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boringvlln

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boringvlln

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10 comments

  1. loljik
    loljik
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    • 8 kudos
    I'm really liking this mod so far, it does a good job to make cooking more rewarding instead of just crafting food in bulk effortlessly. I'd always be swimming in cooked meals when i was mid-game, selling 90% of the food that I had but this mod really makes cooked food feel like a luxury in this wasteland. One small thing that I find a little too harsh is the crafting recipes not showing up if you don't have the specific item in your inventory, other than that it's a very good mod.
    1. boringvlln
      boringvlln
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      • 141 kudos
      Thank you! Eliminating effortless bulk crafting was definitely the goal
  2. CrazyRussian24
    CrazyRussian24
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    • 0 kudos
    The nuka cola addiction mod is no longer available
    1. boringvlln
      boringvlln
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      • 141 kudos
      Oh no, what's up with that?
  3. somebodysangel
    somebodysangel
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    • 38 kudos
    Really like the concept, but all the requirements mean it's a 'no' from me. Especially Give Me That Bottle, when DA does the same function better and for more items (and without adding a ridiculous number of additional water items!) Not to mention that, since Cooking Oil is a vanilla item, the Vegeatian mod isn't required, just a recipe for crafting said oil.

    Would you consider a variant with fewer requirements? Personally, I don't think it needs any requirements other than DA for the return bottles function, and perhaps ECO for the junk crafting.
    1. boringvlln
      boringvlln
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      • 141 kudos
      Since this was meant as a cover-all overhaul, no. At this point I don't have a need for that. You are free to make such an edit, if you want though. As permissions state: 
      Feel free to use this mod in making your own however you choose, as long as you don't hide you mod(s) behind a paywall. Mention in the credits as usual and link back to this page, please.
  4. Gamertron
    Gamertron
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    • 0 kudos
    How essential is any features of ECO to the mod? Can I just have it installed but keep it all of ECO disabled via that mods holotape?
    1. boringvlln
      boringvlln
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      • 141 kudos
      Non-essential, you should be able to disable any features you want
  5. payl0ad
    payl0ad
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    • 199 kudos
    Unripe - the opposite.

    The reasoning behind unripe crops in DA causing damage is that many fruits will actually be poisonous until they are ripe. Not saying you should change that, just a heads up that there's some thought behind that, maximum plausibility and stuff.
    1. boringvlln
      boringvlln
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      • 141 kudos
      Sure, they are still bad, I just wanted spoiled to be worse.

      Edit: Re-added health damage (in previous version I only kept radiation damage for unripe), rebalanced them with the spoiled ones. Both now do both radiation and health damage, the difference would be the amount (and disease risk).