Fallout 4

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SQr17

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SQr17

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25 comments

  1. TOXiNSisModding
    TOXiNSisModding
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    what's that bodysuit looking clothing in the first image/love handles preview?
    1. SQr17
      SQr17
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      This. The higher polygon suit from the old version (0404) was used here.
  2. Storm3ye
    Storm3ye
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    Is there any guide that I can follow to try to create/edit the adjustment of my own?
    1. SQr17
      SQr17
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      .json files can be edited as text files (notepad). They contain bone names and corresponding translation/rotation/scale values. You can add/modify them however you like. Additionally, you can create new adjustments in-game as well using SAM.
      If you need more help, join Maxie's discord server for additional resources.
    2. Storm3ye
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      Thank you very much for your kind reply.
      I'll give it a shot.

      Update: I figured out how to operate it, and got the adjustment I was looking for.
      Thank you again for the encouragement.
  3. PhotonicCrystalwave
    PhotonicCrystalwave
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    Thank you, this is great, as usual from you.
  4. XsupremeFrogX
    XsupremeFrogX
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    So this is compatible with Zex Skeleton ?🤔. That is the skeleton that i have right now.
    1. SQr17
      SQr17
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      This is usable with any SAM-compatible skeleton, be it either zex or skeletal adjustments. Just make sure you are using the SAM-compatible version of your preferred skeleton.
    2. XsupremeFrogX
      XsupremeFrogX
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      Nice thank you sorry for the dumb question.
    3. voxbox13
      voxbox13
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      Thanks - I had exactly the same question.
  5. RubberDuck001
    RubberDuck001
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    I don't want to clutter the bugs section, but I've ran into a problem...

    When I select 'Heavier Thighs', the skeleton clips the ground. It isn't really noticeable if character wears high heels (from HHS) as those clip a tiny bit. However, it's really noticeable if character is barefoot or wearing normal (non-HHS) shoes.

    I don't know whether the issue is on my end or within this mod as I've only just now decided to give it a proper shot.

    Any help is much appreciated! Thanks in advance and keep up the astonishing work!

    I'm only reporting this as I'd really like to have thicker thighs on my character; Fallout is becoming Skyrim!
    1. SQr17
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      Hi yellowsickle
      Sorry for the late reply, I wanted to verify the issue before getting back to you.

      You are right, I totally forgot to compensate for the bigger thighs with adjusted calves (don't know how I missed that). Anyway, try this https://www.mediafire.com/file/nk0gllcxrafrmh3/SAM-Heavier_Thigh_Fix.7z/file

      Install it and override this mod, it should fix the adjustment.
    2. RubberDuck001
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      Thanks mate, that got it!

      I thought you forgot something, and hence I didn't want to clutter the bugs section. Stuff like this happens, especially when you're working with a bigger project.

      That being said, I don't know why I didn't try this SAM-skeleton-thingy earlier... It's bloody amazing!

      Nonetheless, I'm glad the issue is resolved! Really hoping to see more of 'skeletal adjustments' for SAM - perhaps a tiny bit bent back (you know, like all those Instagram models lol). Keep up the astonishing work, you're the best! Take care!
  6. NexusLODS
    NexusLODS
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    Can you release your reshade/enb preset please?
    1. SQr17
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    2. Kiarlos
      Kiarlos
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      Lol, I was about to ask that. What enb was used in the pics. So do you use a custom preset?
  7. sebasgaroz12
    sebasgaroz12
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    Hey SQr, how have you been? long time fan of yours here. I was just wondering if you are planning on adding tongue bones to this mod so it can work with the SAM mod? 

    If not, no big deal, but what would you recommend me in this regard? That does not involve installing the Zex skeleton? 
    1. SQr17
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      Funny you should ask. I was just recently looking into adding tongue support for SAM. I got the mesh and skeleton ready but couldn't get it to work within SAM. According to Maxie, it turns out some hardcored stuff in SAM is preventing functionality, for now at least, it may be corrected with a future update to SAM.

      So, your options now are to either add the zex tongue bones to your current skeleton (if you are familiar with nifskope, it's easy) or just wait (but I can't make any promises, as it may or may not happen).
    2. sebasgaroz12
      sebasgaroz12
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      I think I will just wait and let the professionals deal with it ahahhaha, but thanks for the quick response! It would definitively be nice, hopefully Maxie can figure it out. 
  8. RubberDuck001
    RubberDuck001
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    SQr17 uploaded, wheeee!

    I'm not really sure what I'm doing here so I have to ask... I need to install the latest Skeletal Adjustments (the ones you uploaded today). However, when I install them I see that my current skeletal adjustments (Legs For Days) are redundant. That's how it's supposed to be...? Does this mean that I have to manually configure the skeleton and will its defaults be identical to the current ones? I know it sounds complicated, but I'm on very unknown ground here...

    Also, would these (Skeletal Adjustments for SAM) work with standard, Legs For Days version of your skeleton mod?

    I really appreciate all the hard work you put into this stuff, keep it up!
    1. SQr17
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      Really appreciate the kind words, thanks.
      Yeah, you absolutely need the newly uploaded skeleton, as these adjustments can only be used from the SAM. The SAM-compatible skeleton has vanilla proportions and has no adjustments applied to it (but it supports all the features like 3BBB, HHS, etc.)
      So if you want to use SAM's full feature set, you need to remove the old (pre-adjusted) skeleton, install the SAM-compatible one and then apply all the previous adjustments through the menu. The adjustments will remain on your character even after you exit SAM. You can of course remove or change them anytime through the menu.

      I hope that helps.
    2. RubberDuck001
      RubberDuck001
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      It certainly does help, thank you for replying!

      I'll stick to the older skeleton as I don't want to spend hours on tweaking it, but will endorse this nonetheless as I see why one should want to use customized skeleton! If for whatever reason I decide to switch things up a bit in the near future, I'll give it a shot. But for now, I'm already more than pleased with current state of Skeletal Adjustments for CBBE (Legs For Days, as well as Girly type are what I've always wanted in female skeleton)!

      Nonetheless, keep up the outstanding work and take care!
    3. Cookiemonsta234
      Cookiemonsta234
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      Wow! This is so cool! So I can choose who I want to have the skeleton now. Also this does not take an esp anymore thanks.
    4. 19Domenico88
      19Domenico88
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      After all instructions - remove old one, installed SAM - compatible ; installed your adjustments - i'm still getting the "skeleton for targeted npc is invalid"..

      Any suggestions?
      THX for advance.
    5. SQr17
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      This mod only has additional adjustments that you see under 'Skeletal Adjustments' when you use SAM. You need to install the file 'Skeletal Adjustments for CBBE - Screen Archer Menu (SAM)' file from the main skeleton mod, and if you are using DFS/GSS, you need to select the appropriate option when installing the skeleton.
      If you are 100% sure you have the skeleton configured correctly, forward your query to SAM comments/discord, the people there are far more knowledgeable about SAM than I am.