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Carinth

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Carinth01

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  1. Carinth01
    Carinth01
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    Sticky
    Hi all notes for the 1.1 update can be found under the Docs tab.
    I have tested this extensively and spent many a late night working on this, to try and make sure it runs as well as possible.
    Please let me know if you have any issues here in the comments.

    Thanks and I hope you enjoy this community
    1. wokas
      wokas
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      Hallo ! Braucht man für doesen Mod ,alle DLC ? es wird angezeigt das mir das DLC Hub fehlt !
    2. Carinth01
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      Ich habe gerade einen sauberen Test gemacht und es hat gut funktioniert. Ich hatte ss1/ss2 installiert und das Workshop-Framework und es wurde gut installiert. Das Workshop-Framework wird von ss1 und 2 benötigt, um zu funktionieren, stellen Sie sicher, dass Sie das haben, da es von diesem Mod benötigt wird. Das ist alles, was es brauchen sollte
  2. Syko1985
    Syko1985
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    EDIT: Fixed the issue
  3. MisterRafas
    MisterRafas
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    hello it doesnt work to me and i dont know why is anyone knows why? 
  4. deptacon
    deptacon
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    Found an issue where the "build area" or "workshop area" has been altered. Not sure why. Half of the settlement auto exits workshop mode, its causing issues throughout the city plan (laser turrets not wired, etc). I am not sure what the cause is. I will try turning off other mods 1 by 1 to see if I can isolate it. 
  5. Labargoth
    Labargoth
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    I've encountered an issue when this city plan reaches level 2. After visiting Starlight Drive-In any fast travel away from it or any saving will cause the game to permanently freeze. Even if you walk out of render distance from Starlight Drive-In this still applies. Even after scrapping the settlement at this point and removing the city plan it still happens.

    I seem to have found the problem. It's the damn molerats causing game freezes like they do in Vault 81. Sadly a base game bug. I managed to fix it by going around the settlement and spamming "killall" in the console a few times.
  6. ElliottHoltAdams
    ElliottHoltAdams
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    I love it. It is my favorite starlight. I just wish that I could modify it. a lot of things cant be scrapped.
    1. Carinth01
      Carinth01
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      Thanks. What is it you were looking to scrap?
    2. ElliottHoltAdams
      ElliottHoltAdams
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      well, I figured out that if you download the resources you can scrap everything. However, I have to say you grossly misused the Navmesh helper tiles. They are supposed to be used it special circumstances but you blanketed everything in them and it causes settlers to act wild. They're scaling buildings and walking on rooftops. They also get stuck in weird loops where they spin in the same spot forever stuck. You kinda went over kill with that :/
  7. ITsFRomHEll00
    ITsFRomHEll00
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    I don't know how's this possible, but using this city plan breaks navmesh in vault 88.
    Yesterday i noticed that not a single settler in vault 88 moves, so i tried different saves to find out when did this problem occur, after finding the last working navmesh and first broken navmesh save,found out that the only thing that changed between these two, was using this city plan, so went and removed the city plan and boom! Every npc in vault 88 starts walking again.
    I have no idea how's that possible or how its related, but it was the cause of the issue for me
    Tl;DR: using this mod causes npcs in vault 88 to stop walking (they still work their jobs but not move)
    1. Carinth01
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      Not sure how one would effect the other. They have no relation whatsoever to one another.
      Could be it effects some other mod that in turn effects that location. Using anything like an unofficial patch?
  8. walrossmaus2
    walrossmaus2
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    Hallo,

    ich hoffe, Du liest noch die Kommentare hier. Zunächst einmal herzlichen Dank für die Bereitstellung dieser wirklich gut aussehenden Mod! Ich würde diese gerne integrieren, aber ich glaube, ich habe ein paar Probleme damit:

    - nachdem ich sie am Tisch des Stadtplaners aktiviert habe, kommt keine typische "Flugsequenz", bei der ich aus der Höhe den Baufortschritt ansehen kann
    - im ersten Schritt danach werden nur 8 Plots gebaut - danach tut sich auf ewig nichts mehr (inbesondere auf der linken Hälfte des Geländes (zu den Schienen hin) bleibt die Fläche gähnend leer...)

    Hast Du ggf. noch mehr Mods verwendet, die Du versehentlich nicht unter "Voraussetzungen" gelistet hast?
    Ich verstehe das nicht: Andere Siedlungspläne werden - zumindest was die Grunstücksaufteilung angeht - auch sofort 1:1 umgesetzt, auch, wenn die Grundstücke natürlich nicht sofort bis Stufe 3 ausgebaut werden.

    Vielen Dank!
    Gruß
    1. Carinth01
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      Hallo,
      das habe ich beim Bau der Siedlung verwendet https://next.nexusmods.com/fallout4/collections/u8ole2
      Verwenden Sie Kapitel 2?
    2. walrossmaus2
      walrossmaus2
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      Hallo,

      entschuldigen Sie bitte mein vorschnelles Duzen.
      Bei SS2 verwende ich Kapitel 3, die "All chapters mod".
      Von den in Ihrer Kollektion gelisteten Mods verwende ich "Place Everywhere" und "Settlement Objects unlocked" nicht. Vielleicht liegt es ja daran.
      Ich würde deshalb ggf. noch die Liste der Voraussetzungen ergänzen...

      Ok, noch ein frohes Fest und danke für die schnelle Reaktion!!
  9. hughesjr99
    hughesjr99
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    Is there supposed to be a City Planner Desk spawned or do i need to build one myself (I do not have one)?

    How do I know which 'bed' is extra and needs to be assigned to the leader? 
    1. Carinth01
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      Hi,

      The planner desk should be in the rear office at the base of the stairs to the top of the movie screen.
      https://staticdelivery.nexusmods.com/mods/1151/images/66265/66265-1669058713-1278722634.jpeg
      https://staticdelivery.nexusmods.com/mods/1151/images/66265/66265-1669074774-631892264.jpeg

      and the extra bed is in the player home in the center door in the rear area at the back of the movie screen.
      https://staticdelivery.nexusmods.com/mods/1151/images/66265/66265-1669058722-934364417.jpeg
      https://staticdelivery.nexusmods.com/mods/1151/images/66265/66265-1669058732-24368558.jpeg