de-equipped And a huge issue with all of this, is that the weapons and the cloathing cannot be upgraded; so you end up not using anything. Kinda sad because i really liked the weapons, like the saturnite powerfist; everything looks so god damn good, but you can barely do anything once you finish the quest :,/
I'm just gonna come out and say it. This is a MUST have mod, even if you're not an OWB veteran this is a really fun and amazing gauntlet to complete with fantastic rewards, you genuinely feel like you're back in Big MT. I know a few bugs have been reported but I haven't encounter any in my playthrough. Even the enemies have been brought straight from OWB, the unique Mister Handy orderlies, lobotomites and even Cazadores (you don't even need the original mod from GrilledTurkey) Old World Blues was the most fun of the New Vegas DLC and the author's done a fantastic job to recreate that spirit. And for anyone wondering, the K9000 Cyberdog gun is just as good a dog as it was before.
My only real complain is that the Stealth Suit doesn't appear... That's it lol.
Finished the mod without any problem, having a bit hard time to find the Weapon Testing Section & The room for Temporal Traverser. But im having a good time, thanks!.
So I found two of the three keys but the terminal is saying I'm missing one of the two I found and the one I'm missing Weapon Testing is not there. Anyone know the quest I.D. and the stages?
There is a button on a wall, on the second level (left side) where there is 3 TVs that shows face. That button will open a stair into the Weapon Testing Section.
Love the mod but I have a somewhat unusual issue. Whenever I do "A taste of blues" my character starts to walk noticeably slower when I have gun out. I'm not sure what causes the problem, though it appears to the related to the Weapons Testing wing. I've done the Saturnite Foundry and the Medical Lab first and haven't had that issue, but something about the Weapons Lab causes the effect to occur. Does anyone have any idea what could be causing this?
Edit: After searching a bit online, it seems to be related to the explosives. Either mines of grenades. I tried to unequip the pulse mines I had equipped but wasn't able to to so. After dropping them on the ground and then picking them up again, I was able to walk at normal speed with guns drawn again.
Everything about the mod is exciting and I can still remember the BIG MOUNTAIN from FONV - the trouble is I just can't get the transponder to take me there ... I have tried everything possible - even stood on my head - it just will not work. Does not matter load order (first, last or middle etc.) Make me sad as I was really looking to go there :-(
Sorry not trying to be negative, it just won't work for me.....
If it doesn't have the legendary effect, it's broken and you need to spawn it in via console. It won't work without the legendary effect. Same with the other temporal one.
Cool mod! Played the xbox version, and enjoyed it a lot! A small nitpick; with the mod M's Abominations, with the xbox version (linked here: Bethesda.net | M's Abominations - Lore-friendlysh Version (VATS ON Integrated) Mod), raider vehicles spawned in, which I think killed a number of the unique enemies present. Could you try and figure out how this occurs, and get in touch ASAP. I know I'm at risk of sounding needy, and I cannot stress enough, this is simply a request, as I want to experience this mod to its fullest. I completely understand if you cannot test this out. Thanks in advance!
233 comments
For Xbox, this is Version 6.
Patch 1.13 Notes
All unique items should no longer be missing in rare cases
Updated one animation to prevent conflicts with my future mods that use my Big Gun animations
Patch 1.12 Notes
The Cazador boss, Worker boss, Orderly boss and K9000 Volunteer should no longer despawn in rare cases
The Sonic Emitter should no longer be missing in rare cases
Patch 1.11 Notes
The Temportal Traverser can no longer be equipped while in Power Armor, and has had its description updated to reflect that (it didn't work while in Power Armor anyway, this is just making its functionality a bit clearer and to prevent confusion)
Patch 1.1 Notes
If you are experiencing issues on Xbox, please make sure you have updated to the latest version (Version 6), as these should be resolved on Xbox as well.
Having ab issue though. I play on Xbox, and started a new game to play this and a couple of other quest mods. So I was surprised that it didn't start when I first entered sanctuary.
Could someone please tell me where I can find the dungeon? The description doesn't sound like you really need to start the quest, in order to enter, just to find it
Thanks a lot for the help.
B U T (i f*#@ing hate my life), it goes either way too broken for melee (and since there is not way to make npcs out of the area of the mod, use modded weapons; you can just grab the thermal lance and one shot everything) or impractical for waaay too many reasons. For example, every armor removes other pieces of armor; so when you are using other mods like Vtac or Cross Cybernetics, all the uniques except from the halos get de-equipped
And a huge issue with all of this, is that the weapons and the cloathing cannot be upgraded; so you end up not using anything.
Kinda sad because i really liked the weapons, like the saturnite powerfist; everything looks so god damn good, but you can barely do anything once you finish the quest :,/
My only real complain is that the Stealth Suit doesn't appear... That's it lol.
Love the mod but I have a somewhat unusual issue. Whenever I do "A taste of blues" my character starts to walk noticeably slower when I have gun out. I'm not sure what causes the problem, though it appears to the related to the Weapons Testing wing.
I've done the Saturnite Foundry and the Medical Lab first and haven't had that issue, but something about the Weapons Lab causes the effect to occur.
Does anyone have any idea what could be causing this?
Edit: After searching a bit online, it seems to be related to the explosives. Either mines of grenades.
I tried to unequip the pulse mines I had equipped but wasn't able to to so. After dropping them on the ground and then picking them up again, I was able to walk at normal speed with guns drawn again.
Sorry not trying to be negative, it just won't work for me.....
I know I'm at risk of sounding needy, and I cannot stress enough, this is simply a request, as I want to experience this mod to its fullest. I completely understand if you cannot test this out.
Thanks in advance!