nice mod but wont use it untill its polished with certain items moss inside vault 81 and institute is kind of immersion breaking :) hope fully see it fixed someday since i do like this mod
OK I've got probably another week to finish working on the textures and making sure everything works right and then about a week in the FOMOD installer and then they updated grass version will be ready for release then I will jump on to the ground next unless someone rather have something else done first just let me know actually we got an issue with a fence so I'll do the fences next way everything will be separated and you can pick and choose what you want there will be just a texture version and a full version and then just like before as I finished each version I will merge them together and have an AIO version Thank you for your patience and thank you for supporting me I hope you enjoyed these new updated versions as much as I've enjoyed creating them
I wanted to ask about the perms. They are mostly open but the console ones say you have plans to port. Is someone else allowed to port it in the meantime or are you wanting to handle the port? I don't have a PC myself but I was gonna ask some people to port it to xbox
Hey! Just to keep you updated on what happened: someone was kind enough to take a whack at porting it over to xbox. Unfortunately, they were unable to make the file small enough to be feasible on xbox. Would love to see this mod on xbox some day, maybe you'll have better luck if you ever try to port it in the future. Thank you for allowing it to be attempted!
Edit: they are still working on compressing it actually, fingers crossed. I will update here and drop a link if it comes to fruition.
I hope they're able to do it know another thing I'm worried about is bigger this gets as I go along the harder it's going to be to port it over but I'm sure if somebody knows how to do it it could probably be done but until I'm done working on it I'm not going to try so it's going to be quite a while i've got a long ways to go before it's finished
These are honestly the only textures that I came across that actually make the game feel very different (aside from maybe Vulkan). This is probably the most unique thing on the whole site in regards to Fallout 4. I also had some purple textures and a few walls have some graphical glitches. I hope you also plan to do some more buildings and things like escalators etc.
There is one problem however in that some textures look a little grainy. Now I did some searching around and it might be some issue with either mipmapping or texture filtering? (I do have AFx16 enabled) I am running the game at 4k (2160p) though so maybe the issue becomes more apparent on my setup.
I'm sure this has already been addressed but I was wondering if there is a way to remove moss on certain items or patch them out? For example in newly rebuilt areas or areas like Vault81 and The Institute are locations that are suppose to be cut off from the world and kept clean yet I have misc items like cups, clipboards, crates and some metal walls or desk covered in the moss aged texture. That doesn't make much sense for those locations.
I am rebuilding AO 1 section at a time so right now I'm working on the grass as I finish each section I will be loading it up so that you can pick what you want and what you don't want to use and I'll still have an all in one with all those who want to use it as it is
What is the AO? Besides that thanks for the reply and I'm excited for the completion of this series, your moss it definitely a beautiful touch to the world.
I anticipate completing the grass modification I am currently developing within the next one to two weeks. Following this, I intend to transform this mod into a more versatile format, allowing you to select and incorporate the features you prefer. Additionally, I will address any existing issues and update the texture files. Your suggestions, as well as any desired changes or fixes, are most welcome. I appreciate your use of this mod and your ongoing support. Please accept my apologies for the delay in making these updates. Thank you for your patience and understanding.
So for some reason when I use any of the files, it causes my character to have a mossy face. Idk if this is intentional or if I did something wrong. Any ideas?
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Can't wait. Been wanting to try something that makes everything mossy and overgrown.
I wanted to ask about the perms. They are mostly open but the console ones say you have plans to port. Is someone else allowed to port it in the meantime or are you wanting to handle the port? I don't have a PC myself but I was gonna ask some people to port it to xbox
Edit: they are still working on compressing it actually, fingers crossed. I will update here and drop a link if it comes to fruition.
There is one problem however in that some textures look a little grainy. Now I did some searching around and it might be some issue with either mipmapping or texture filtering? (I do have AFx16 enabled) I am running the game at 4k (2160p) though so maybe the issue becomes more apparent on my setup.
For example in newly rebuilt areas or areas like Vault81 and The Institute are locations that are suppose to be cut off from the world and kept clean yet I have misc items like cups, clipboards, crates and some metal walls or desk covered in the moss aged texture. That doesn't make much sense for those locations.
I anticipate completing the grass modification I am currently developing within the next one to two weeks. Following this, I intend to transform this mod into a more versatile format, allowing you to select and incorporate the features you prefer. Additionally, I will address any existing issues and update the texture files. Your suggestions, as well as any desired changes or fixes, are most welcome. I appreciate your use of this mod and your ongoing support. Please accept my apologies for the delay in making these updates. Thank you for your patience and understanding.