========================== English: I noticed it too! It still happens in this version, but I can't figure out exactly why a mesh triangle is connected to the camera. I considered rotating the mesh so that the triangle is hidden under the world (but the mesh physically rotates over time, making this "solution" moot) or adding another triangle (which has its own problems) ...
Basically, this is a strange problem from Bethesda: the "galaxy" sphere seems to be connected to the camera by this triangle, which in turn is "attached" to the player model. At least, from what I can tell.
The DDS format might be off on this, all the Fallout 4 textures can be opened in GIMP without having to add any extra DDS formats, these can't so the wrong format may have been used when saving them which might be why some people are having issues with it not appearing for them.
Hey! Thank you. I created these with the DDS texture tool exporter for photoshop, which might use the wrong version. Let me try to fix this and see if it helps the users here. It works on my machine without any issues, but it could be a hardware-specific problem.
You were right, thank you! The original texture format is DXGI_FORMAT_BC3_UNORM. I used DXGI_FORMAT_BC7_UNORM, which works on my setup but it might be shader or hardware related. I think I chose BC7 because BC3 is an older format with slightly lower quality.
Anyway. I edited the download. It now includes BC3 textures by default, with BC7s in the optional folder. Thank you for your help, again!
I'm so frustrated right now, I now this mod isn't bugged so if I can't this to work than it should be in theory on my side of things. But I just don't know why the hell I can't get the new galaxy to show up. I don't have any mod that change the stars, sky, or even the night. I reinstalled many times now and nothing changes sadly. I said this in my previous comment but I previously thought if this has some compabilities issue with NACX, but I just uninstalled that mod and the night still in a blank state. Can anyone please that have experience with texture mods or night/galaxy mods could maybe tell me what could I've done wrong that I might not notice? :)
I might be using the wrong .dds format for certain hardware configurations. I am going to try saving them in a different format that should work a bit better for all configurations, and ask you to try again.
EDIT: Textures in main download are now BC3 instead of BC7 which should help with some issues.
This is great. Used the original for years. Can't believe I didn't find your version sooner, it looks phenomenal. No more flickering and the subtly of the new texture is a welcome change. Excellent work Songbored.
38 comments
https://www.nexusmods.com/fallout4/mods/46722
The only conflicts that can happen are Stars.nif and Galaxy.dds overwrites.
File overwritten by other mod
Meshes/Sky/Stars.nif (hash not calculated)- Enhaced Night Sky - fixed-66244-1-2-1712466666
Textures/Sky/glaxy.dds (hash not calculated)- Enhaced Night Sky - fixed-66244-1-2-1712466666
Je l'ai remarqué aussi ! Cela arrive toujours dans cette version, mais je n'arrive pas à comprendre exactement pourquoi un triangle maillé est connecté à la caméra. J'ai envisagé de faire pivoter le maillage pour que le triangle soit caché sous le monde (mais le maillage tourne physiquement avec le temps, rendant cette "solution" sans objet) ou d'ajouter un autre triangle (qui a ses propres problèmes)...
Au fond, il s'agit d'un problème étrange de Bethesda : la sphère « galaxie » semble être reliée à la caméra par ce triangle, qui à son tour est « attaché » au modèle du joueur. Du moins, d'après ce que je peux dire.
(Je m'excuse pour les erreurs éventuelles - un programme de traduction a été utilisé pour m'aider.)
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English:
I noticed it too! It still happens in this version, but I can't figure out exactly why a mesh triangle is connected to the camera. I considered rotating the mesh so that the triangle is hidden under the world (but the mesh physically rotates over time, making this "solution" moot) or adding another triangle (which has its own problems) ...
Basically, this is a strange problem from Bethesda: the "galaxy" sphere seems to be connected to the camera by this triangle, which in turn is "attached" to the player model. At least, from what I can tell.
Anyway. I edited the download. It now includes BC3 textures by default, with BC7s in the optional folder. Thank you for your help, again!
EDIT: Textures in main download are now BC3 instead of BC7 which should help with some issues.
Thanks!