I'm really liking this mod so far, it does a good job to make cooking more rewarding instead of just crafting food in bulk effortlessly. I'd always be swimming in cooked meals when i was mid-game, selling 90% of the food that I had but this mod really makes cooked food feel like a luxury in this wasteland. One small thing that I find a little too harsh is the crafting recipes not showing up if you don't have the specific item in your inventory, other than that it's a very good mod.
Really like the concept, but all the requirements mean it's a 'no' from me. Especially Give Me That Bottle, when DA does the same function better and for more items (and without adding a ridiculous number of additional water items!) Not to mention that, since Cooking Oil is a vanilla item, the Vegeatian mod isn't required, just a recipe for crafting said oil.
Would you consider a variant with fewer requirements? Personally, I don't think it needs any requirements other than DA for the return bottles function, and perhaps ECO for the junk crafting.
Since this was meant as a cover-all overhaul, no. At this point I don't have a need for that. You are free to make such an edit, if you want though. As permissions state:
Feel free to use this mod in making your own however you choose, as long as you don't hide you mod(s) behind a paywall. Mention in the credits as usual and link back to this page, please.
The reasoning behind unripe crops in DA causing damage is that many fruits will actually be poisonous until they are ripe. Not saying you should change that, just a heads up that there's some thought behind that, maximum plausibility and stuff.
Sure, they are still bad, I just wanted spoiled to be worse.
Edit: Re-added health damage (in previous version I only kept radiation damage for unripe), rebalanced them with the spoiled ones. Both now do both radiation and health damage, the difference would be the amount (and disease risk).
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Would you consider a variant with fewer requirements? Personally, I don't think it needs any requirements other than DA for the return bottles function, and perhaps ECO for the junk crafting.
The reasoning behind unripe crops in DA causing damage is that many fruits will actually be poisonous until they are ripe. Not saying you should change that, just a heads up that there's some thought behind that, maximum plausibility and stuff.
Edit: Re-added health damage (in previous version I only kept radiation damage for unripe), rebalanced them with the spoiled ones. Both now do both radiation and health damage, the difference would be the amount (and disease risk).